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TheForlornRavenUploaded by
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About this mod
This mod is a total conversion of the Halo Reach campaign to play as the invading Covenant forces against the Human defenders.
- Requirements
- Permissions and credits
- Changelogs
- HALO REACH: COVENANT CAMPAIGN -
!NOTE: THIS MOD WILL ONLY WORK WITH A DOWNGRADED MCC!
In order for this mod to work you must carefully follow the instructions in the video linked below and choose 22 SEPTEMBER 2020 for the manifest version you download of MCC - Base Depot and MCC - Reach: Campaign Depot!! ALSO for the batch file to work you will need to download .NET from here https://dotnet.microsoft.com/download
-------> https://drive.google.com/file/d/1t9PpvmhIFyBhiVu4N3ufkMlzhU-N9BwN/view?usp=sharing <-------
[Follow the instructions in this video to downgrade MCC to a compatible version with the mod!]
-------> https://drive.google.com/file/d/1CyHreqaJQOfb7M-ohaNRyEir77nan88r/view?usp=sharing <-------
[This is the batch file used to downgrade the MCC version!]
In a parallel universe where the members of NOBLE Team were born on the opposite side of the war - making up one of the Covenant's deadly Zealot teams serving the Ministry of Fervent Intercession, in search of rare Forerunner artifacts. Meanwhile the UNSC trains hundreds of 'NOBLE Class' Spartan IIIs to face them. Take on the role of Zealot Team's newest Sangheili, a recently transferred Special Operations Elite known only as Six. Fight alongside the numerous forces of the Covenant armada against the heretical Humans and seek out the holy artifacts that may change the course of the war forever.
This mod is a total conversion of the Halo Reach campaign to play as the invading Covenant forces against the Human defenders. Don't forget to check out the Story Lore in the description below for the mod's storyline! Modifying of stats and designs have been kept to a minimum though, in order to preserve the feel of an authentic Halo game experience as Bungie intended. The changes in this mod include:
- All Humans infantry, vehicles and weapons have been converted to Covenant equivalents.
- All Covenant infantry, vehicles and weapons have been converted to Human equivalents.
- Each mission has been tweaked to match a player Covenant storyline.
- Allied spawn numbers have been increased to match Covenant numerical superiority.
- Covenant HUD colours and Elite viewmodel added.
- Mission objective text has been rewritten to match a Covenant storyline.
- Balancing tweaks to Human weaponry to account for hitscan more easily hitting the player.
- Small buffs to Covenant weapon damage to encourage players to use thematic equipment.
- Balancing tweaks to the ammo of the Plasma Rifle, Plasma Repeater, Plasma Launcher and Focus Rifle, so you don't run out of Covenant weapons to use during missions (Elites have a better understanding of using energy weapons properly than humans!).
- Each level has one energy sword hidden somewhere in the map with infinite uses.
- [Just for the laughs] All models in cutscenes have been converted, however they don't animate due to incompatible body types. This means they all look pretty silly, but that should make the cutscenes a lot of fun to watch. Though if you have a good imagination they can still work with the storyline! (Some cutscenes have been left with humans as they're meant to portray what the human side is up to)
Please note/Known issues:
- If your character has black/missing textures, try changing your custom multiplayer armour colour or resetting it to the default.
- The Pillar of Autumn's hitbox in the Long Night of Solace mission is a bit larger at the top than it looks. This is because the corvette is still there but invisible, it can't be removed fully since it's a part of the map's physical scenery.
- Pelicans don't have destruction effects due to not being killable in the original game.
- In New Alexandria, if you have to escort a Phantom but it flies in circles, flying into it a few times will cause it to proceed properly.
- If you encounter any blank/black textures, exiting and starting the mission again or restarting MCC should fix it. Seems like it may be something to do with the engine.
- The first mission does not support co-op, as the Falcon's passenger placement has only been tested in singleplayer.
- It is recommended you use a fresh install of MCC with this mod, as there are no guarantees it is compatible with other mods or changes to the game.
If you'd like to get proper context of what the storyline of each mission is meant to be about, you can check out these in-character story briefings below as you reach each level. Enjoy!:
Mission 01 - NOBLE ACTUAL
The Ministry of Fervent Intercession has tasked us with a tremendous honor - to search and recover all holy relics that may aid us in the Great Journey. In battle you will get a chance to become more familiar with the rest of the team, there's Ka 'Ath our SpecOps tech expert, Imm 'Meele our Ranger, Juun our Sniper and Joruga our heavy artillery. Joruga's Mgalekgolo though, so be careful around them, they forget their size.
You're not in Special Operations anymore so I expect you to work with us as a team, we Zealots watch out for one another. Stay true to your training and we will have no problems.
Mission 02 - WINTER CONTINGENCY
A recon team of Special Operations Unggoy have been sent ahead to get a read of the area, but have not reported back. If we come across them we're to evac them so the Humans have no chance to learn our plans - Unggoy are not known for their self restraint when under questioning.
