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Calantorn

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Calantorn

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15 comments

  1. KatarinaBohtana
    KatarinaBohtana
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    I've been trying to make needler ghost ai use the overcharge special fire ability through the weapon properties and through the fire patterns, but so far no luck at all. They fully charge the correct time but the projectiles never come out no matter what error angle values, etc. Any ideas if this is possible?
    1. Calantorn
      Calantorn
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      I struggle with it too.
      I tried to copy the plasma pistol hoping it would work, but the AI ​​was only able to overcharge
      and if it weren't fully loaded, no projectile would come out.

      The only idea I have is to edit the weapon under "New Triggers" "behavior".
      I believe that will do the most changes to the AI.
    2. Calantorn
      Calantorn
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      I fixed it. I used the Banshee's weapon as a template.
      The Banshee used the melee attack button to use the bomb.
  2. Sargent0
    Sargent0
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    Can the AI supercombine enemies or the player with the needler ghost? Also can I use your halo 3 color brutes for my own campaign mod with credit?
    1. Calantorn
      Calantorn
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      The Ghost default needler is a supercombine projectile. So it will always explode.
      There is no supercombine version for the small needlers. They're mini bombs.

      Unfortunately I don't know how to get the AI ​​to use both versions.
      The only thing I can do right now is to let them use one ot them.

      In Halo 3, the AI ​​can't supercombine anyone. I tested it with an AI that shoots thousands of needles at me.
      This also applies to other AIs. Except CE and I believe that 2 can supercombine, the others can't.

      Sure use it as you like.
    2. Calantorn
      Calantorn
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      I just fixed the bug that caused the AI ​​to only fire one of the needle weapons.
  3. Ludantes
    Ludantes
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    Glad to have H3 content, thank you very much for sharing your work :

    • tags path is incorrect, it won't work if the folder containing .vehicle is not in "vehicles" instead of "vehicle"
    • is it normal if the needler variant has an incredibely low firerate ?
    • the shade should deal at least damage
    • some boost effect are beautifull
    • fuel rof gun version lacks of "reload" indicator (I know it would requires a lot of work, it's just a feeling)
    • you had a great idea with the shielded version
    • spiker version feels a bit weak


    Loved it, thanks again for sharing
    1. Calantorn
      Calantorn
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      Thank you for your feedback.

      • I tried to make the ghost damage so that it takes about 3 seconds to kill a stationary enemy.

      • The Needler is a copy-paste vehicle from a Ce-Mod and
        with the emp effect working in 3, it becomes a particularly annoying vehicle against other vehicles.
        It was designed to be better against vehicles, but not so much against infantry. That's why for the slow fire rate.

      • The Shade should do damage °-°. I mean, it's copies the Shade itself....
        it kills a Spartan (stationary) in 3 seconds.

      • The fuel rod should not be reloaded. I thought of it more like the plasma rifle.
        Attached weapons on a vehicle cannot be reloaded at all.
        They have infinite ammo.I will try to do something similar, but i will add that later.
      I might also add some "reloading" for spikers and needlers.
      Maybe I could modify the overheating effects to make it more visible.

      • For the spiker. I set the damage to 16 instead of 10. That would make it a 3 second kill too.

      • "Some" boosts are beautiful? Do you mean the color change or because of the color change like RGB?
      Thank you and that "s" will haunt me.
    2. Ludantes
      Ludantes
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      I liked the golden boost
    3. Calantorn
      Calantorn
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      So. I have addressed a lot of the issues you pointed out.
      I haven't made the fuel rod yet, but maybe I'm a little closer to what you wanted now.

      Tell me what you think.
    4. Ludantes
      Ludantes
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      That's a cool update :

      • fuel rod gun uses some kind of heat indicator (where does it come from ?)
      • was the needler charged fire already there ? I missed it, pretty cool

    5. Calantorn
      Calantorn
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      The fuel rod always generated heat. So I thought it would be better if we knew how much we can shoot with it.
      So kinda a reload....
      The needle charge is new. I added it to have a "faster" shooting mechanic.
  4. ProfessorVannity
    ProfessorVannity
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    Man, you always put out such great tags! Can't wait to see what you've got coming next!
  5. minutesninja
    minutesninja
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    another awesome tag release this looks awesome cant wait to try them
    1. Calantorn
      Calantorn
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      I hope you have as much fun as I have with them.