REGARDING REQUESTS: If you have a request, please post your request once. I will take it into consideration. Please do not post the same request on multiple mods. Thank you.
Are you asking if I could make it so Agent Price's head is on every outfit? Every single "Outfit" consists of all the individual body parts. HITMAN 2/3 made it "easier" since there is one global head TEMP (template with code) that can go on all HITMAN 2/3 outfits and can swap out things like the head geometry, skin color and eye color. (Although, this hasn't been fully "cracked" since some of 47's outfits don't "like it" when you put different heads on them with different properties.) HITMAN 1 outfits, there is no universal head that does this.
The quick and dirty way to do this is to swap out agent 47's head TEMP and TBLU with another. So... With RPKG Tool, https://notex.app/rpkg/ extract (head_african_20s_02) 00E314C6A971AC8E.TEMP and 00EA55FF19C753BF.TBLU then rename the output files (head_47) 00537D16B5CE7286.TEMP 00537D16B5CE7286.TEMP.meta and 00F2E4A932ECAA63.TBLU 00F2E4A932ECAA63.TBLU.meta
Wow, that answer is way better than what I was expecting. I can only thank you, you are amazing!!! Will download It as soon as I get back from a work trip!
Since they both replace the Signature Suit, you will have to choose which one you want to use. Whichever mod is the highest numbered chunkpatch0[number].rpkg is the one you will see in game. (That's how the patch .rpkgs work. For each new patch .rpkg, the hashed files within them take dominance over the same hashed files that are in the previous .rpkgs.)
If you would like to replace the outfit in which this or the Diana mod replaces: Extract the .rpkg with RPKG Tool: https://notex.app/rpkg/ Rename 00FF8C6314EA882E.TEMP and 00FF8C6314EA882E.TEMP.meta to a new outfit hash. Then repack as .rpkg.
Ok thank you. Im trying to find a replacement for Lucas and his invisible head unless there is a fix? Already have Ninja, Knight. Stone, Smart & Pumpkin Head lol want to replace at least Mr Head, if there is more choices that would be awesome.
If you would like to replace Lucas Grey, open up the Agent Price .rpkg in a hex editor (I use HxD) and search for: 2E 88 EA 14 63 8C FF 00 and replace it with: B1 47 45 40 C9 41 75 00
If you have the knowledge of editing the .REPO, I think you can even replace the image of invisible Grey in the menu with address I gave you.
BTW, Grey being invisible looks like it might be an interesting thing to look into. Although, not everyone plays in offline mode or uses that mod.
I'm not sure if it's still in the files. Besides, his head is rigged to the HITMAN 3 skeleton. Each HITMAN game has a different base male skeleton. The meshes cannot be transferred between skeletons. Also, rigging the old model to the new skeleton is totally out of the question. There are 100s of loose bones with no proper way to test them in a 3d modelling program. Totally forgot... The biggest issue with this is that there is no way to import 3d models into the game at this time. These outfit mods are just taking files already in the game and patching them to chunk0 so they work in all levels.
18 comments
If you have a request, please post your request once. I will take it into consideration.
Please do not post the same request on multiple mods. Thank you.
I'd like to ask If theres a way to change agent 47 model so the New model Works on any outfit, or do each outfit has its own Head/arms/hands?
Every single "Outfit" consists of all the individual body parts.
HITMAN 2/3 made it "easier" since there is one global head TEMP (template with code) that can go on all HITMAN 2/3 outfits and can swap out things like the head geometry, skin color and eye color. (Although, this hasn't been fully "cracked" since some of 47's outfits don't "like it" when you put different heads on them with different properties.)
HITMAN 1 outfits, there is no universal head that does this.
So...
With RPKG Tool, https://notex.app/rpkg/
extract
(head_african_20s_02)
00E314C6A971AC8E.TEMP
and
00EA55FF19C753BF.TBLU
then rename the output files
(head_47)
00537D16B5CE7286.TEMP
00537D16B5CE7286.TEMP.meta
and
00F2E4A932ECAA63.TBLU
00F2E4A932ECAA63.TBLU.meta
Open 00537D16B5CE7286.TEMP.meta in Dependency Editor (Java program).
https://cdn.discordapp.com/attachments/815577522958893096/834050104742772756/DependencyEditor1.3.zip
(hash_list.txt (from RPKG Tool) needs to be in the same directory to see filenames and types.)
The .TBLU depend at the very bottom needs to be changed to 00F2E4A932ECAA63.
Pack them back up and rename them to a patch file.
Whichever mod is the highest numbered chunkpatch0[number].rpkg is the one you will see in game.
(That's how the patch .rpkgs work. For each new patch .rpkg, the hashed files within them take dominance over the same hashed files that are in the previous .rpkgs.)
If you would like to replace the outfit in which this or the Diana mod replaces:
Extract the .rpkg with RPKG Tool: https://notex.app/rpkg/
Rename
00FF8C6314EA882E.TEMP
and
00FF8C6314EA882E.TEMP.meta
to a new outfit hash.
Then repack as .rpkg.
All the hashes of 47's default outfits are documented in the chunk0 section of this spreadsheet:
https://docs.google.com/spreadsheets/d/e/2PACX-1vRDiyiqdRebu0Olvvkr20CDhh6ANxu7FOQZ_O-1YHFN9e6kh0WmpbwDYbfgzevSvc3fO4_4Exu1fmQH/pubhtml#
Is it possible you can share images/unlockables/xxxxxxxx.jpg for Price?
Just need xxxxxxxxxxxx part.
Thanks.
images/actors/actor_367524a1-96dc-4268-a674-e81db8f1e48a_0_0_0.jpg
Already have Ninja, Knight. Stone, Smart & Pumpkin Head lol want to replace at least Mr Head, if there is more choices that would be awesome.
2E 88 EA 14 63 8C FF 00
and replace it with:
B1 47 45 40 C9 41 75 00
If you have the knowledge of editing the .REPO, I think you can even replace the image of invisible Grey in the menu with address I gave you.
BTW, Grey being invisible looks like it might be an interesting thing to look into. Although, not everyone plays in offline mode or uses that mod.
Also, rigging the old model to the new skeleton is totally out of the question. There are 100s of loose bones with no proper way to test them in a 3d modelling program.
Totally forgot... The biggest issue with this is that there is no way to import 3d models into the game at this time.
These outfit mods are just taking files already in the game and patching them to chunk0 so they work in all levels.