Hellblade: Senua's Sacrifice
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MJ_Ehsan

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mjehsan

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14 comments

  1. TheyCMeModdin
    TheyCMeModdin
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    Just trying this now on my 4080, How do I know if it's working? I tried monitoring my GPU Utilization and even tried with mod at sample rate 1, with mod at sample rate 4 and Utilization is the same, also not noticing any changes with mod saved in Hellblade App Data folder and removing it. Does this still work? Am I doing something wrong?
    1. pudrow
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      you'll know if you lose half your fps!...i run a 4080/13900k, 100fps at 4k quality + rt on high....50fps with this tweak lol not worth it at 4k
    2. Redtroo
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      Yeah lol, how the hell does this run almost as heavy as cyberpunk with pathtracing??
    3. pisshorse
      pisshorse
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      It's certainly not working for me. I get all the performance decrease and none of the visual benefits
  2. MCango89
    MCango89
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    hey man, tried your modificaton but now even with my 3080 ti i cant maintain 60 fps with ray tracing,your preset is too demanding.
    1. grrealessjoe
      grrealessjoe
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      hey,dude r u run it on 2160p?
  3. noodles1989
    noodles1989
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    Good lord this is awesome. Thanks mjehsan!
  4. onestroke
    onestroke
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    Does this work with the VR version of the game?
    1. UhuruNUru
      UhuruNUru
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      It's an Ini edit, but paths are different, And I'd check your Ini, maybe Copy paste contents
      [Core.System]
      All of these
      [SystemSettings]
      All of these


      Base Game Config
      %LocalAppData%\HellbladeGame\Saved\Config\WindowsNoEditor\
      Engine.ini

      VR is a separate Install, and has it's own Config
      %LocalAppData%\HellbladeGame\Saved\Config_VR\WindowsNoEditor\
      Engine.ini

      Now I don't have VR, but two of the paths in [Core.System] suggest VR can use raytracing, but "suggesting" doesn't confirm for a fact.
      Paths=../../../Engine/Plugins/Runtime/Oculus/OculusAudio/Content
      Paths=../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content


      You will know better than me if the VR edition even supports Ray Tracing, I can only find announcement posts, saying it was unknown then.
      The mod only changes what already exists, so only if you have in game Ray Tracing settings NOW, without the mod,
      In game Ray Tracing settings = the mod should work once the right file is edited.
      You must put a little more work, to get it set up
  5. rattkin
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    The ambient occlusion is excellent. It's a little noisy, but the game style embraces the noise.
    1. Nextil
      Nextil
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      r.RayTracing.AmbientOcclusion.SamplesPerPixel=2will reduce the noise but knocks a couple FPS off. Higher values improve it further.
    2. mjehsan
      mjehsan
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      as nextil said, you can increase the amount of samples but it reduces the performance. So it depends on your own taste of quality/fps balance. I personally can tolerate the noise 
      ? but the game style embraces the noise.
      And seems like you do too ??
    3. rattkin
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      Disabling "film grain" helps with the noise and improves dlss quality:
      [SystemSettings]
      r.Tonemapper.GrainQuantization=0
      r.Tonemapper.Quality=0

      Disabling Chromatic aberration also helps DLSS quality, but changes the game look:
      [SystemSettings]
      r.SceneColorFringeQuality=0
  6. wlyang
    wlyang
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    great! Do you think it's possible to add ray tracing to the VR version also? that would be amazing!