Important Update: - I will keep thing short in here because I want to save as much as time as possible to shipout SFX fixes and build a solution for the audio tool to prevent this type of massive break in the audio modding community. - If you're using the latest version (i.e., the version that fixes issue caused by the AH update on Feb 4th, 2025) of any of my SFX overhaul, and you're still having issues with it, it most likely that you have other SFX mods from other authors who haven't re-patched their SFX mods to handle the recent update. - All missing SFX mods or SFX variant that exist in the older version will come back. It's matter of time. I want to keep the same quality as the recent SFX mod I made with the mixing technique I learn recently and new audio modding workflow I discovered. - All sentry SFX mods will migrate to Kaiser enhanced sentry SFX collection so that there's a common place for folks to look and choose sentry SFX.
for weeks now the mod for me sounds like its conflicting with itself... to make it make more sense basically whenever i call in a strafing run its like its playing twice at the same time causing it to be really loud and ever hear 2 sounds of the strafing run being played together and no matter what i do i cant get it to fix itself its constantly playing 2 audios at the same time
new version is a tad bit too loud, and i believe the new feature of the mod that makes every eagle manipulated by the A10 flyby audio is conflicting with other peoples eagle mods such as 500kg sound replacers that the mod before the added flyby sound worked perfectly fine with and used to have no conflictions. If this cant be changed in some way so that it doesnt mess with other eagles weapon sounds other than the strafing run but keep the flyby sound as well it truly is a shame.
Hey man, love the mod, strafing run sounds terrific, but the recent edition of the loud Eagle passing by on every jet is a bit much. Honestly if you just turned down the pass and added in a couple variations to the audio so they don't all sound the exact same, it would be much better. Maybe it's just especially noticeable when the DSS is active with Eagle Storm but still. Thinking about disabling this mod because of how excessive the flyby noise is.
The update is conflicting with Megumin's 500kg for some reason. Even though this mod only replaces strafing run, and the 500kg.. a 500kg. So the A10 mods works, but not the 500kg one. Any idea why?
134 comments
- I will keep thing short in here because I want to save as much as time
as possible to shipout SFX fixes and build a solution for the audio tool
to prevent this type of massive break in the audio modding community.
- If you're using the latest version (i.e., the version that fixes issue
caused by the AH update on Feb 4th, 2025) of any of my SFX overhaul, and
you're still having issues with it, it most likely that you have other SFX
mods from other authors who haven't re-patched their SFX mods to handle
the recent update.
- All missing SFX mods or SFX variant that exist in the older version
will come back. It's matter of time. I want to keep the same quality as
the recent SFX mod I made with the mixing technique I learn recently and
new audio modding workflow I discovered.
- All sentry SFX mods will migrate to Kaiser enhanced sentry SFX collection
so that there's a common place for folks to look and choose sentry SFX.
what does the april 1 file do?did they brake the game again?
i understand from the video nowEven though this mod only replaces strafing run, and the 500kg.. a 500kg.
So the A10 mods works, but not the 500kg one.
Any idea why?
But what I don't understand why this works on the older version but not the newer version hahaha.
ITS SO f*#@ing PEAK