good job on the mod. but for me i cant get any of the blobs to spawn. it would be cool if you can add some unsc ships or prop from campaign if possible
Big ships were planned - but that's one of those things I couldn't fit in without cutting something else.
As for the blobs, those were planned but I apparently forgot to remove them from the forge menu - my bad.
I'll look into seeing if I can find some way to squeeze those in with a future update - though with how hard this is being pushed to the limits, I can't give any promises.
I'm unsure as to how it works in CGB - in theory if all players had the map installed it could work, but I also don't know if CGB allows for users to play with modded maps in the first place.
The forge entries for blobs are leftover and I forgot to remove them. In a future update I'll see if i can either implement them or replace them with something - I can't remove the items or add new ones at this stage, otherwise all existing maps created would break due to how Reach's forge variants are stored.
Most of the unique Warthog models don't spawn differently than the standard Warthog. Energy Sword spawns as a double for the gravity hammer. Along with some other features/additions not being able to spawn at all.
Yeah, I forgot a few things before release. My bad.
The warthog variants were planned but never got finished (as you probably noticed). Sword was a big goof - could've sworn I just copied the palettes over, but clearly not.
As for other stuff not spawning, I know that in the case of blobs I just forgot to assign objects to them in the forge menu - trouble is, the map file is so full of stuff that even one or two new tags being added would cause it to fail to build at this point - the same issue with everything mentioned, and so I'll have to take a fair bit of time to find out what I can cut out comfortably.
Not currently, and no way to easily add one without breaking existing maps at this stage. