About this mod
Let's explore the purpose of several parameters in user_setting.config!
- Permissions and credits
- Donations
What's the purpose of this mod?
I've tested various config entries and want to share my findings to help with game optimization. I also hope to gather more insights from community feedback to collectively explore the config file.
Known config values:
# Format: Parameter = Recommended value | Parameter description
In-game adjustable values (values must be integers if numeric):
text_quality = 0 | Texture quality (Value↘Quality↘), Range 0-3 (Recommend 0)
lod_selection_multiplier = 0.1 | Object detail (Value↘LOD distance↘ FPS↗), Range 0.1-1.5 (In-game minimum 0.5, config allows 0.1) (Recommend 0.1)
view_distance = low | Render distance (Value↘View range↘) (Recommend low, only affects bug planets)
particle_quality = 0 | Particle effects (Value↘Quality↘), Range 0-3 (Recommend 0)
reflection_quality = 0 | Reflections (Value↘Accuracy↘), Range 0-3 (Recommend 0)
space_quality = 0 | Space effects (Value↘Detail↘), Range 0-2 (Recommend 0)
ssao_enabled = 0 | SSAO (1=On/0=Off) (Recommend 0)
ssgi_enabled = 0 | SSGI (1=On/0=Off) (Recommend 0)
scatter_density = 0 | Foliage density (Value↗Density↗), Range 0-3 (Recommend 0)
terrain_blending_enabled = 0 | Terrain blending (1=On/0=Off) (Recommend 0)
terrain_quality = 0 | Terrain quality (Value↗Detail↗), Range 0-2 (Recommend 0)
terrain_trample_enabled = 0 | Advanced terrain deformation (1=On/0=Off) (Recommend 0)
volumetric_fog_quality = 0 | Volumetric fog (Value↗Density↗), Range 0-3 (Recommend 0)
volumetric_clouds_quality = 0 | Volumetric clouds (Value↗Detail↗), Range 0-3 (Recommend 0)
local_lights_shadow_map_filter_quality = low | Shadow quality (Value↘Performance↗) (Recommend low)
(to be continue...)
如果你和我一样,觉得光是游戏内的画面设置已经不足以满足你游戏优化的渴望了,不妨来看看我在对配置文件一些值的经验总结.参考下面的配置更改建议,让你的游戏性能优化再极端一些吧.
这个模组的目的是什么?
我自己测试了一些config中的条目的作用,总结一些之后想分享给各位,为各位的游戏优化做一些参考.同时也想从各位的评论得到更多的经验,大家一起完成对config文件的探索
已知的config中的值
# 格式说明:参数名 = 推荐值 参数特性说明
游戏内可设置的:(以下内容的值若为数字,必须为整数)
text_quality = 0贴图质量(数值↘质量↘),范围0-3( 建议0 )
lod_selection_multiplier = 0.1物体细节质量(数值↘物体开始变精致距离↘fps↗),范围0.1-1.5 (游戏内设置最低调到0.5,但实际上可以到0.1)( 建议0.1 )
view_distance = low渲染距离(数值↘最远可视距离↘)(建议为low,只在虫族有影响)
particle_quality = 0粒子质量(数值↘质量↘)范围0-3,( 建议0 )
reflection_quality = 0反射质量(数值↘精度↘)范围0-3( 建议0 )
space_quality = 0太空质量(数值↘细节↘)范围0-2( 建议0 )
ssao_enabled = 0环境光遮蔽(1开/0关)( 建议0 )
ssgi_enabled = 0屏幕空间全局光照(1开/0关)( 建议0 )
scatter_density = 0植被碎石密度(数值↗密度↗)范围0-3( 建议0 )
terrain_blending_enabled = 0地形混合渲染开关(1开/0关)( 建议0 )
terrain_quality = 0地形质量(数值↗精度↗),范围0-2( 建议0 )
terrain_trample_enabled = 0高级地形交互开关(1开/0关)( 建议0 )
volumetric_fog_quality = 0体积雾(数值↗通透度↗),范围0-3( 建议0 )
volumetric_clouds_quality = 0体积云(数值↗细节↗),范围0-3( 建议0 )
lod_selection_multiplier = 0.1物体细节质量(数值↘物体开始变精致距离↘fps↗),范围0.1-1.5 (游戏内设置最低调到0.5,但实际上可以到0.1)( 建议0.1 )
local_lights_shadow_map_filter_quality = low阴影质量(数值↘性能↗)(建议为low)
(今天就先写到这里了)