I've got problems with mod-installation, at GZDoom, it might be a bit explicit to complicatet written down in the manual, I mean I'm really long into the moding scene and how to mod, but this one is much more complicated than it has to be, maybe it's the new spirit, "to complicate really simple things". Back to the matter. There is no way, of what I do need, or what I do correctly right, and I've been working after the manual, the game crahses, using the Hexen-Version of GOG.
This might sound weird but does this work for Hexen: Beyond Heretic AND the expansion too (Hexen Deathkings of the Dark Citadel) or just the main game?
I love it, looks great. The only complaint I have is the animation when swinging the starter weapon, it cuts off because it wasn't created with widescreen in mind, any fix for this? I know its not technically an issue with the texture pack but trying to apply a fix over the texture pack may have issues.
Can confirm it crashes with that error. Seems like a wrong input for weapon offset internal function in GZDoom. I bet the number from one of the previous releases would work with the newer textures, though.
EDIT: Using the DEngine version with GZDoom seems to work as good.
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Tried inserting in the ini and using ZDL, no way to make it work...
I mean I'm really long into the moding scene and how to mod, but this one is much more complicated than it has to be,
maybe it's the new spirit, "to complicate really simple things". Back to the matter.
There is no way, of what I do need, or what I do correctly right, and I've been working after the manual,
the game crahses, using the Hexen-Version of GOG.
This texture pack with Reshade makes Hexen graphics more vivid.
error message is:
Script error, "hexen_gz.pk3:sprofs.txt" line 12:
SC_GetNumber: Bad numeric constant "225?".
... and happy XMAS !!!
EDIT: Using the DEngine version with GZDoom seems to work as good.
Execution could not continue.
Script error, "hexen_gz.pk3:sprofs.txt" line 12:
SC_GetNumber: Bad numeric constant "225?".