Halo: The Master Chief Collection

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haloman30

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haloman30

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17 comments

  1. DreadGB
    DreadGB
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    any chance on adding ai?
  2. NIN9Elives
    NIN9Elives
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    good job on the mod. but for me i cant get any of the blobs to spawn. it would be cool if you can add some unsc ships or prop from campaign if possible
    1. haloman30
      haloman30
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      Big ships were planned - but that's one of those things I couldn't fit in without cutting something else.

      As for the blobs, those were planned but I apparently forgot to remove them from the forge menu - my bad.

      I'll look into seeing if I can find some way to squeeze those in with a future update - though with how hard this is being pushed to the limits, I can't give any promises.
    2. haloman30
      haloman30
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      Terrain blobs have been fixed with 6.1
  3. PopeTheDope909
    PopeTheDope909
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    I love this mod so far, however the blobs don't spawn. Also does it affect players in the CGB?
    1. haloman30
      haloman30
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      I'm unsure as to how it works in CGB - in theory if all players had the map installed it could work, but I also don't know if CGB allows for users to play with modded maps in the first place.

      The forge entries for blobs are leftover and I forgot to remove them. In a future update I'll see if i can either implement them or replace them with something - I can't remove the items or add new ones at this stage, otherwise all existing maps created would break due to how Reach's forge variants are stored.
    2. haloman30
      haloman30
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      This has been fixed with 6.1
  4. STARSCREAM501
    STARSCREAM501
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    Most of the unique Warthog models don't spawn differently than the standard Warthog. Energy Sword spawns as a double for the gravity hammer. Along with some other features/additions not being able to spawn at all. 
    1. haloman30
      haloman30
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      Yeah, I forgot a few things before release. My bad.

      The warthog variants were planned but never got finished (as you probably noticed). Sword was a big goof - could've sworn I just copied the palettes over, but clearly not.

      As for other stuff not spawning, I know that in the case of blobs I just forgot to assign objects to them in the forge menu - trouble is, the map file is so full of stuff that even one or two new tags being added would cause it to fail to build at this point - the same issue with everything mentioned, and so I'll have to take a fair bit of time to find out what I can cut out comfortably. 
    2. haloman30
      haloman30
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      These issues should mostly be fixed in the 6.1 update
  5. UnbuiltSpy
    UnbuiltSpy
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    Can I host custom online games with this mod?
  6. Ironjoe1991
    Ironjoe1991
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    Is there any blue or green screens in this? Would be very helpful for machinimas.
    1. haloman30
      haloman30
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      Not currently, and no way to easily add one without breaking existing maps at this stage. Will likely look into doing so in a future iteration of the map, however.
  7. MCFonnexus
    MCFonnexus
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    Its like halo 5 forge but way better. thank you
    1. haloman30
      haloman30
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      Thanks - glad you enjoy it!
  8. jmcedesignb
    jmcedesignb
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    I love you.
    1. haloman30
      haloman30
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      Glad you like it!