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[3.11b]
- Christmas makeover.
- 4 new battlefields (technically, one got a Christmas makeover and will revert next year :))
- New obstacles.
- Water textures fixed. (battlefield rivers and seas will look so much better)
- Dynamic timers fixed.
- Option between two starting heroes. (I can't thank PawelW enough!)
- Warmachine script cannot be abused to get free ballista/tent. (Also thanks to PawelW)
- Celestial Conjuring (+40% to Celestial summons) returns to Haven, Celestials tweaked.
- Runic Armour back to Fortress unique.
- Decay is now less spellpower-intensive. (120+4x damage)
- Hellfire less spellpower-intensive. (90+5x damage)
- Efreet summon gains Armageddon! (10+10x damage but requires Syphon Mana/Refined Mana to cast)
- Crystal or Revelation(Fortress) to +3sp/-3att/+1kn.
- Star Axis(Inferno) to +6sp/-6att/+1kn.
- Death Knight damage toned down to 20-30.
- Plague Tent currently removed from Necro.
- Magic Scroll to Minor, now occupies the ring slot like in H3.
- Issus set does not apply +50% bonus for unit casters so the description is removed.
- Shadow Dragon now serves as a Red Dragon alt skin. (is actually red)
- Warmachine section added in the manual.
- Minor tweaks/fixes.
Happy holidays!
[3.10]
[Balance]
- Demilich Necro Warfare unit Initiative 10->9
- Celestial Haven Summon +1dmg, +10hp.
[Fixes]
- Pixie portrait now looks correct.
- Dragon Mantle description updated.
- Efreet summon is no longer harmed by Chain Shot. Sadly the same is not possible for the Juggernaut.
[Battlefields]
- Underground terrain temporarily spawns River Styx. It fits the Halloween atmosphere.
- Height of magic improved visibility and bluer sea :)
- Lava tree obstacles added in Inferno terrain.
[Duel Mode]
- Deirdre spells now match her build.
- Nymus changed to Grok that works better with Summoning.