Hoods are tricky because of the way weight groups work in Helldivers. Basically you need to use a helmet which has a hood already in the vanilla game or it will behave as part of the helmet instead of as a separate piece.
Hey just curious, is there any way to add the blood and mud decals that come with getting covered in grime? It would be awesome, if not I understand though.
Very nice model! But I'm wondering if the materials are wrong in-game? The eye lenses are almost matte and the hood looks like its covered in E710.
Its not a huge deal breaker for me but I was wondering if it would be possible to have a version with shiny eye lenses and a more matte material on the hood.
That way it would imo match the hodded helmet its inspired by (IE-12 Righteous) in game and the eye lenses would be closer to the IE-57 Hell-Bent.
This is a limitation of using the advanced sdk material, so I can't do much about it. The textures were baked from the original hd2 models, so no issue there.
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Either way, love the model i would never think this helmet could look so good with a hood, but at the same time i really like the righteous helmet.
Its not a huge deal breaker for me but I was wondering if it would be possible to have a version with shiny eye lenses and a more matte material on the hood.
That way it would imo match the hodded helmet its inspired by (IE-12 Righteous) in game and the eye lenses would be closer to the IE-57 Hell-Bent.
The textures were baked from the original hd2 models, so no issue there.