Halo: The Master Chief Collection

645 comments

  1. RubyofBlue
    RubyofBlue
    • premium
    • 210 kudos
    Locked
    Sticky
    Make sure you read the instructions posted on the front page!
  2. SIGMAKillionaire
    SIGMAKillionaire
    • member
    • 0 kudos
    The best version of Halo Combat Evolved by far.
    I have previously played your Halo Reach Rebalanced, two different versions of your CE rebalanced, and two previous versions of Halo 2 Legendary Rebalanced, and of course, your Halo 3 Rebalanced.

    I really enjoyed the game especially the second half which I was not expecting.
    This rebalanced mod is now my personal favorite, followed by Halo Reach's. You've perfected perfection by adding so many cut things and making smart changes to the sandbox and enemies. 

    I am super excited for your upcoming Halo 2 Rebalanced mod.
    Thank you for all the work that you have done and the love you are giving to these games. 
  3. Ghilean
    Ghilean
    • member
    • 0 kudos
    Excellent project. Everything feels and plays challenging and refreshing.

    However, the flood instantly proven to be a disappointment for me. The shielded forms are very fun to fight. But the rebalancing effort have shattered the very essence of what flood was in my and developer's vision during the first game.

    Gameplay value loss:

    Originally you would have need a whole different arsenal to fight the flood: shotgun was the leader, while AR and magnum were following right after as almost equally effective tools. Several means of killing were ruled out, when you were dealing with the flood: sniper rifle and the melee. Now, just because this mod adds a "headshot" to the flood, all of this variety have been teared down and brought back to the same "noob combo festival" as it is with the covenant. Magnum + plasma pistol is now the go-to-combo not only for covenant, but for the flood too. I don't think that this is a positive change.

    Subjective perception & lore value loss:

    The whole idea of the CE flood was that they were a near-unkillable mass of hive-sentient flesh, something like in "The Thing" movie. A unique type of enemy. The only way to disable them was to utterly shred their bodies with weaponry, be it fire, lead or plasma.

    You couldn't just "headshot" the flood, because they had NO head. Their whole bodies were a mess of nerve and muscle, there was nothing to "headshot". Now they pop like those funny, boring zombies from the Walking Dead series, cause you've "destroyed the brain", yeah.

    And you couldn't punch them to death for obvious reasons. But now you can just beat 'em up like in GTA. A chunk of combat-hardened, reincarnating flesh, that you previously couldn't have killed even with several sniper rounds, now can be beaten with a stick, as if it were a mudcrab from Skyrim.

    Every aspect of original flood which made it so unique and terrifying was taken and replaced with zombie movie cliches a la "go for the head".

    Great mod overall, but that's was a bunch of criticism anyway.
    1. Paleoninja
      Paleoninja
      • supporter
      • 0 kudos
      What you are describing with the Flood would be lore-accurate with the original Halo novels (such as The Flood by William C. Dietz). However, I think the mod author was looking at the original trilogy of Bungie games, and inter-game consistency, when making these decisions. As far as Flood headshots and beatdowns go, these were ever-present in Halo 3. Heck, when I played Halo 3, beatdowns and headshots were my *preferred* methods of dealing with Flood combat forms, because other methods felt like a waste of ammo and took longer.

      Also, headshots would technically be lore-friendly on the condition that you are shooting the infection form that has taken over the host's body. With the infection form killed, I'm not sure the host body can keep moving on its own. The infection form would be located where the tentacles/sensors with the red tufts are sticking out of the host's chest.

      All that aside though, thanks so much for the mod, Ruby! I'm loving all of it so far, especially the loads of cut/unfinished content. It's cool to see what Combat Evolved would have been like if the devs had more time and money to finish before the game shipped.
    2. Ghilean
      Ghilean
      • member
      • 0 kudos
      Inter-game consistency, I didn't thought about it, thanks for clarification. And I can see the point, but only just.

      I thought that CE's image of the flood (and that of the original novels, I presume) was scary and truly unique, very much worth preserving.

      Sacrificing it AND the objective gameplay value (different weapons for different enemies) for something so arguable and subjective as the "inter-game consistency with Halo 3" is a strange decision in my opinion. Fragile-ass-wall-latching-sniper-bullsh*t-flood from H3 is not something that I would sacrifice for.
    3. RubyofBlue
      RubyofBlue
      • premium
      • 210 kudos
      I disagree strongly against your point about weapon variety. The only tools you have reason to use vs Flood in original CE was Shotgun, Pistol, and Rockets. These three weapons are just as good against Covenant in the latter half as well. The AR is objectively, intentionally even, *not* good against the Flood in vanilla, having a huge, deliberate damage nerf vs them.

      My intention was literally to give more uses for various weapons vs Flood. Shotgun can still one-shot every Flood form aside from Specops and Zealot. Pistol can "headshot" but can't do so easily vs shielded forms. Plasma weapons are good for stripping or killing shielded forms. Assault Rifle does MUCH more damage vs Carriers and is more relevant thanks to more spawned Infection Forms who deal more shield damage. The Sniper Rifle still deals negligible damage vs Combat Forms, requiring hitting their cores. The Needler melee, Rockets, and Fuel Rod Cannon is capable of dealing much more melee damage to them than standard melees, which they still resist to a big degree. The Needler and Plasma grenade are capable of killing Carriers and the Infection forms at once. The vast majority of these sandbox interactions were not present in vanilla.

      In regards to your point about "destroying the brain", you aren't shooting their heads. They are dying from "headshotting" the infection forms controlling them, which does not contradict their lore at all and is something 2 and 3 added for that reason.
    4. zigzag182
      zigzag182
      • member
      • 0 kudos
      How in the unmodded CE could you kill the flood with fire?
    5. Ghilean
      Ghilean
      • member
      • 0 kudos
      zigzag182, I was talking about flood lore, not the gameplay.

