Halo: The Master Chief Collection

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Cobalt Enigma

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luhnensilvar

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20 comments

  1. MeridianMantis4
    MeridianMantis4
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    this mod feels like doom 
  2. Leader721
    Leader721
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    Hi, I just want you to know I like your mod so much I've prioritized it in my storage space ever since it came out. I genuinely believe if this made it onto Steam Workshop that it'd make it into the featured and top mods, with ease. Even with the physics being crazy for the bugged vehicles, lol. If people only knew what this mod offers, man, it's fucking amazing.
  3. GOGO5566GOGO
    GOGO5566GOGO
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    Can you add all weapons (battery powered fuel rods) to all levels this time? I also hope to see brute and hunter in the early stage. Increased ally NPC numbers throughout the campaign. Added more variety to ally and enemy weapons. Enemies wield a more diverse variety of weapons.Added several unused encounters throughout the campaign.More variety in allied NPC spawns throughout the campaign.This is what we want
  4. Teh69thSpartan
    Teh69thSpartan
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    Looking for more of this mod.
  5. dragonfirejulian
    dragonfirejulian
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    Gotta be honest this mod kinda gets boring, the enemies are no challenge with Elites just dying in like two Battle Rifle shots :\
    1. luhnensilvar
      luhnensilvar
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      Then don’t use the Signum or the Shardnum. You’re not required to stick to one weapon, you know. Experiment with the Pistols, or pepper their faces with Plasnum bolts.

      The Elite Escorts and Zealots don’t die in two shots, so your assessment is not 100% accurate. You can duel these guys and troll them to your heart’s content. I will have to decrease the amount of power weapons that spawn in the missions to highlight the rest of the sandbox.

      Instead of saying, “enemies pose no challenge”, how ‘bout you explain how I could improve the AI’s aggression, fire rate, berserk, and squad tactics? This mod’s not done yet and I need all the useful feedback I could get.
    2. luhnensilvar
      luhnensilvar
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      Oh yeah. Make sure you play on Legendary. I balanced this mod completely for that difficulty. The lower difficulties won’t work as intended.
  6. GOGO5566GOGO
    GOGO5566GOGO
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    Do you have an Halo Infinite automatic combat rifle that can aim?
    1. luhnensilvar
      luhnensilvar
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      The Rifle will be in Halo CE. Gotta learn how to port the AR for Halo 2. Halo 3 has it. All are glorious.
  7. dragonfirejulian
    dragonfirejulian
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    Hey just want to make a lil suggestion but could it be possible to include some of TheVengefulVadam's cut encounters in your mod by any chance? I think they might be a good fit to change the game up a bit :3
    Also kinda found this out but your mod actually works in Halo 2's Anniversary graphics :0
    1. luhnensilvar
      luhnensilvar
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      I ticked the “Remastered Support” box in Osoyoos. : )

      As for the encounters, I want to actually create my own when I learn how to do it. For all Halos of course. I would like to start with Hyper Lethal 1 where you fight the Shipmaster, Zealots, and groups of Elite Escorts.
  8. Nexusmoduser405
    Nexusmoduser405
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    looks good, is there a chance to add more brute ranks and usable gravity hammers?
    1. luhnensilvar
      luhnensilvar
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      Brute Ranks? Definitely. Gravity Hammers? When I figure it out. Most likely will happen whenever I finish remaking the HUD. I want to eventually port Halo 3’s Brute armor for Halo 2 and port Halo 2’s Brutes into Halo 3.
    2. Nexusmoduser405
      Nexusmoduser405
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      You can became the first person that make gravity hammers usable in halo 2
    3. luhnensilvar
      luhnensilvar
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      In a released mod? Hopefully. I know someone else made tags that made it possible.
    4. Killtrocity24
      Killtrocity24
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      It's not difficult actually. Brutes have the animation for using the gravity hammer in Halo 2. It may needs first person animations for the player tho
  9. asus117
    asus117
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    First of all, the mod and concept behind it looks great! I hope it's gonna get much more views and recognition.
    Will you be adding this to Steam Workshop? It would ease out the installation process when it comes to having multiple mods.
    1. luhnensilvar
      luhnensilvar
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      Eventually. I want to finalize the HUD, fix major bugs, and take nice screenshots for the Workshop page. Wanna make a logo icon that captures the true essence of Hyper Lethal difficulty.
  10. Braydenflood
    Braydenflood
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    Can you add images to see what they look like
    1. luhnensilvar
      luhnensilvar
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      Yeah, after work or on my break. Hud elements are subject to change soon.