Halo: The Master Chief Collection
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ProfessorVannity

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18 comments

  1. redpowered
    redpowered
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    ¿Broken? I played the mod yesterday on the Win Store latest version of the MCC. It works fine! I love this mod. It feels like the original Halo 3 should have been from the beginning. Absolutely great. I hope you still update this mod on Nexus mods in the future, not only on the Steam Workshop like the most. We would lose a very very good mod.
    1. Nexusmoduser405
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      Steam Workshop has limitations (like not installing mods on non-steam apps, doesnt support Halo 2 Anniversary Graphics, Cant install custom Fmod sounds required for most mods)
  2. TheRookie8064
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    is there gonna be an update?
  3. Jigsaw1591
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    Played Co-op heroic. I like the different enemies used with Banished and Covenant remntants towards the end. But the weapon balance is awful. 
    The Halo 3 shotgun is basically useless, the conussion rifle is OP, and the AI just do too much damage in general, especially with hitscan weapons. 
    I do appreciate the return of vehicles like the Shadow and Spectre, they are truly underrated. 
  4. TheOCManiac
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    I only got to play it for a day, but what I had played was still relatively good. I managed to play up to and beat The Covenant, so I'll give my review up to that.

    Arrival and Sierra 117) Aside from the Halo 4 Master Chief being the primary model, and Arbiter looking very low poly, the mission was nice. Reimplementing the Brute Plasma Rifle was neat, but your Storm Rifle is honestly broken [absurd fire rate and damage output], and annoying to fight against. The Elite enemies were also a nice touch. The lack of Marine variety was a tad disappointing tough. [The Army Troopers and Marines from Reach or the Halo 2 Anniversary style Marines would have been nice to see among the rank and file, considering this is Earth we're on.] Also, the change in appearance of the Brute Chieftan in this level looked a little bad [low polygon primarily]

    Crows Nest) The addition of ally Elite units and the brief cameos of Alpha 9 were nice to see, but I wish that we had more combat that included the Elite allies, and maybe even a snippet of Alpha 9 fighting with you during the mission [Similar to Resurrection Revamp, where they helped you reach the entrance to the barracks] Also, the Hunter encounter was very much a surprise, but with the Shotgun being just as broken as the Storm Rifle, they were not a problem, and instead, the Brutes in the barracks with the Shotguns were the real menace.

    Tsavo Highway) A Warthog ride with Alpha 9 was unexpected, but very much welcome. Aside from that, the mission wasn't that different, with only extra enemies and another Hunter Encounter that was too easy, considering you have Mickey and Romeo to snipe and explode their backs.

    The Storm) Another Mission that was also not too different from the main mission, at least in the first half. The addition of Mombasa Police units was a nice touch though, considering that they would probably want to assist in taking their city back. While the Elites allies are there, they're honestly decoration. The Spartan 3 was a surprising ally to acquire and I am honestly suprised that there weren't any at Crows Nest.

    Floodgate) This mission was not changed much at all, and honestly, that is saddening. Not that I didn't enjoy playing it. I was just hoping for some more creative encounters and other types of allies. [Using Resurrection Revamp as an example again, Covenant stragglers were near the beginning, middle and end sections of the mission and get swarmed by the flood, even getting their ships destroyed. You have a squad with you and Arbiter at the start {Though they will most certainly get overwhelmed by the time you reach the Spec Ops Elites} and then you also fight Flood inside the ship after you drop down.] The cameo of Alpha 9 in the ending cutscene was a neat thing though.

    The Ark) This mission was the best of the bunch for me. Incorporating The Banished as another faction to fight against was an amazing idea and executed really well. It also answered my question that I had during the first mission "Where have the brute weapons been and when will they show up?" The battles that the Banished and Covenant had were fun to watch and sometimes take part in, but I honestly wish that there were more of them. The only gripe I have with this mission is that I can't 1v1 the Brute Chieftain at the end, because Spark shoots the other Brutes and makes them come after me.

    The Covenant) I have mixed feelings about this mission. On one hand, Alpha 9 coming in full force to help is great, but there are some things I need to point out as downright unfair. First off, the Spectre's turret is way too damaging and accurate, and its armor was too tough. I played this on normal and would get shredded by the turret in three seconds, even inside the Warthog or Mongoose. And it took four direct hits from Mickey's rocket to just kill the driver, only for the gunner to still be alive and blow up the Warthog, killing the ODSTs. That's not even mentioning the fact that there was 2 of them to deal with. Secondly, a Jul 'Mdama boss fight in the first tower isn't a bad idea, but the execution was not great. Given his Health and Shields are rediculous, he has a Storm Rifle [which I already explained is broken] and also has backup in the form of Honor Guards and Deacon Grunts [what I assume the bright red grunts were Supposed to be] The only saving grace in that fight was the fact that you provided a shotgun before entering the building [which was equally broken] The Banished forces taking over the third tower and having a three way fight to and throughout the tower was a great idea though and executed very well. The assault on the Ark's control room was also done very well, adding Banished forces and Flood to make a four way fight that capped off with two Banished Scarabs was a really solid idea. And while the flood rush and escape at the end weren't different [It would have been neat to have carrier forms and combat forms with weapons as allies], it was still nice to play.

