I can make other mods work just fine when copying the address of the mod to the manifest.text file and saving it. game starts up and everything loads as it should. But when I do the same with this mod it wont load. Is there something im missing?
Not sure. Something I could try though is creating a new hwmod file and then reuploading the mod to see if that fixes things. I could also add in campaign support while I’m at it.
Unfortunately with our current install methods you can't load multiple mods simultaneously; you'd need to add the modifications to the mod in question manually.
That’ll be done within leaders.xml for the mod in question, which is found at [(path to mod directory)/Moddata/data/leaders.xml]. I’d highly recommend having something that allows you to view code more easily if you plan on doing it yourself, like Visual Studio, Sublime text, or Notepad++.
Please tell me how you can get units from one faction to another, for example, transfer a scarab to people, or how you can add Forge both in battle and to the company, or Anders in battle and the company. I also wanted to ask how you can add the Structure of the Flood Headquarters so that you can use not only buildings but also units.
I am a bit confused about most of what you’re trying to ask, but for unit transferring i unfortunately don’t know how to set it up for multiplayer.Leader Overhaul’s Rebel Sympathizer power may be what your looking for though.
I tried using this mod, but it just didn't work. I'm playing the steam version. When I copied the path address into the new txt file, the mod had no effect on the game. Am I doing something wrong?
There's three common mistakes that can happen during the install process: The first one occurs when making the mod manifest file. If you don't have file extensions enabled (Windows has them disabled by default), you may name the file ModManifest.txt, which with file extensions enabled would read as ModManifest.txt.txt. Try to confirm that you didn't do that by accident.
The second one is believing that you can place the mod manifest in the steam directory; it doesn't go in there. It explicitly needs to be in (C:\Users\*YourUsername*\AppData\Local\Halo Wars). You'll also need to have hidden files set to visible in order to see the appdata directory (something else windows also has set to default). Google should have a step by step process for enabling their visibility depending on your windows version though.
The third and final one is not including the full file path in the mod manifest. Mods with compatibility for Medstar's Mod Manager will contain just about everything within a folder called ModData inside of the extracted file. This folder path will also need to be included in the directory you paste into the mod manifest.
Loved using this mod, made for some very silly 3v3s. Can I be the first to request campaign support? I still need to get the skulls again and would love to do so with some silly shenanigans on the back end.
When I get to this step (C:\Users\*YourUsername*\AppData\Local\Halo Wars) nothing works. Am I supposed to put my steam username? or is it something else?
Your username is whatever your name is set to be on your pc; if your unsure (and your pc is a personal one), try picking the folder that is not called ‘public’
Edit: If you can’t find the appdata folder within it, you may not be able to see hidden files. You’ll need to enable their visibility. Be mindful that the steps to do that change depending on if your on windows 10 or windows 11.
Going off of google, it seems like you'd just need to find the 'view' tab/button, find another button under that that's called 'show', and then make sure hidden items are enabled. That'll let you see your Appdata directory.
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(Translated this via DeepL Translate)
The first one occurs when making the mod manifest file. If you don't have file extensions enabled (Windows has them disabled by default), you may name the file ModManifest.txt, which with file extensions enabled would read as ModManifest.txt.txt. Try to confirm that you didn't do that by accident.
The second one is believing that you can place the mod manifest in the steam directory; it doesn't go in there. It explicitly needs to be in (C:\Users\*YourUsername*\AppData\Local\Halo Wars). You'll also need to have hidden files set to visible in order to see the appdata directory (something else windows also has set to default). Google should have a step by step process for enabling their visibility depending on your windows version though.
The third and final one is not including the full file path in the mod manifest. Mods with compatibility for Medstar's Mod Manager will contain just about everything within a folder called ModData inside of the extracted file. This folder path will also need to be included in the directory you paste into the mod manifest.
Edit: If you can’t find the appdata folder within it, you may not be able to see hidden files. You’ll need to enable their visibility. Be mindful that the steps to do that change depending on if your on windows 10 or windows 11.