Hello, are there extra requirements when making mission control voiceover patches? I converted my files to .wav as usual and used WWise to get them into .wem format in Vorbis, but the patch seems to break the mission control voice altogether.
If I were to use this mod as patch_0, and then use remove in range of artillery lines as patch_1, would that mod override this one making me able to use both at the same time?
I know one already exists, but could you do a mod like this but for ISAC from the series The Division? Use the voice lines from the game as the voice, not an AI.
For entrance lines, you can use the voice lines of entering a Dark Zone, and for Exfiltration you can use the Item Extraction lines, seeing as they share a similar purpose... and could also be a reminder that Super Earth does not care about the Helldivers living, they want the samples, and they want that bug Larve.
Don't know how difficult this could be, but I do have this, if it would help with the voice line issue.
Change the number in the .patch_0 file extension if you have other mod(s) installed for the same file
After extensive testing of renaming files for multiple mods that have multiple files that may interfere with each other, I've found that I don't think this actually works.
I deleted all my mods, reverified my files with steam, and then moved all my mods into the data folder. All these mods had patch files that ended with _1, _2, _3, _4, etc etc. After doing this, none of the mods worked at all, and I've fairly certain that the game is only able to read patch files and the other files related to it (.gpu_resources, .stream) that end in _0. Can you provide context or confirm this?
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nostalgic hearing "hunter two-one, this is overlord" but the inflection in the ai's voice model is off. sounds a bit weird
https://www.gamerevolution.com/guides/930140-warzone-2-nuke-skin-how-to-unlock-apparition-outfit
For entrance lines, you can use the voice lines of entering a Dark Zone, and for Exfiltration you can use the Item Extraction lines, seeing as they share a similar purpose... and could also be a reminder that Super Earth
does notcare about the Helldivers living, they want the samples, and they want that bug Larve.Don't know how difficult this could be, but I do have this, if it would help with the voice line issue.
After extensive testing of renaming files for multiple mods that have multiple files that may interfere with each other, I've found that I don't think this actually works.
Nevermind, resolved it in the modding discord.I deleted all my mods, reverified my files with steam, and then moved all my mods into the data folder. All these mods had patch files that ended with _1, _2, _3, _4, etc etc. After doing this, none of the mods worked at all, and I've fairly certain that the game is only able to read patch files and the other files related to it (.gpu_resources, .stream) that end in _0. Can you provide context or confirm this?
Oxideupload
I'll just send you an invite to the modding discord and ping you with the advice that I was given there.