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Squiddyjones

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SquiddyJones

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10 comments

  1. KIYMALIPIDE13
    KIYMALIPIDE13
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    Wow. This is not just a sync update, you used some voice samples that I didn't and actually your version feels pretty strong. great work. Thanks for the mention btw <3
    1. SquiddyJones
      SquiddyJones
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      <3
  2. datboi302
    datboi302
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    Is there anyway you can make an alternative version in which: the wind/charge up sound before the strike fires isn't included, but keep the echo-ey sound effect that plays after the strike is fire?

    If that doesn't make sense, I can try to better explain it. I just really like the sound effect that plays from and after the moment of firing, but not the charge up sound. Regardless, this mod still sounds awesome!
    1. SquiddyJones
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      Sure, I'll add it as an option.
    2. datboi302
      datboi302
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      BLESS UP
    3. SquiddyJones
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      No Charge version added.
      There you go.
  3. Halomaster247
    Halomaster247
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    This is awesome! Do you have any plans to replace the orbital laser sound with the reaper metallofluid beam sound?
  4. datboi302
    datboi302
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    Just stopping by to say thanks for full-filling my request. I'd have done it myself if I knew anything about Audio modding lol. 
  5. papinball
    papinball
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    so this mod is the same as this  one ?
    https://www.nexusmods.com/helldivers2/mods/703
    1. SquiddyJones
      SquiddyJones
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      yes and no.

      That one was not synced up with the actual shot with other desyncs.
      This version layers a reaper strike with the actual orbital railcannon strike to make it sound more part of the game.
      To keep it simple it "activates" different parts at different times compared to the other one.

      Compare the two for yourself.
  6. YoRHa9S
    YoRHa9S
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    This is awesome.
  7. cutiedorian
    cutiedorian
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    love the sound