Updated: 2024/12/4 Drill T-minus is available, add 2 new lines, random trig in game (only for the drill) 2024/12/7 Randomly spawn's Hellbomb is available, Add 4 voice lines when armed, 2 version of "Explotion!", remake the Hellbomb's T-minus, sounds more clean 2024/12/11 Make all voice are little bit louder, if we turned "stand by" voice of hellbomb too much loud, it's will play with the T-minus voice in same time, that sounds awful, so I just raised stand by voice a little bit, the others are more louder now 2025/2/6 Adapt to patch 01.002.101 update 2025/2/7 Portable Hellbomb now available 2025/3/9 Eagle 500KG now available 2025/5/2 Hellbomb/portable hellbomb have the English dub version now, removed the alarm sound of portable hellbomb (cuz it will covered Megumin's voice)
Is there a way to get the Hellbomb with the original sounds? When I have this mod running with one that changes the hellpod sounds (such as Hello pods, or Hatsune Miku Pods), it conflicts with this mod. Regardless of load order, I can't get the normal Hellbomb to do the Megumin voice while a hellpod sound mod is activated, but the portable hellbomb works just fine. I believe it's the voices of Megumin while the Hellbomb is idle that could be the issue. In Arsenal, it shows Hellpod sound mods as conflicting in the mod details for sounds. When I have two other Hellpod sound mods activated, whichever one is on the bottom will take priority over the mod above it, except this mod. It never takes priority over a hellpod sound mod, and it makes it so the normal Hellbomb completely fails to do Megumin's Explosion speech (and her idle speech, which I believe may be the root cause of the issue).
Regardless of conflicts with other mods, I only want the Megumin voice while it's armed as a personal preference anyway, but I can't see anything that allows that to be the case. The voices of the Hellbomb, and the build-up of the explosion also overlap each other. There's also the issue of the English dub having the Japanese idle voice, and of course they overlap each other too.
By the way, the files I tested this with are Japanese Dub Combination 1.2.2 and Megumi's Magic 1.2.2 and English Dub Combination 1.2.2.
First and foremost, I sincerely appreciate your detailed feedback and support for my mod. Unfortunately, I need to inform you of the following:
Personally, I believe modders neither have the right nor the obligation to create compatibility patches combining other modders' works with their own mods without explicit consent and publish such bundles on public platforms. Therefore, I cannot assist in resolving conflicts arising from your customized mod setup.
However, you could explore combining these two mods into a single integrated mod – this is generally the most effective solution. Here is a Discord link to HD2 modding community, which offers tutorials on audio mod creation: https://discord.gg/4dwvb7v4 (Only for 7 days)
I genuinely hope this resource proves helpful to you.
Edit: Alright, after some more testing, it turns out that Hellbomb countdown mods, and Hellpod sound mods might be straight up incompatible across the board. Which is unfortunate, and I'm not sure why, since the hellbomb arming sequence and a hellpod dropping aren't the same sound.
I was more referring to a file that didn't include the "replaced" sounds of the normal Hellbomb with the Megumin voice. Much like how there's a "replaced" and "original" portable hellbomb, but make the "original" hellbomb file public. I could swear that I've seen videos of the Megumin Hellbomb where it doesn't speak before being armed, so I thought you already made it since I can't find another Megumin Hellbomb mod on here.
This is likely a unicorn issue, but for some reason this mod just does not work in the new update for me. Idk why. It's just the hellbomb portion that doesn't work, but I've tried all variants of the mod with the Hellbomb in it. I've tried running this mod solo with nothing else. I've tried a complete re-install of HD2, and it just doesn't click. Gonna miss it :(
I don't know if it would be practical, but could you split them into separate files? Especially the one that is for the stranded Hellbombs that we find across the maps?
Literally the best mod for the game. Everything else is secondary. Wouldn't want to play without your mod. Thank you for the work and effort you've done. You've made the game a thousand times better. <3
Also thank you for updating the mod as soon as you can.
