Hi, I just want you to know I like your mod so much I've prioritized it in my storage space ever since it came out. I genuinely believe if this made it onto Steam Workshop that it'd make it into the featured and top mods, with ease. Even with the physics being crazy for the bugged vehicles, lol. If people only knew what this mod offers, man, it's fucking amazing.
Can you add all weapons (battery powered fuel rods) to all levels this time? I also hope to see brute and hunter in the early stage. Increased ally NPC numbers throughout the campaign. Added more variety to ally and enemy weapons. Enemies wield a more diverse variety of weapons.Added several unused encounters throughout the campaign.More variety in allied NPC spawns throughout the campaign.This is what we want
Then don’t use the Signum or the Shardnum. You’re not required to stick to one weapon, you know. Experiment with the Pistols, or pepper their faces with Plasnum bolts.
The Elite Escorts and Zealots don’t die in two shots, so your assessment is not 100% accurate. You can duel these guys and troll them to your heart’s content. I will have to decrease the amount of power weapons that spawn in the missions to highlight the rest of the sandbox.
Instead of saying, “enemies pose no challenge”, how ‘bout you explain how I could improve the AI’s aggression, fire rate, berserk, and squad tactics? This mod’s not done yet and I need all the useful feedback I could get.
Hey just want to make a lil suggestion but could it be possible to include some of TheVengefulVadam's cut encounters in your mod by any chance? I think they might be a good fit to change the game up a bit :3 Also kinda found this out but your mod actually works in Halo 2's Anniversary graphics :0
I ticked the “Remastered Support” box in Osoyoos. : )
As for the encounters, I want to actually create my own when I learn how to do it. For all Halos of course. I would like to start with Hyper Lethal 1 where you fight the Shipmaster, Zealots, and groups of Elite Escorts.
Brute Ranks? Definitely. Gravity Hammers? When I figure it out. Most likely will happen whenever I finish remaking the HUD. I want to eventually port Halo 3’s Brute armor for Halo 2 and port Halo 2’s Brutes into Halo 3.
First of all, the mod and concept behind it looks great! I hope it's gonna get much more views and recognition. Will you be adding this to Steam Workshop? It would ease out the installation process when it comes to having multiple mods.
Eventually. I want to finalize the HUD, fix major bugs, and take nice screenshots for the Workshop page. Wanna make a logo icon that captures the true essence of Hyper Lethal difficulty.
20 comments
The Elite Escorts and Zealots don’t die in two shots, so your assessment is not 100% accurate. You can duel these guys and troll them to your heart’s content. I will have to decrease the amount of power weapons that spawn in the missions to highlight the rest of the sandbox.
Instead of saying, “enemies pose no challenge”, how ‘bout you explain how I could improve the AI’s aggression, fire rate, berserk, and squad tactics? This mod’s not done yet and I need all the useful feedback I could get.
Also kinda found this out but your mod actually works in Halo 2's Anniversary graphics :0
As for the encounters, I want to actually create my own when I learn how to do it. For all Halos of course. I would like to start with Hyper Lethal 1 where you fight the Shipmaster, Zealots, and groups of Elite Escorts.
Will you be adding this to Steam Workshop? It would ease out the installation process when it comes to having multiple mods.