Wow. This is not just a sync update, you used some voice samples that I didn't and actually your version feels pretty strong. great work. Thanks for the mention btw <3
Is there anyway you can make an alternative version in which: the wind/charge up sound before the strike fires isn't included, but keep the echo-ey sound effect that plays after the strike is fire?
If that doesn't make sense, I can try to better explain it. I just really like the sound effect that plays from and after the moment of firing, but not the charge up sound. Regardless, this mod still sounds awesome!
That one was not synced up with the actual shot with other desyncs. This version layers a reaper strike with the actual orbital railcannon strike to make it sound more part of the game. To keep it simple it "activates" different parts at different times compared to the other one.
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If that doesn't make sense, I can try to better explain it. I just really like the sound effect that plays from and after the moment of firing, but not the charge up sound. Regardless, this mod still sounds awesome!
There you go.
https://www.nexusmods.com/helldivers2/mods/703
That one was not synced up with the actual shot with other desyncs.
This version layers a reaper strike with the actual orbital railcannon strike to make it sound more part of the game.
To keep it simple it "activates" different parts at different times compared to the other one.
Compare the two for yourself.