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- Refugee Town (VCMI)
Refugee Town (VCMI)
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Version1.0
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- Manual
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Last updated
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Created by
YuyaAcediaUploaded by
YuyaAcediaVirus scan
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This page was last updated on 16 February 2025, 9:29PM
- Changelogs
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Version 1.0+
- Changelog is no longer updated here. Please refers to the PDF readme inside mod, or on the VCMI launcher changelog tab.
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Version 1.0
- General :
- BRAND NEW VISUALS FOR TOWN-SCREEN, SIEGE-SCREEN, ADV.MAP VISUALS, ETC.!
- Updated town-related sprites to fit with the new townscreen (Icons, portraits, etc.).
- Reworked building tree and made few changes to buildings costs.
- Removed Dwelling 2 horde. Replaced unused building with special building “Genizah” (works as Tower’s library).
- Added adventure map visuals for dwellings and castle.Added sounds for adventure map dwellings.
- Spell: Increased spell points cost of ‘Met’. Fixed all spells description. New spell Amad (resurrection for Golems).
- Removed Grail primary skills buff during a siege.
- Fixed ‘Holy Breaker’ ability not stacking. Fixed & improved WoG support submod (Stack Experience).
- Added 2 submods called “reversion” that allows to convert Refugee creatures into vanilla/WoG neutral counterpart.
- Reworked Stack Experience for all units. Fixed neutral to refugee conversion (both vanilla & WoG).
- Replaced Arrow creature with Enchanters (previously ‘Roving Enchanter’).
- Grail: Removed Daeva summoning. Grants +20% magical resistance to player armies instead.
- Daeva is now a creature reward for the new creature bank, guarded with Genies & Efreets. Daeva stats reworked.
- Added new submod that replaces the town’s theme with a remastered version of the previously used theme from versions 0.1 → 0.7. - Heroes :
Changed biography of Reza, Azar and Bhemnesh.
- Classes: Changed Enchanter & Wanderer primary & secondary skills gain chance. Brand new sprites visuals.
- Bhemnesh: Changed starting army. Replaced ‘Resurrection’ specialty with ‘Necrolem’ (flesh golem necromancy).
- Shayan: Replaced skill ‘Tactics’ with ‘Learning’. Specialty ‘Motley King’ prevent bad morale for his army.
It also gives a bonus to wandering creatures joining the army.
- Aria: Changed secondary skill and specialty is now Estates. - Units :
- New creature ‘Flesh Golem’, a special unit which is the specialty of Bhemnesh. Similar mechanics to WoG’s Ghost.
- Streamlined commander’s data with “vanilla’ commanders. Now casts ‘Amad’ instead of ‘Namburbi’ and ‘Sigu’.
- Nerfed neutral creature Shapeshifters a little bit.
- Reworked graphics for Hell Steeds, Nightmare. Subtle improvement to Angra Mainyu & Ahriman portraits.
- Tier 6: Hell Steeds & Nightmares now hates Unicorns/War unicorns and vice-versa. Nerfed Death stare 10 → 6.
Removed ability to casts ‘Curse’ as it will now be part of Stack Experience (WoG feature).
- Tier 7:
o Rebalanced a little statistics and costs (mainly Angra Mainyu).
o Removed abilities ‘Self morale & luck +1’, ‘Mind spell immunity’, ‘casts Sorrow’ and ‘casts Misfortune’.
o Unit is now ‘non-living’. Added vulnerability to ‘Slayer’ effect (KING2). Magic resistance (+25% / +40%).
- General :
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Version 0.8
- General :
- Misceanellous fixes, tweaks and upgrades.
- Updated changelog/readme files and optimized files and workflow.
- Reverted audio .OGG files back to .MP3 to preserve audio quality.
- Switched v0.1-v0.7 town's theme with the alternate theme (can be manually reversed).
- Fixed several unknown identifiers and resolved deprecated identifiers.
- Fixed Hell Steeds & Nightmares idle animations. Several visual upgrades.
- Removed Wake of Gods dependencies & added optional file for wog support.
- Grail nows increase all primary skills by 5 and summons a Daeva during a siege.
- Fixed Resource silo not producing the additional +1 sulfur per day.
- SPECIAL1 building now produces 10% gold interest per week (same as Rampart's treasury).
- SPECIAL2 building now increase movement rate of visiting hero (same as Castle's stables).
- SPECIAL3 building description updated to prepare for the upcoming changes. - Heroes :
- Upgraded Heroes portraits and specialty visuals.
- Removed Areman spellbook.
- Reworked Shayan specialty mechanics. generate a console error but it does works).
- Fixed female/male sprites being switched for some heroes (Adv. map & combat). - Spells :
- Emet : Reduced spell power.
- Met : Reduced spell power. Fixed target conditions.
