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RiqCrow

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  1. RiqCrow
    RiqCrow
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    NOTE ON WEAPON AUDIO. WEAPON FILES SHARE ASSETS WITH EACH OTHERS, DONE BY DEVS. LOAD ORDER MATTERS. WHEN TESTED, SOME AUDIO LEAKS INTO ANOTHER WHEN MOD AUDIO ARE IN SEPARATE FILES. I PERSONALLY PLAY WITH 'STAR WARS WEAPON PACKAGE' BEING IN LOWER POSITION IN HD2 MOD MANAGER, and it works just fine to me.

    here is video of audio working with Star Wars weapon package-file

    20.7 updated Liberator audio so it might remove the issues with Stalwart + MG43 audio mods not playing (since liberator file shares audio assets with those). Recommend trying load order
    -Star Wars weapon package
    -Star Wars weapon Liberators V3 (lower, overwrite)
  2. maybelucky
    maybelucky
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    would be nice if we can choose between what i want to hear? like for example, voice for eagle pelican and mission control.

    edit.
    the ork one doesn't work, there's only voice.
    1. RiqCrow
      RiqCrow
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      if there are ork voices for automatons, my audio mod indeed works then.
    2. maybelucky
      maybelucky
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      yeah my dumbass thought this also changes model as well. i should read more carefully
    3. RiqCrow
      RiqCrow
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      ork models are pretty much done what I follow in modding discord, should not be too long before they are officially released in nexus
  3. dinoalex13
    dinoalex13
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    where is the AT-ST sound mod because the mod AT-ST replace EXO suits Uploaded by GMrecreation says to come here for the sound mod and i dont see it
    1. RiqCrow
      RiqCrow
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      not updated
    2. dinoalex13
      dinoalex13
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      oh ok
      thank you
    3. RiqCrow
      RiqCrow
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      updated
    4. dinoalex13
      dinoalex13
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      YOOO THANK YOU SO MUCH
  4. JohnnoirAtlas619
    JohnnoirAtlas619
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    Can you return the standalone Boba Fett's voice for Voice 3? It's terrible that I'm forced to use the other voices included in that pack when I have other voice mods I need to use for Voice 1, 2, & 4.

    Or at least create Din Jarrin's voice for Voice 3?
    1. RiqCrow
      RiqCrow
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      in case of stupidity, you know you can overwrite that by putting other audio mod below mine in HD2 Mod manager?

      When I put files separately, people whine after single all-in-one files. When I do so, people pester me with "canYOUDoSEpArateFilEs"

      Also will not do changes to current voices. I do this s#*! on my free time and for some reason decided to share them for others to use, but extra work, I will not take from these.

      "it is terrible that I'm are forced" well no longer~
  5. NobulusPrime322
    NobulusPrime322
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    Any chance of getting clone trooper voices for the democracy officer, PA system, and eagle 1?
    1. RiqCrow
      RiqCrow
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      there are already mods for clone voices
    2. NobulusPrime322
      NobulusPrime322
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      Yea the character but all the ones for everything else is broken
    3. RiqCrow
      RiqCrow
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      PA / Mission control / Eagle-1 clonetrooper voicemods exist. Ask the modders to update them, I'm not interested using my time to make something that is already been made, rather do new stuff (atm doing Star Wars automaton to separatist droid army audio conversion details)
  6. DragonSych
    DragonSych
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    You are such a saint, incredible how quickly you race to update all your stuff. Thank you Mr. Gigachad.
  7. TheGamingUmbreon
    TheGamingUmbreon
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    been using the tenderizer a bit and i think the precision pistol from Battlefront 2 would work well on it.
  8. sunnybunni
    sunnybunni
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    Question for the author, do you happen to know which archive IDs pertain to the Exosuit weaponry? Better yet, would you be willing to (or at least allow me to) add Assault Cannon, Vengeance Launcher, etc audio for the Exosuit weaponry in your Dreadnought replacer?
    1. RiqCrow
      RiqCrow
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      "do you happen to know which archive IDs pertain to the Exosuit weaponry"
      well yes how else I could mod this exosuit?