      RubyofBlue, my bad on mentioning the AR, didn't know that at the time.

      I like the variety. What bothered me is that with this mod the "noob combo" reigns even more supreme than before, being able to insta-kill Flood. The fact that Flood has shields now reinforces the issue even more. And it seems to me that the noob combo is now the most efficient way to deal with both factions, which narrows the meta down twofold.

      As for lore. I meant the core when I said "head" :) And that the point of CE's Flood was that it had no head/core/brain that you could simply destroy, it almost seemed that they have no weakness. This was one of the key traits that made Flood resilient, inhuman, unique and scary type of enemy, unlike most other more human-like zombie concepts in media.
  4. jaredspeccjr
    jaredspeccjr
    • member
    • 0 kudos
    Where is the energy sword? I'm pretty sure I have it installed correctly, I've got ODST's, Rocket hogs, bunch of other stuff but I have yet to find the energy sword or flamethrower(assuming the flamethrower is in later missions) But for the life of me can't aquire one. Is it only available on the ground in certain missions or something? Every time I kill a sword Elite it just disappears like normal Vanilla Halo...
    1. DocLanguidEsq
      DocLanguidEsq
      • member
      • 0 kudos
      There are flamethrowers hidden around, and only energy swords placed onto the map by Ruby work. Normal energy sword wielding elites will stop drop one that breaks immediately. I'd say you have to look around a little more!
  5. TheOceanDude
    TheOceanDude
    • member
    • 0 kudos
    Is anyone else getting a fatal error when they try to start the game with the mod installed?
  6. JohnnyBoy9001
    JohnnyBoy9001
    • premium
    • 0 kudos
    Why did you make the footsteps so loud? They're actually louder than the guns. I can't believe nobody else has mentioned it. Is there anyway to turn that off? There's a reason Bungie kept them quiet.
    1. TheDoctorFat
      TheDoctorFat
      • member
      • 4 kudos
      First thing I noticed when I played, wondering the same thing too
    2. Xirandir
      Xirandir
      • member
      • 0 kudos
      Something to note, in case it slipped by you booting up a mission; the mod mentions that anniversary sounds and graphics aren't supported by this mod. I tried it anyway for S&G and the result is the game looking classic, with much harsher lighting and (as you've mentioned) catastrophically loud footsteps lol -- with the rest of the anniversary sounds otherwise.

      Try specifically rebooting any of your missions with the Visuals and Effects set to Classic/Original/Whatever it calls it. My test run of Pillar of Autumn was great with that little checkbox marked.
  7. WarPorcus
    WarPorcus
    • supporter
    • 1 kudos
    Anywhere I can go to see what's included in the Main vs the Lite version? I have the Lite version installed through Vortex (not available in Steam Workshop unfortunately), and I kinda wanna see what it has compared to what Main has. 
  8. BondofBlood
    BondofBlood
    • member
    • 0 kudos
    Is it possible for me to change some of the stats of the weapons myself, like if I wanted to change the shotgun magazine to have less ammo but tighter spread/damage same with the AR to have more damage and tighter spread.
  9. Allelujuh01
    Allelujuh01
    • premium
    • 2 kudos
    How would one know if this is working or not? I got the Ar and its acrrurate for like 1 or 2 shots before it goes full console derp, cant remember if thats default behavior or not since why would anyone ever use it with out a buff lol. 
    lite version( even if i played CE when it came out on my old shity 4 by9 tv, I'm way to spoiled to ever go back to that tragic time)

    edit: fairly sure its working as all other guns seem just a bit more accurate, nades more deadly, and general troopers more effective. 
    I Just cant stand that the AR is still so worthless. Yes you can now hit things at medium range, But why would you ever use it over the plasma pistal,rifle etc. It still takes almost an entire mag to kill blue elites at close range on heroic lol. I get that you have reverence for the first halo game but when it comes to the AR i think your nostalgia googles are fastened to tight. It's especially egregious how bad the Ar is with a mouse and keyboard, That abomination was made for colltroler users, and bad ones at that. Amazing when i was 9 years old and had never played a shooter before, Now an ugly reminder of what could be.   

    edit 2: Was wrong about the AR(legendary). Still isnt the weapon i want it to be however it now replaces the magnum for me as far as health damage goes. Magnum now feelz like a Sniping range weapon, where as the AR is more reliable for close to mid range. Helps that I started doing 2 to 3 round bursts instead of the 1 taps I was doing before.
    I know I sounded super critcal here, Not my intention. I say the halo games would be unplayable without your overhauls. 
    1. AwesomeMutation
      AwesomeMutation
      • member
      • 0 kudos
      Just shoot a marine at the beginning. If they die, you're on vanilla.
  10. Allelujuh01
    Allelujuh01
    • premium
    • 2 kudos
    Your youtube video suggested that one would be able to pick up and use the plasma sword, But they still explode upon death. Can use the new fuelrod morter just fine so i now the mod is working, am i missing something?
    1. ARavenOfManyHats
      ARavenOfManyHats
      • member
      • 24 kudos
      The energy sword is not available off of corpses. It is placed in specific locations in the back half of the game's missions.
    2. Allelujuh01
      Allelujuh01
      • premium
      • 2 kudos
      And Those back half missions were incredible. Such a shame you have to lose anniversary graphics tho. But hey, The Library being fun was an amazing feat. Only complainants was the bits that had infinite spawns, And the fact that the flood are a much easier fight then the covenant(if for no other reason then the OP needler and shield enemy's)(legendary).   
  11. Allelujuh01
    Allelujuh01
    • premium
    • 2 kudos
    I hope you put more focus on anniversary version of halo 2!