The lock-on lines (815278978.wem and 433866489.wem) are untouched. Just double checked. This mod replaces the traveling audio (324732504.wem (i.e. the long rocket motor running audio)) and five variant audio lines all used when the missile is fired. If that somehow still conflicts... fucked if I know.
I like went here because I liked just how funny this sounded but watching the video it works so much better than I would have expected! The sound really complements the launch in the best way possible and really did put a big smile on my face. A great idea and a great mod!
Thing is, there's a lot (and I mean a LOT) of hit/impact sounds that depends on distance, occlusion, and a good roll of the dice. Those are also all very short sound effects, and whatever swaps you do they'll never last longer than the original in-game. The launch sound effects are just long enough to be worth it (instantly recognizable; so I placed a very short version of the theme with a hard fade out there), and the travelling missile sound is like 20 seconds long (which I swapped for the whole theme).
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This mod replaces the traveling audio (324732504.wem (i.e. the long rocket motor running audio)) and five variant audio lines all used when the missile is fired.
If that somehow still conflicts... fucked if I know.
Now the AntiAir is never the same again :(