Amazing mod. Easily my favorite way to play Halo 2!
My only complaints are replacing Johnson with a grunt and Rtas hanging out at the beginning of Sacred Icon. Unless of course you're trying to expand on Tartarus' comment on him being a coward, in which case, props to your humor :P
Great mod, small suggestions though if you would be willing to add them.
Sometimes during the campaign you will get a support pelican/phantom (if the flags have been met) give you more allies at different parts of the mission depending on whether you have any with you or not, I noticed a lot of the time these ally numbers (usually only 2 marines or elites) were untouched as they were in the unmodded game and I was wondering whether you could adjust the numbers they drop off?
Also at the start of Quaratine Zone there a like 3 extra elites that aren't able to fit on the spectres you provided and end up just walking through the entire mission, maybe add an extra spectre or ghosts for them to ride?
Hi, thanks for the feedback - I would very much like to increase the number of allies that are dropped off in Pelicans but I'm not sure how to do it, increasing the number of allies spawned in a Pelican dropoff doesn't work compared to allies spawning on their own. In terms of the allies on Quarantine Zone, the allies don't seem to sync up with the vehicles as well as they did in the old version of the mod, and the extras on higher difficulties were added in case passengers on your vehicle die during the mission.
Thanks, unfortunately my plans for adding Elites into every Halo 3 campaign seem to have been stunted by the fact that Halo 3 is much less accommodating to modders than Halo 2 is - not only are the squads for every level listed completely out of order but adding Elites to levels like The Ark simply doesn't work. Hopefully Halo 3 ODST will be more compatible
Thanks! To answer your questions 1) If 343i decide to make any changes or fixes to Halo 2 then these mod files will likely break again. However, I will simply continue to remake them, it might have taken 343 industries 6 years to get around to fixing Halo 2 but I can work substantially faster than that 2) I did initially plan to make mods for every Halo 3 mission, but unfortunately it seems like the game isn't as adaptable as Halo 2 and everything I try seems to break. I haven't really explored Halo Reach as much, I should look into it...
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My only complaints are replacing Johnson with a grunt and Rtas hanging out at the beginning of Sacred Icon. Unless of course you're trying to expand on Tartarus' comment on him being a coward, in which case, props to your humor :P
Sometimes during the campaign you will get a support pelican/phantom (if the flags have been met) give you more allies at different parts of the mission depending on whether you have any with you or not, I noticed a lot of the time these ally numbers (usually only 2 marines or elites) were untouched as they were in the unmodded game and I was wondering whether you could adjust the numbers they drop off?
Also at the start of Quaratine Zone there a like 3 extra elites that aren't able to fit on the spectres you provided and end up just walking through the entire mission, maybe add an extra spectre or ghosts for them to ride?
1) will these files become corrupted again when ODST launches as that launches very soon according to 343
2) will you continue this in other Halo games IE Halo CE, Reach and 3?
1) If 343i decide to make any changes or fixes to Halo 2 then these mod files will likely break again. However, I will simply continue to remake them, it might have taken 343 industries 6 years to get around to fixing Halo 2 but I can work substantially faster than that
2) I did initially plan to make mods for every Halo 3 mission, but unfortunately it seems like the game isn't as adaptable as Halo 2 and everything I try seems to break. I haven't really explored Halo Reach as much, I should look into it...
EDIT: Just found out its coming soon!