Hitman 2

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Kevin Rudd

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About this mod

Replaces the offline mode version of Patient Zero with an ET-style mission

Permissions and credits
Custom Special Assignment: "Malpractice" (Patient Zero)

This is the second custom mission I've designed using mods, this time on a much more fun map. This mod replaces Patient Zero in offline mode, and it's picture in both modes.

Steal the diamonds and kill the Director with an unsilenced firearm to make it look like a mob hit


How is this different to a custom contract?
  1. This mission is set during Patient Zero, a map variation that does not allow contracts, and has never had an ET, Escalation, or Contract on it.
  2. The target does not appear on Instinct (Elusive style)
  3. You are required to use a loud gun on the target
  4. You must break into a safe
  5. Level modifications from various Situs Inversus escalations have been imported to this Patient Zero mission (A combination that has never been done before)
  6. You are allowed all stash points in this mission, and some alternative starting locations (Never been done on Patient Zero before)

What I'd like to improve
  • For some reason the Safe objective doesn't show on loading screen
  • I want the target's picture to be full frame on loading screen
  • I want it to mention the unsilenced requirement on briefing screen
  • I'd like to give this assignment the title "The Administrator" but currently don't know how, without crashing game
  • Find a way to have this Special Assignment not replace the existing mission
  • Find a way to not have the pictures replace existing ones
  • Remove Diana's PZ voicelines (Can't be done, it seems)
  • Frankly I'd remove the virus if I could, but I can't; at least it doesn't kill you in this version

If anyone knows how to make these improvements, please message me on HitmanForum (KevinRudd) or leave a comment here


Place the file in Steam\steamapps\common\HITMAN2\Runtime and rename it so it looks like this: "chunk0patchX.rpkg" with the X being the next consecutive number of what you have (i.e. if the most recent file you have is called chunk0patch4.rpkg, then call this chunk0patch5.rpkg etc.). You will then need to update the 'packagedefinition' so extra 'patches' (mods) are allowed. See this post if you need more information or the tool to do it for you