I found out the hard way that all melee weapons share the same impact sounds ingame.
I wanted so bad to have this make the light, heavy, and crit Minecraft hit sounds, but doing so would impact unchanged weapons so I opted to keep it default, at least for now.
The swinging sound of each melee weapon should be different, but the impact sound effects, including the enemy's impact sound effects, are indeed consistent. The electric baton can trigger the impact sound effects almost every attack.
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I wanted so bad to have this make the light, heavy, and crit Minecraft hit sounds, but doing so would impact unchanged weapons so I opted to keep it default, at least for now.