    I read your summaries on what the last two levels would have been, and while adding the Banished on High Charity would have made interesting encounters, I probably would have preferred more flood forms [the Flood Juggernaut and maybe some custom Combat Form models] and having the Banished try to take the Halo Control room and fight against the Flood also would not have been a great call to me. [I would prefer just having all forms of Sentinels combat against all forms of Flood, even adding in the stationary deployable turrets all around the area.] While I love the Banished, I feel like they served their purpose on the two levels that were centered on the Ark, against the Covenant. [Plus the Banished don't encounter the flood until Awakening the Nightmare, unless this was your headcannon as to how Atriox discovered them on his own before the events of the Awakening the Nightmare DLC]

    As a whole, this mod was an enjoyment from the beginning to almost the end. While I only got to play it once, it was still a refreshing take on the Halo 3 campaign, that to me rivals Resurrection Revamp and Ruby's Rebalanced in terms of creativity and execution. I can only hope that once you restore it, you take this review into mind and possibly make some alterations that could make some parts less annoying and more balanced. [It's fun to mow down enemies with a Storm Rifle and Shotgun, but it can get boring fast. And F*(K the Spectres at that first tower!]
  5. NightmareLord
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    hi ,quick question i've download your mod but with the mcc update and the workshop added i would like to ask you if you gonna put your mod on the workshop ? just wondering
  6. Teh69thSpartan
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    What about using the H2A or the H2C model of chief?
  7. ShadowSurgeGaming
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    Good mod! adds a bit of variety without straying too far from the core gameplay.

    I've been making videos of a bunch of the mods that have come out for Halo, generally from what I've seen the Halo 4 Chief armor is quite divisive amongst the community. As well as being used in a lot of mods. Personally I wouldn't mind if you instead used the Combat Evolved armor, which I believe TheChunkierBean has also done a port of.

    As the others have said, some more variety to the marines would be good, potentially could swap them for the Reach variants.

    Lastly, I am not sure how many of them are within gnademassica117's tag pack (as they were added in one of his recent updates to his main mod), but I know he did some variants of hunters with different weapons which could be a nice addition

    Keep up the good work!
    1. ProfessorVannity
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      Thanks for the feedback and for giving my mod a try! I'm going to keep working on this mod and will do my best to make it a better experience for all.
    2. ShadowSurgeGaming
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      Also, just wanted to add after some further testing, I feel like the fuel rod turrets in The Covenant could use some balancing, they have such a high fire rate and can seemingly shred any vehicle in seconds
  8. bigbuck1512
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    Hey man going to try this mod soon I watched the trailer. 

    I am one of the guys the prefers any of bungies armors for master chief armor I prefer it when it covers his whole body but not a big deal.

    Love halo 3 mods. To me halo 3 is such a wonderful game but since it never got an anniversary edition it somewhat feels the most dated in many ways of the original 4 games but I believe it’s something that can be fixed by modding so I’m glad anytime somebody makes a mod for H3 campaign.

    I would also suggest as others have that you use the Reach combat suits for marines in Halo 3 as I think it makes them look much more in line with modern games.

    perhaps also swap the AR model for the one in Halo 3 it looks pretty great when ported to Halo 3. The vanilla AR from H3 looks a little lacking in detail by todays standards. Not sure if this has already happened or not but I will recommend either way.

    also the death animations on enemies seem to function better in Halo: ODST for Brutes, Jackals and grunts aside from that the enemies seem to be mostly the same in both games but I was wondering if swapping all enemies for the ODST versions would allow the superior death animations from ODST to work in halo 3 as well not sure how that would work but either way thought I’d bring it up. Once I play the mod I may provide more feedback. Anyway thanks for the mod ! 
    1. ProfessorVannity
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      First off, thank you for giving my video a watch and giving my mod a try. I do prefer the bungie-era armor as well, but thought the Halo 4 armor fit the setting of my mod more since it makes use of many assets from future Halo titles. I'm still working on many things in this mod, but I'll definitely take your suggestions into consideration. Once again, many thanks.
  9. minutesninja
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    so i played a bit of your mod how did you do the grunt mule ive been trying to do that for so long i was never able to do it
    1. ProfessorVannity
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      I can't really take credit for that. It's from Calantorn - H3-ODST Grunts Combi Tags (Mesh Edit New Variants). Though it seems to use a crate object and replaces it with the grunt shell crate. Hope this helps you and thanks for trying my mod out!
  10. PatrickJane123
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    Replace the arbiter tag with the tag from Anniversary
    1. ProfessorVannity
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      Definitely want to try to get that done at some point.