- New ability : Holy Breaker and Dominion (unused).
- Reworked gain chances for Refugee's spells and Refugee's mage guild spells.
- Added/updated visuals for all new spells (even unplayable). - Units :
- Rebalanced every units statistics, growth and costs.
- Upgraded units portraits visuals.
- Hell Steed : Replaced non-working 'cast Firewall' ability with 'cast Curse'.
- Removed 'Veteran Sharpshooter'(ex-LVL4 Upg. unit). Sharpshooter are now LVL4 Upg. and statistics are now based on the original creature. Added new creature LVL4 called 'Sagitarrii' that can be upgraded into Sharpshooter.
- Reworked LVL7 unit : Rebalanced its stats and abilities.
- Commander now casts Sigu on ennemies and Namburbi on allies instead of resurrection. Healer ability.
- Added 'Stack experience' for each units (when WoG submod is enabled).
- New special unit 'Daeva', a powerful Djinn that is summoned by the grail during a siege.
- General :
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Version 0.4
- Heroes :
- Given all heroes the ability to convert true neutral creatures into Refugee’s faction (ex: Gold Golem can be upgraded into Refugee’s Gold Golem). It Shouldn’t cost anything to convert creatures.
- Rebalanced every Heroes starting army to make them stronger.
- Added Heroes descriptions. - Replaced Heroes Battle & Map visuals with new original ones.
- Changed Keyvan’s specialty and added “Šigû” as starting spell (in addition to the new version of “Namburbi”).
- Replaced Kiana’s Ballista specialty with “Resistance” and changed her starting skills.
- Replaced Shayan’s specialty with a new one, changed his starting skills and added surrender discount bonus per level. - Units :
- Replaced creature ‘Peasant’ (ex-LVL1) with ‘Rogues’ (ex-LVL1U) and ‘Rogues’ with new creature ‘Spy’ (new LVL1U). Reduced power multiplier of Rogue’s spying ability from 3 to 2. Spies spying ability PM is set to 3. Replaced creature ‘Boar’ (ex-LVL2) with new creature ‘Vagabond’ (new LVL2).
- Switched tiers between Tier 4 (ex-Sorceress/ex-Enchanter) with Tier 5 (ex-Gold & Diamond Golems).
- Updated adventure map amounts of every units based on HoTA’s map editor values.
- Rebalanced units statistics (Tier 1, Tier 2, Tier 4 and Tier 5) to make them more coherent with their vanilla counterparts. Units are stronger but their growths are under-average.
- Edited visuals & sounds of both tier 7 units and visuals of ‘Veteran Sharpshooter’ (LvL3 Upg.).
- Updated creatures adventure map visuals, portraits & icons. - Hell Steed nows has the ability to cast “Fire Wall” with 12% chance as in WoG (doesn’t work).
- Fixed sorceress missing “shot” sounds.
- New neutral creature “Shapeshifter”. - Town :
- Created Puzzle map visuals for the faction.
- Created Siege visuals for the faction and replaced “Sorceresses” towers garrison by “Roving Enchanters” (Refugee’s Commander).
- Optimized files (Buildings Areas & Borders). Edited Dwelling5 (ex-Dwelling4) borders & areas. - Added an alternate music for the town. To use it, go to “/Mods/RefugeeTown/Content/music/” and copy the music from the folder “RefugeeTownAlternateMusic” and paste it in the “/music/” folder to replace the actual theme. - Spells: - Old spell “Gottesbriefe” is renamed “Šigû”.
- Old spell “Namburbi” (summon golems) is renamed “Emet”.
- New offensive spell against all-type of golems called “Met”.
- New spell “Namburbi” increase morale & luck of targeted/all ally’s troop(s).
- Heroes :
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Version 0.2
- Town:
- NEW TOWN SCRENN!, successfully replaced Cathedral's town screen with an original one.
- New buildings: GRAIL, SPECIAL1 (Secret cave).
- Animated buildings: GRAIL, Dwelling 6 Upg., Dwelling 7 & 7 Upg.
- Renamed buildings and edited ressources costs and unlocking tree.
- Edited creatures portraits & background to fit the new town screen.
- Edited in-game Mage Guild background to fit the new town screen.
- Edited various game icons to fit the new town screen.
- Remastered town's theme. - New Spells:
- Namburbi: Summon Gold golems (expert = Diamond golems).
- Gottesbriefe: Reduce LUCK & MORALE of targeted ennemy (expert = all ennemy's troops). - Heroes:
- Replaced Keyvan's specialty with 'Namburbi'.
