HEY!! Would it be possible for you to make this same mod for Hitman 3? I really liked the original numbered bar code, If this mod works on Hitman 3 I will be glad
I would but at the moment, texture modding doesn't seem to be possible for H3 right now. If I could, I would add the numbered barcode to 47's head texture as soon as I can.
I know this doesn't really have anything to do with this mod but I was wondering if you would know how to import 47's head model from Hitman 2 into Hitman 3. I just like the way he looks more in Hitman 2 tbh and I would do this myself but I honestly have no clue how I would go about doing this.
Ah yes I just checked out one of his mods for Hitman 3 and I found out by looking at one of his comment's that it just isn't possible at the moment. Here is what he said: "47's head cannot be swapped out with an older version or another character due to various factors.". That really is a shame but hopefully in the future it will be possible as it seems Hitman 3 seems to be harder to mod and has more limitations for modding than the previous two games at the moment.
Actually on the contrary, HITMAN III is just as easy, if not easier, to mod. It's possible to edit story/bonus missions, replace images and sound effects, make content available offline, restore unused content, play the game in first person view, edit the GUI, model swapping, and lately we're able to edit maps themselves (albeit limited) including lighting and props. It's just that we didn't have any tools capable of extracting and reimporting textures... until now. Expect H3 version of Numbered Barcode very soon.
11 comments
If I could, I would add the numbered barcode to 47's head texture as soon as I can.
It's possible to edit story/bonus missions, replace images and sound effects, make content available offline, restore unused content, play the game in first person view, edit the GUI, model swapping, and lately we're able to edit maps themselves (albeit limited) including lighting and props.
It's just that we didn't have any tools capable of extracting and reimporting textures... until now. Expect H3 version of Numbered Barcode very soon.
would it be possible to make the bloodstained plaster of the terminus suit as a permanent 47 skin?