272 comments
2024/12/4 Drill T-minus is available, add 2 new lines, random trig in game (only for the drill)
2024/12/7 Randomly spawn's Hellbomb is available, Add 4 voice lines when armed, 2 version of "Explotion!", remake the Hellbomb's T-minus, sounds more clean
2024/12/11 Make all voice are little bit louder, if we turned "stand by" voice of hellbomb too much loud, it's will play with the T-minus voice in same time, that sounds awful, so I just raised stand by voice a little bit, the others are more louder now
2025/2/6 Adapt to patch 01.002.101 update
2025/2/7 Portable Hellbomb now available
2025/3/9 Eagle 500KG now available
2025/5/2 Hellbomb/portable hellbomb have the English dub version now, removed the alarm sound of portable hellbomb (cuz it will covered Megumin's voice)
更新:
2024/12/4 钻机音效已更新,增加两条新语音,随机触发(仅限钻机)
2024/12/7 野生地狱火音效已更新,增加4条手动开启地狱火时的语音,两个版本的“Explotion!”,重置倒计时音效,听上去更清晰
2024/12/11 把所有音量都提高了一些,如果把碎碎念音效提高过大,会和倒计时音效一起播放,非常精污,所以我只提升了一点点碎碎念音效的音量,但是其他语音确实提升了
2025/2/6 已适配01.002.101更新补丁
2025/2/7 便携式地狱火已更新
2025/3/9 飞鹰500KG炸弹已更新
2025/5/2 地狱火/便携式地狱火已发布英文配音版,移除了便携式地狱火的警报声(因为会把惠惠的声音盖住)
Known issue:
2025/2/5 may cause AX/LAS-5 Guard Dog's fire sound silent. Status: Fixed √
2025/6/17 Drill sound missing. Status: Fixed in 1.2.1 Ver. √
2025/7/15 Screwed up by ArrowHead. Status: Fixed in 1.2.2 Ver. √
已知错误:
2025/2/5 会导致AX/LAS-5 护卫犬的开火声音消失 状态:已修复 √
2025/6/17 钻机音效丢失 状态:已于1.2.1版本修复 √
2025/7/15 被箭头整失效了 状态:已于1.2.2版本修复 √
In Arsenal, it shows Hellpod sound mods as conflicting in the mod details for sounds. When I have two other Hellpod sound mods activated, whichever one is on the bottom will take priority over the mod above it, except this mod. It never takes priority over a hellpod sound mod, and it makes it so the normal Hellbomb completely fails to do Megumin's Explosion speech (and her idle speech, which I believe may be the root cause of the issue).
Regardless of conflicts with other mods, I only want the Megumin voice while it's armed as a personal preference anyway, but I can't see anything that allows that to be the case. The voices of the Hellbomb, and the build-up of the explosion also overlap each other. There's also the issue of the English dub having the Japanese idle voice, and of course they overlap each other too.
By the way, the files I tested this with are Japanese Dub Combination 1.2.2 and Megumi's Magic 1.2.2 and English Dub Combination 1.2.2.
Personally, I believe modders neither have the right nor the obligation to create compatibility patches combining other modders' works with their own mods without explicit consent and publish such bundles on public platforms. Therefore, I cannot assist in resolving conflicts arising from your customized mod setup.
However, you could explore combining these two mods into a single integrated mod – this is generally the most effective solution. Here is a Discord link to HD2 modding community, which offers tutorials on audio mod creation:
https://discord.gg/4dwvb7v4 (Only for 7 days)
I genuinely hope this resource proves helpful to you.
Which is unfortunate, and I'm not sure why, since the hellbomb arming sequence and a hellpod dropping aren't the same sound.
I was more referring to a file that didn't include the "replaced" sounds of the normal Hellbomb with the Megumin voice. Much like how there's a "replaced" and "original" portable hellbomb, but make the "original" hellbomb file public. I could swear that I've seen videos of the Megumin Hellbomb where it doesn't speak before being armed, so I thought you already made it since I can't find another Megumin Hellbomb mod on here.
Before the July update, everything worked perfectly with each other.
Arrowhead spaghetti code strikes again.
Gonna miss it :(
I just have no idea how to.
Also thank you for updating the mod as soon as you can.