      "add Assault Cannon, Vengeance Launcher etc"
      if you have not done any audio modding prior, you would surprised that nothing sounds exactly the same in the game than in files. I have tried at least 5 different assault cannon sounds and all sound very bad, so I ended up with current one.

      I would appreciate not tampering with my files. I have used roughly 200 hours with these audio mods, tinkering investigating and painfully play-testing until audio works, and sharing then public, but not for reason that someone else starts to change one file and then take the credit for it.
    2. sunnybunni
      sunnybunni
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      1. well... i was asking in case you could help a sister out, but. erm... okay.

      2. yeah. fair enough.

      3. was just asking, mate.
    3. RiqCrow
      RiqCrow
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      in case you can provide mp3/wav files, can try. Assault cannon can say for sure IS gimmicky and quaranteed wont sound same as from the source the file is from, since assault cannon in game is in three parts: cannon windup spin, singe TA-sounds, and cannon end spin sounds. missile launcher is different story.
  9. Type816
    Type816
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    Thanks for all the updates on the mod. If possible, it would be great if you could update the “AT-ST” audio mod for the exosuit.
  10. LeRovus
    LeRovus
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    The orks models are on a discord server? Why?..
    1. RiqCrow
      RiqCrow
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      BECAUSE MODELS ARE NOT RELEASED IN PUBLIC, HELOISE HAS RELEASED THEM IN MODDING DISCORD AS BETA FOR TESTING PURPOSES, IS WHY. ALSO DONT POKE HERE AT STUFF THAT DOESNT DIRECTLY RELATE TO MY AUDIO MODS.
  11. qwertass2027
    qwertass2027
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    Hello, I love the mods and appreciate the work that you do. I believe I have found a conflict between your Star Wars Liberator mod and your Star Wars weapon pack mod.

    Which ever mod is lower in the load order is the one that uses your modded sounds, while the other one will use the default sounds. This affects both liberators and the stalwart, MMG, and HMG, however the senator sound works no matter of the load order. I tested this with only these two mods running. I also tested this with the SEAF clone troopers blasters mod in every possible load order position, and the results remained consistent.

    I know nothing about coding so I have no idea how hard or impossible this is to fix, but I wanted to let you know since you have made so many cool game changing mods. Thank you again for making all this work public!
    1. RiqCrow
      RiqCrow
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      I dont have issues, using same files as posted here, in this order in my HD2 mod manager 1.2.1.0

      Star Wars Voice 1 2 3 4 Replacer
      Star Wars TV audio
      Star Wars Audio package_1 FTL Jump Pelican Terminal
      Star Wars Autocannon audio
      Star Wars Mission Control Imperial
      Star Wars SEAF clonetroopers with blasters
      Star Wars EXO AT RT
      Star Wars Enemy Bug audio
      Star Wars Enemy Automaton audio
      Star Wars weapon package
      Star Wars Guard Dog
      Star Wars EAGLE1 ARC 170
      Star Wars Liberator

      here's a sample of me using liberator with SEAF clone troopers and having functional HMG audio aswell
      https://www.youtube.com/watch?v=tqfTcr8wJU4
    2. qwertass2027
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      Interesting. I just did a fresh download of all of the mods you listed, placed them in the same order, and had the same results I had before. I am using HD2 mod manager 1.2.1.0 and verified the integrity of my files.

      Here is a video showing my mod manager order, me launching and only having liberator audio mods active, me switching the mod load order, and then me launching and only having stalwart and MMG audio mods active. https://www.youtube.com/watch?v=2NxSZmtlqmI

      I have no expectation for you to fix the issue if you can't recreate it yourself, but again just thought I should let you know. Maybe this is somehow specific to me in a weird way, I just don't know how. Anyway, thank you again for the mods!
    3. RiqCrow
      RiqCrow
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      well i put files there separately now, people can test out. Stalwart and MG43 have shared assets for some reason so in those load order might matter.
    4. qwertass2027
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      You are the best dude, thanks!