Thank you for letting me know! I shall add it to the docket of things to fix.
UPDATE: tested the mod with all three factions, and it appears to be working as normal. is there a specific instance or mission type related to potential breakage? because i'm not seein it.
In its current state, the audio for this mod is already louder than the vanilla sounds. That being said, I'm not opposed to making one that's even louder than that - for you shellshocked folks.
UPDATE: Louder variant has been added to the Optional Files list.
This is actually really nice! :D Any chance we could get more replacements with these sound effects? Like putting a marker on the map and removing it? If that even is possible
It is very possible, yes! Do I know where the particular audio files for those inputs are? Not really!
There are archives of menu and UI inputs that list audio stingers in the hundreds of hundreds, so - while modders are absolutely working on mapping out all the archives - it is one heck of an arduous process. lol
That being said, within the next couple months, I am positive we will start seeing those kinds of mods start popping up here n there. Just a matter of time!
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UPDATE: tested the mod with all three factions, and it appears to be working as normal. is there a specific instance or mission type related to potential breakage? because i'm not seein it.
UPDATE: Louder variant has been added to the Optional Files list.
There are archives of menu and UI inputs that list audio stingers in the hundreds of hundreds, so - while modders are absolutely working on mapping out all the archives - it is one heck of an arduous process. lol
That being said, within the next couple months, I am positive we will start seeing those kinds of mods start popping up here n there. Just a matter of time!
Just gotta remain hopeful!