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killzi

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killzi

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15 comments

  1. TorunS
    TorunS
    • member
    • 1 kudos
    The mod will need updating as some scopes in the game have been nudged and this reticle is no longer ballistically accurate.

    Another mod is fixing some of the sniper reticles already and it moves reticles 8 pixels down. Should be a good starting point for recalibration.
  2. BronsonII
    BronsonII
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    • 0 kudos
    How to install both eat and recoilless at the same time?
  3. BugReport1234425
    BugReport1234425
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    • 1 kudos
    Couldn't get the Recoiless one to work but EAT was fine and worked with other crosshair mods. Just needs to be a bit brighter and it would be perfect.
  4. zigzaguaaa
    zigzaguaaa
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    • 0 kudos
    Recoilless scope with range markings doesn't work with other crosshair mods, but EAT works. This can be explained by the fact that the sight has a lower priority than others
  5. BenjaPar
    BenjaPar
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    Maybe making the Reticles Green or a version a little more thick could help for those situations where the sights blend with the enviroment.
  6. wormyxl
    wormyxl
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    • 0 kudos
    I greatly enjoy the mod, but the reticle is frequently too dim to make out in the various environments. Is there a way to increase the brightness/contrast?
    1. killzi
      killzi
      • supporter
      • 10 kudos
      As far as I know there is no way to change the reticle brightness and color. You could just draw way thicker lines and increase the visibility that way, but when I tried that I found that at my resolution/FOV settings, it really started blocking sight of the targets and lost some of the precision (especially at long ranges, which is what I wanted these sights for in the first place).
    2. xbvrdzc469
      xbvrdzc469
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      • 0 kudos
      is it possible you could make the EAT's reticle yellow instead? i tested it out on a desert planet could barely be make out the red reticle, it outright disappears for me when theres fire tornadoes. thanks for the mod!
  7. falloutkid12
    falloutkid12
    • premium
    • 150 kudos
    what tf is that trajectory? lmao

    big gap between 0-100, then it's way smaller for 100-200, then it goes back to being huge for 200-300, then 350 is barely below 300, etc... Sinusoidal-ass trajectory...

    Anyways, great mod, but could you add numbers next to the notch, just for quicker reference (1 for 100, 2 for 200, etc).
  8. outlaw197
    outlaw197
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    • 0 kudos
    
    fantastic mod. Thigns like this that can actually improve ur gameplay experience are wonderful keep up the good work god bless
    1. outlaw197
      outlaw197
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      • 0 kudos
      maybe something for the grenade launcher in the future?
    2. killzi
      killzi
      • supporter
      • 10 kudos
      The problem with the grenade launcher is that it's drop-off is so sharp that the small square reflex sight on it doesn't really have space for meaningful markings before you have to start aiming through the model.
      And since it's projectile arc is consistent and it shoots rapidly, you can eyeball it pretty effectively in third person.
  9. xbvrdzc469
    xbvrdzc469
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    • 0 kudos
    Id love range lines for the grenade launcher too... probably just dots that represent 50m
  10. WarhoundXLV
    WarhoundXLV
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    • 0 kudos
    strangely enough i cannot seem to get the recoilless version working. removed every other mod that could potentially interfere with it that i can think of, still no dice. doesnt replace the reticle for RR, autocannon, quasar, or LC. the EAT one works perfectly though so ill continue using that one, cheers man.