Oh nice, this will definitely help in the future. Hope to see more stuff like this, mainly for weapons. Trying to figure what the firing sounds are for things like the Automaton tank, or specific growling sounds are for the Voteless is very tedious.
Yeah, and the only way to see if the changes made are accurate would be to jump in-game and hope to encounter whatever you edited. Tanks are a pain because they sometimes don't spawn in, get blown up, or there's too many enemies around to properly hear changes. Weapons and stratagems are easy at least. Basically anything that doesn't involve the player directly and isn't a static thing is very tedious to edit.
Really wish there was a testing, simulator, or firing range for the game. Simulator room would be more immersive, just a holodeck where you can summon various enemies.
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Hope to see more stuff like this, mainly for weapons. Trying to figure what the firing sounds are for things like the Automaton tank, or specific growling sounds are for the Voteless is very tedious.
Tanks are a pain because they sometimes don't spawn in, get blown up, or there's too many enemies around to properly hear changes.
Weapons and stratagems are easy at least. Basically anything that doesn't involve the player directly and isn't a static thing is very tedious to edit.
Really wish there was a testing, simulator, or firing range for the game. Simulator room would be more immersive, just a holodeck where you can summon various enemies.