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Killerco

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Killerco1

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57 comments

  1. Killerco1
    Killerco1
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    Please do not post about the scope, i will not keep the vanilla one as it looks aweful with it, if you want a scope download a different mod then put it in the load order so it overwrites the one in my mod, there is no other way around it.

    Currently working on adding my own scope to the mod, its already done but I need to give the scope a targeting UI so i can upload it, should be done sometimes today.

    The one that is done is for the STA-52, I will work on the Penetrator after
  2. reybaxzs
    reybaxzs
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    i have no idea if its a problem on my part but the gun is MASSIVE and is the default model
    1. ernestordz061085
      ernestordz061085
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      same issue here, mod doesnt work
    2. sniperzz117
      sniperzz117
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      same, have that problem with this mod and the VK commando adjudicator mod from the sale author

      hopefully they can fix that pretty easily
    3. reybaxzs
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      oh alright figured it was something wrong on my part
    4. reybaxzs
      reybaxzs
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      hopefully
    5. ernestordz061085
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      it works but no halo audio :( vanilla audio
    6. Killerco1
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      For some reason guns needed more work than just armors, some of the properties of the models were either changed from the vanilla or they imported weirdly when i used old patch files, either way its fixed now

      as for the comment about the audio i never claimed to have changed it, i dont do audio, i do have a friend who does them but i have not asked him to make audio for this mod as they are busy and this mod will eventually be remade entirely with audio.
    7. reybaxzs
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      awesome thanks!
  3. NotDelt4
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    Would it be possible to add a version with the scope still attached? I'm using the version for the lib pen and it removes the scope not just from that gun, but from the deadeye and diligence from what I've noticed. 
    1. Killerco1
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      it is possible but its not something I'll be doing, your best bet is to download a mod that adds scopes in or have a secondary mod that keeps scopes and have its load order lower than the MA5D. I'll be remaking this mod with a scope at some point, though whether it will still be urban is up for debate as its going into an overhaul mod and will have helldiver colors
    2. NotDelt4
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      Ah, well that's alright then. Honestly doesn't matter to me personally if it's urban or not, so that will be nice to see nonetheless.
  4. Killerco1
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    yes im aware its broken, apparently it needed more then repatched files so thats fun, i'll upload a new fix once i go back through all my weapons :\
  5. Killerco1
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    Updated
  6. Jy3gaming
    Jy3gaming
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    Can you do the halo br for the tenderizer? I can't find one with a scope and I really like all your weapon mods 
  7. Mysticl1ght
    Mysticl1ght
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    PSA
    incompatible
    https://www.nexusmods.com/helldivers2/mods/276?tab=description
    Halo Spartan Laser - LAS-99 Quasar Cannon and LAS-98 Laser Cannon Conversions
    Specifically the LAS-98 Laser cannon  (having this on will make the gun blue)

    https://www.nexusmods.com/helldivers2/mods/991
    CE-81 and UF Hellhound Fire HD2MM
    Specifically  the UF-50 Hellhound heat type Variant 1 (having This mod Erases the textures)

    Not looking for a fix but just to making people aware of incompatibility so we can work around it.  
  8. Blazeslayer394
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    I’m having an issue with your mod, I’m using the Sta-52 file and the rifle is conflicting with… something, causing the assault rifle to turn blue and experience some serious texture issues, I have attempted to fix this multiple times and so far nothing has worked…

    (if you plan to update the mod at all then please take this comment into account)
    1. Killerco1
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      Put it on the bottom of your load order, mod conflicts aren’t something I plan to do anything about.

      the only known conflict I’m aware of is the red vs blue armor by uskemmel, if that’s installed then that’s your conflict.
  9. ChaosHorizon1879
    ChaosHorizon1879
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    Every time I try using this mod with anything else it says it conflicts even with your Urban armor and other armor mods. 
    1. Killerco1
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      It shouldn’t, I use this alongside my other mods, delete all patch files and reinstall the mod from the webs page and see if that fixes it
  10. MikeBison2277
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    Did something change with the StA-52? In-game, there's some weird lighting and texture tearing on the model now.
    1. Killerco1
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      not that im aware of, verifying your files and reinstalling your mods, if you still have texture issues send a screenshot, i havent checked the mod on my end in a few days so i'll do that and see if its just you
    2. Wob000032
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      I'm also noticing this in-game. It's like halfway between the OG model and this new one, making it smeared and red.
    3. Killerco1
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      Nothing is wrong on my end, its likely a mod conflict, im aware of a conflict with RvB_Guy - PH-9 Predator by uskummel, I'd suggest removing all other mods and see if you still have this issue, if you dont then you'll just need to find the conflict and choose with mod you wish to use.
    4. Wob000032
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      Seems like the conflict I was experiencing originated from the PH-9 Predator mod you mentioned. Didn't take long for me to identify it.
      Are you aware of why these two mods conflict?

      Either way, I'll either stop using the Predator mod or just disregard the texture issue on the StA-52.
    5. Killerco1
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      One of the textures used has the same ID as a texture in that mod, so they overwrite each other and break, the fix is creating a new material, uskummel has already stated in the discord server that they plan on changing theirs to make it compatible, when they will im unsure but if a new update is posted on their side then it'll likely be the compatibility fix to work with this mod.
  11. TheRedRussian
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    Could you please make an urban grenade pistol?
    1. Killerco1
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      Its something I'd like to do, however I haven't found a halo equivalent that would work with it.
    2. Jacketx6x
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      sticky gun from halo 4
    3. Killerco1
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      i doubt it would work well because of the reload animation
    4. ikl567
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      halo reach grenade launcher