I tried to play this feature contract. If I do not play as required, the mission will not fail, but it may result in the mission not being completed. I think the next improvement should be the logic of the task. If the task is not carried out as required, it should be notified that the task has failed.
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If I do not play as required, the mission will not fail, but it may result in the mission not being completed.
I think the next improvement should be the logic of the task. If the task is not carried out as required, it should be notified that the task has failed.
It was really fun to learn and implement! Thanks for the amazing work on all of your tools :)
I know there's a bunch more tweaks I would be able to add, QuickEdit is super powerful.