- Replaced Shayan's specialty with 'Resistance'. - Units:
- LVL7 units will no longer have the ability to cast Sorrow & Misfortune after attack (with 50% chance each). Instead, it will now have the ability to cast Gottesbriefe after attack (with 30% chance). Also, it will now have the ability to cast Curse before attack (with 10% chance). Stats change (Nrm/Upg): Nerfed attack (-5ATK), Buffed defense (+4/3DEF) and Damage changed from 30-40 to 25-45.
- LVL3 units: removed “Ranged retaliation” and “No wall” abilities. The ability “no melee penalty” will no longer apply to unupgraded units. Reduced speed (7 -> 5). - Misc.:
- Fixed every .JSON files syntax errors and optimized their codes.
- Improved heroes' specialties and other icons.
- Fixed the two "Hordes" buildings that previously didn't worked.
- Town:
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Version 0.1
- New Town “Refugee” with complete units roster (with portraits & map icons).
- New Refugee’s heroes with their own skills/speciality/etc. (with portraits).
- New Refugee’s Commander: the Roving Enchanter.
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- Author's activity
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February 2025
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16 Feb 2025, 9:29PM | Action by: YuyaAcedia
File added
'Refugee Town v1.25 [version 1.25]'
July 2024
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10 Jul 2024, 10:55PM | Action by: YuyaAcedia
Mod video added
'Refugee Town (v1.1.1) - Review'
March 2024
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14 Mar 2024, 10:37PM | Action by: YuyaAcedia
Primary image changed
'v0.9 - Townscreen fully builded'
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14 Mar 2024, 10:36PM | Action by: YuyaAcedia
Primary image changed
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14 Mar 2024, 10:36PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:35PM | Action by: YuyaAcedia
Primary image changed
'v0.9 - Townscreen fully builded'
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14 Mar 2024, 10:33PM | Action by: YuyaAcedia
File added
'Refugee Town v1.1 [version 1.1]'
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14 Mar 2024, 10:31PM | Action by: YuyaAcedia
Attribute change
'File \'Refugee Town v1.0\' category changed to Main Files.'
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14 Mar 2024, 10:30PM | Action by: YuyaAcedia
Mod video added
'Refugee Town (v1.0)'
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14 Mar 2024, 10:29PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:28PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:27PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:25PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:25PM | Action by: YuyaAcedia
Mod image added
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14 Mar 2024, 10:25PM | Action by: YuyaAcedia
Mod image added
February 2024
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22 Feb 2024, 8:20PM | Action by: YuyaAcedia
Changelog added
'Change log added for version 1.0+'
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09 Feb 2024, 5:00PM | Action by: YuyaAcedia
File added
'Refugee Town v1.0 [version 1.0]'
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09 Feb 2024, 4:17PM | Action by: YuyaAcedia
Attribute change
'File \'Refugee Town v0.8\' description changed.
File \'Refugee Town v0.8\' category changed to Old versions.'
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09 Feb 2024, 4:16PM | Action by: YuyaAcedia
Attribute change
'File \'Refugee Town v0.8\' category changed to Miscellaneous.'
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09 Feb 2024, 4:16PM | Action by: YuyaAcedia
Attribute change
'File \'Refugee Town v0.8\' description changed.'
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- Mod page activity
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March 2025
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23 Mar 2025, 9:36AM | Action by: froam15
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'Refugee Town (VCMI)'
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04 Mar 2025, 4:53PM | Action by: KarteK2115
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January 2025
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14 Jan 2025, 1:22PM | Action by: tomaskabas123
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November 2024
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03 Nov 2024, 3:06PM | Action by: falloutfreak1975
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October 2024
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13 Oct 2024, 7:34PM | Action by: PINIU46
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July 2024
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08 Jul 2024, 3:03PM | Action by: ShakkaDeluxe
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May 2024
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07 May 2024, 4:58PM | Action by: gaptor123
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April 2024
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07 Apr 2024, 5:23PM | Action by: Wulf5678
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February 2024
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27 Feb 2024, 9:20AM | Action by: jbigfoot61
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21 Feb 2024, 9:59PM | Action by: SkorpioVT
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11 Feb 2024, 5:18AM | Action by: therealmrclean
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January 2024
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16 Jan 2024, 1:48AM | Action by: Prettymuchcrackable
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December 2023
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22 Dec 2023, 2:16PM | Action by: SkyMoonWhite
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03 Dec 2023, 6:03PM | Action by: Arakorm
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November 2023
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05 Nov 2023, 6:37AM | Action by: kintekunta33
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October 2023
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31 Oct 2023, 10:11PM | Action by: LordTyshin
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September 2023
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17 Sep 2023, 8:33PM | Action by: 10F19
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17 Sep 2023, 8:32PM | Action by: 10F19
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08 Sep 2023, 8:29AM | Action by: CorvusC3
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August 2023
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16 Aug 2023, 1:41PM | Action by: Summthing
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