Recoilless scope with range markings doesn't work with other crosshair mods, but EAT works. This can be explained by the fact that the sight has a lower priority than others
I greatly enjoy the mod, but the reticle is frequently too dim to make out in the various environments. Is there a way to increase the brightness/contrast?
As far as I know there is no way to change the reticle brightness and color. You could just draw way thicker lines and increase the visibility that way, but when I tried that I found that at my resolution/FOV settings, it really started blocking sight of the targets and lost some of the precision (especially at long ranges, which is what I wanted these sights for in the first place).
is it possible you could make the EAT's reticle yellow instead? i tested it out on a desert planet could barely be make out the red reticle, it outright disappears for me when theres fire tornadoes. thanks for the mod!
big gap between 0-100, then it's way smaller for 100-200, then it goes back to being huge for 200-300, then 350 is barely below 300, etc... Sinusoidal-ass trajectory...
Anyways, great mod, but could you add numbers next to the notch, just for quicker reference (1 for 100, 2 for 200, etc).
The problem with the grenade launcher is that it's drop-off is so sharp that the small square reflex sight on it doesn't really have space for meaningful markings before you have to start aiming through the model. And since it's projectile arc is consistent and it shoots rapidly, you can eyeball it pretty effectively in third person.
strangely enough i cannot seem to get the recoilless version working. removed every other mod that could potentially interfere with it that i can think of, still no dice. doesnt replace the reticle for RR, autocannon, quasar, or LC. the EAT one works perfectly though so ill continue using that one, cheers man.
15 comments
Another mod is fixing some of the sniper reticles already and it moves reticles 8 pixels down. Should be a good starting point for recalibration.
big gap between 0-100, then it's way smaller for 100-200, then it goes back to being huge for 200-300, then 350 is barely below 300, etc... Sinusoidal-ass trajectory...
Anyways, great mod, but could you add numbers next to the notch, just for quicker reference (1 for 100, 2 for 200, etc).
And since it's projectile arc is consistent and it shoots rapidly, you can eyeball it pretty effectively in third person.