HighFleet
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EternalSorrow

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SkaterFromHell

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About this mod

Save editor and ship updater tool for other modders. Edit, add and delete enemies on a map with a GUI!

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HighFleet ModTool v0.1

Packaged Python scripts I have written for messing with the game saves, composed into a single GUI program. The two major features are:

  • Ship updater. When you edit parts.seria, you cannot immediately apply your changes to already existing ship files, since they contain cloned entries which do not depend on the config. This script pulls the data from parts.seria and iterates over a ship .seria list to plug in new values. Note: you need to preserve the unmodded OL.seria in order to correctly update some values (radar, ELINT and jammer ranges. You may use your modded OL.seria if you didn't change them).
  • Save editor. This tab allows you to browse the map and add/delete/edit existing enemy groups. The usage is straightforward: click on  the map where you want to place a new enemy group and click the corresponding button, or choose an existing one from the menu on the right.

Known issues:
  • The program is pure Python, so don't expect it to be fast.
  • Ship updater currently doesn't support sprite, mesh and technical (like m_logic) attribute updates. The feature is designed primarily for numeric changes.
  • Save editor is not guaranteed to not to break your saves, so always have a backup.
  • Newly spawned enemy groups may have incorrect intel data.
  • Occasional app crashes.

Planned/half-done features:
  • Camo change tab.
  • Scripted save updating tab — instead of a manual placement of enemies automatically reassign them new ships based on a given pool (ad hoc solution for user-based enemy ship pools).

Should be compatible with 1.151, 1.16b and 1.163.
Source code: Github.