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gang ez hu

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About this mod

Let's explore the purpose of several parameters in user_setting.config!

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If you're like me and find the in-game graphics settings insufficient to satisfy your craving for performance optimization, come check out my experence of changing .config file. Explore the config suggestions below to supercharge your game performance optimization!

What's the purpose of this mod?

I've tested various config entries and want to share my findings to help with game optimization. I also hope to gather more insights from community feedback to collectively explore the config file.

Known config values:
# Format: Parameter = Recommended value | Parameter description

In-game adjustable values (values must be integers if numeric):
text_quality = 0 | Texture quality (Value↘Quality↘), Range 0-3 (Recommend 0)
lod_selection_multiplier = 0.1 | Object detail (Value↘LOD distance↘ FPS↗), Range 0.1-1.5 (In-game minimum 0.5, config allows 0.1) (Recommend 0.1)
view_distance = low | Render distance (Value↘View range↘) (Recommend low, only affects bug planets)
particle_quality = 0 | Particle effects (Value↘Quality↘), Range 0-3 (Recommend 0)
reflection_quality = 0 | Reflections (Value↘Accuracy↘), Range 0-3 (Recommend 0)
space_quality = 0 | Space effects (Value↘Detail↘), Range 0-2 (Recommend 0)
ssao_enabled = 0 | SSAO (1=On/0=Off) (Recommend 0)
ssgi_enabled = 0 | SSGI (1=On/0=Off) (Recommend 0)
scatter_density = 0 | Foliage density (Value↗Density↗), Range 0-3 (Recommend 0)
terrain_blending_enabled = 0 | Terrain blending (1=On/0=Off) (Recommend 0)
terrain_quality = 0 | Terrain quality (Value↗Detail↗), Range 0-2 (Recommend 0)
terrain_trample_enabled = 0 | Advanced terrain deformation (1=On/0=Off) (Recommend 0)
volumetric_fog_quality = 0 | Volumetric fog (Value↗Density↗), Range 0-3 (Recommend 0)
volumetric_clouds_quality = 0 | Volumetric clouds (Value↗Detail↗), Range 0-3 (Recommend 0)
local_lights_shadow_map_filter_quality = low | Shadow quality (Value↘Performance↗) (Recommend low)

(to be continue...)



如果你和我一样,觉得光是游戏内的画面设置已经不足以满足你游戏优化的渴望了,不妨来看看我在对配置文件一些值的经验总结.参考下面的配置更改建议,让你的游戏性能优化再极端一些吧.
这个模组的目的是什么?
我自己测试了一些config中的条目的作用,总结一些之后想分享给各位,为各位的游戏优化做一些参考.同时也想从各位的评论得到更多的经验,大家一起完成对config文件的探索

已知的config中的值

# 格式说明:参数名 = 推荐值  参数特性说明

游戏内可设置的:(以下内容的值若为数字,必须为整数)
text_quality = 0贴图质量(数值↘质量↘),范围0-3( 建议0 )
lod_selection_multiplier = 0.1物体细节质量(数值↘物体开始变精致距离↘fps↗),范围0.1-1.5 (游戏内设置最低调到0.5,但实际上可以到0.1)( 建议0.1 )
view_distance = low渲染距离(数值↘最远可视距离↘)(建议为low,只在虫族有影响)
particle_quality = 0粒子质量(数值↘质量↘)范围0-3,( 建议0 )
reflection_quality = 0反射质量(数值↘精度↘)范围0-3( 建议0 )
space_quality = 0太空质量(数值↘细节↘)范围0-2( 建议0 )
ssao_enabled = 0环境光遮蔽(1开/0关)( 建议0 )
ssgi_enabled = 0屏幕空间全局光照(1开/0关)( 建议0 )
scatter_density = 0植被碎石密度(数值↗密度↗)范围0-3( 建议0 )
terrain_blending_enabled = 0地形混合渲染开关(1开/0关)( 建议0 )
terrain_quality = 0地形质量(数值↗精度↗),范围0-2( 建议0 )
terrain_trample_enabled = 0高级地形交互开关(1开/0关)( 建议0 )
volumetric_fog_quality = 0体积雾(数值↗通透度↗),范围0-3( 建议0 )
volumetric_clouds_quality = 0体积云(数值↗细节↗),范围0-3( 建议0 )
lod_selection_multiplier = 0.1物体细节质量(数值↘物体开始变精致距离↘fps↗),范围0.1-1.5 (游戏内设置最低调到0.5,但实际上可以到0.1)( 建议0.1 )
local_lights_shadow_map_filter_quality = low阴影质量(数值↘性能↗)(建议为low)

(今天就先写到这里了)