Just trying this now on my 4080, How do I know if it's working? I tried monitoring my GPU Utilization and even tried with mod at sample rate 1, with mod at sample rate 4 and Utilization is the same, also not noticing any changes with mod saved in Hellblade App Data folder and removing it. Does this still work? Am I doing something wrong?
It's an Ini edit, but paths are different, And I'd check your Ini, maybe Copy paste contents [Core.System] All of these [SystemSettings] All of these
Base Game Config %LocalAppData%\HellbladeGame\Saved\Config\WindowsNoEditor\ Engine.ini
VR is a separate Install, and has it's own Config %LocalAppData%\HellbladeGame\Saved\Config_VR\WindowsNoEditor\ Engine.ini
Now I don't have VR, but two of the paths in [Core.System] suggest VR can use raytracing, but "suggesting" doesn't confirm for a fact. Paths=../../../Engine/Plugins/Runtime/Oculus/OculusAudio/Content Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
You will know better than me if the VR edition even supports Ray Tracing, I can only find announcement posts, saying it was unknown then. The mod only changes what already exists, so only if you have in game Ray Tracing settings NOW, without the mod, In game Ray Tracing settings = the mod should work once the right file is edited. You must put a little more work, to get it set up
as nextil said, you can increase the amount of samples but it reduces the performance. So it depends on your own taste of quality/fps balance. I personally can tolerate the noise And seems like you do too ??
Disabling "film grain" helps with the noise and improves dlss quality: [SystemSettings] r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 Disabling Chromatic aberration also helps DLSS quality, but changes the game look: [SystemSettings] r.SceneColorFringeQuality=0
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[Core.System]
All of these
[SystemSettings]
All of these
Base Game Config
%LocalAppData%\HellbladeGame\Saved\Config\WindowsNoEditor\
Engine.ini
VR is a separate Install, and has it's own Config
%LocalAppData%\HellbladeGame\Saved\Config_VR\WindowsNoEditor\
Engine.ini
Now I don't have VR, but two of the paths in [Core.System] suggest VR can use raytracing, but "suggesting" doesn't confirm for a fact.
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusAudio/Content
Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content
You will know better than me if the VR edition even supports Ray Tracing, I can only find announcement posts, saying it was unknown then.
The mod only changes what already exists, so only if you have in game Ray Tracing settings NOW, without the mod,
In game Ray Tracing settings = the mod should work once the right file is edited.
You must put a little more work, to get it set up
r.RayTracing.AmbientOcclusion.SamplesPerPixel=2
will reduce the noise but knocks a couple FPS off. Higher values improve it further.[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
Disabling Chromatic aberration also helps DLSS quality, but changes the game look:
[SystemSettings]
r.SceneColorFringeQuality=0