But it needs to be developed further, it is quite stale at this point. My biggest gripes are: enemy ai is blind af, they often just forget that they're fighting you and stand still for a long time, and a lot of zombies mind their own business in the corner and i have to search them out (mostly that's related to archers). There are also not enough enemies present at the same time, but maybe that's due to the game's own limitation. The bullet sponge bosses aren't fun, even when you break all the armor you still can't dismember them like normal zombies, it feels awful.
Smaller issues. I haven't tried out all the firearms yet, but the standard pistol not killing zombies from like 7 headshots is a bit much, it's not satisfying, meanwhile shooting the legs dismembers them instantly and a lot of enemies die just from that. Reloading from inventory is rather annoying, if it is possible to script it, the mags for the pistol should move from inventory into the belt slot automatically when the space is available and you're not holding the mag. Like it's done in RE4VR for Quest 2 basically. I understand you might be limited by the game's default slots so you might not be able to make a separate pouch for shotgun shells and clips for the rifle. But maybe it's possible to make the type of ammo switch automatically depending on the weapon you're holding?
Just my 2 cents, in case the mod will be developed further.
Thank you so much for the feedback. Yes, the enemies looks stupid because Village map very difficult for the AI. In Hellsplit maps are small and flat, but RE mod map had a lot of corners and two different levels (floor and roofs). Mini bosses hasn't dismemberment because if you will can do it, it will be very easy way to kill them. You can put your mag for the pistol in slot on the belt. Or you can buy holder for the mag that contains an infinite number of mags. You can buy bandoliers for the shotgun and rifle ammo in altar. Bandoliers are equipped in the slot on the avatar's chest on the right side.
9 comments
But it needs to be developed further, it is quite stale at this point. My biggest gripes are: enemy ai is blind af, they often just forget that they're fighting you and stand still for a long time, and a lot of zombies mind their own business in the corner and i have to search them out (mostly that's related to archers). There are also not enough enemies present at the same time, but maybe that's due to the game's own limitation. The bullet sponge bosses aren't fun, even when you break all the armor you still can't dismember them like normal zombies, it feels awful.
Smaller issues. I haven't tried out all the firearms yet, but the standard pistol not killing zombies from like 7 headshots is a bit much, it's not satisfying, meanwhile shooting the legs dismembers them instantly and a lot of enemies die just from that. Reloading from inventory is rather annoying, if it is possible to script it, the mags for the pistol should move from inventory into the belt slot automatically when the space is available and you're not holding the mag. Like it's done in RE4VR for Quest 2 basically. I understand you might be limited by the game's default slots so you might not be able to make a separate pouch for shotgun shells and clips for the rifle. But maybe it's possible to make the type of ammo switch automatically depending on the weapon you're holding?
Just my 2 cents, in case the mod will be developed further.
Yes, the enemies looks stupid because Village map very difficult for the AI. In Hellsplit maps are small and flat, but RE mod map had a lot of corners and two different levels (floor and roofs).
Mini bosses hasn't dismemberment because if you will can do it, it will be very easy way to kill them.
You can put your mag for the pistol in slot on the belt. Or you can buy holder for the mag that contains an infinite number of mags.
You can buy bandoliers for the shotgun and rifle ammo in altar. Bandoliers are equipped in the slot on the avatar's chest on the right side.
We apologize for the inconvenience
We are working on this issue