That is all. Let us bring glory to the Hierarchs and honor to our forefathers.
Mission 03 - ONI: SWORD BASE
There's no way to tell how they may have desecrated the sacred grounds, but we will be sure to cleanse it now with their blood. Once we have secured the base, Huragok Engineers will be sent in to begin assessing the facility and analysing any evidence that may lead to uncovering the artifacts.
Mission 04 - NIGHTFALL
Mission 05 - ON THE TIP OF THE SPEAR
Mission 06 - LONG NIGHT OF SOLACE
We do not know what they are hoping to achieve, but we cannot take any chances letting them enter the ship. The Long Night of Solace would not be able to destroy their Cruiser before they board and we cannot pull the Super-Carrier back without stranding our forces on the ground. The shame alone of showing such cowardice after losing the Spire would be beyond imagining. We must make a stand here and send these pests running back to the caves they crawled out of.
We are being sent to one of their research facilities, where our spy probes report they have been experimenting on stolen Seraphs they recently shot down. Should they be space worthy, we shall retake them and fly to the Super-Carrier in orbit. There we shall meet with the Corvette 'Ardent Prayer' and intercept the Pillar of Autumn together. The plan is to swiftly board it, plant an antimatter charge, and destroy the vessel before it can reach the Long Night of Solace.
This will no doubt be a difficult task, but it will be our only opportunity to regain our honor. We must clean up the mess we caused. We cannot fail, the Great Journey demands it.
Mission 07 - EXODUS
Mission 08 - NEW ALEXANDRIA
Our troops have set up jamming devices throughout the settlement but the Humans are proving meddlesome, they have interrupted the troops during the activation procedure leaving the devices useless. Take a Phantom and head to the sites of the jamming devices, secure their positions and activate them. This should subdue the Humans enough that we may seize the required data from their Headquarters, at which point the Cruisers may begin the glassing procedure.
Mission 09 - THE PACKAGE
Mission 10 - THE PILLAR OF AUTUMN
Mission 11 - LONE WOLF
For now there is one final task on Reach that I entrust you with. There have been reports of a fearsome Demon near your location said to be named 'The Lone Wolf'. He has been shamelessly slaughtering our troops without mercy. I want you to assist our forces in the area with hunting down this wolf and putting an end to his evil. Today, a Demon is your prey, an apt test for a true warrior such as you. Go now Six, be the herald of holy fury.
EPILOGUE
As the Prophets had promised, no one was left behind.
There are two ways to download the mod, you can either download the mission files (however this may take a while as it's a 7GB file), or you can download the patch files and use Assembly to patch your game's mission files (smaller download but more complicated and tedious to install).
Alternative MediaFire download link: http://www.mediafire.com/file/2kh2kzpcfhpjss0/file
- Installing mod with mission files download [RECOMMENDED].
1) After downloading, navigate to your Halo Reach mission directory (usually something like C:\Program Files (x86)\Steam\SteamApps\common\Halo The Master Chief Collection\haloreach\maps).
2) Create a new folder (call it something like 'Backups') and drag all *your* regular map files into it (anything in the maps folder called like 'map20.map'), everything from 'm05' to 'm70_bonus' but ALSO include 'campaign.map' and 'shared.map'.
3) Drag the mod's map files from the RAR file into your maps folder.
4) Make sure you start the game in Anti-Cheat Disabled mode. Congrats, you've successfully installed the mod!
- Installing mod with patch files download [DUE TO HALO 3 UPDATE PATCH FILES NO LONGER WORK]
1) After downloading the mod files, you need to download and install the modding program called Assembly. You can find it here: https://github.com/XboxChaos/Assembly/releases (click on the text 'Assembly.Downloader.zip').
2) After installing Assembly, navigate to your Halo Reach mission directory (usually something like C:\Program Files (x86)\Steam\SteamApps\common\Halo The Master Chief Collection\haloreach\maps). Create a new folder (call it something like 'Backups') and drag all *your* regular map files into it (anything in the maps folder called like 'map20.map'), everything from m05 to m70_bonus.
3) Drag the patch files from the RAR file into your maps folder. You should now open Assembly, click on the "TOOLS" option in the top left corner, and then "Map Patcher" in the drop-down menu.
4) Click the "Apply Patch" option and press the three dots '...' button on the far right on the top line. Navigate to your maps folder and select the first mission patch 'm05' and click Open. Go to the second line's '...' button and then go to your backups folder where the original map files are located, and select the map with the same matching name. Finally, go to the third line's '...' button, make sure you're in the maps folder, and click save (the correct name should be automatically filled in).
5) Click the "Apply Patch" button at the bottom of the page, it will now create your own moded mission file. You must now do this process again for each of the maps from m05 to m70_bonus in order for all the campaign's maps to be patched.
6) Make sure you start the game in Anti-Cheat Disabled mode. Congrats, you've successfully installed the mod!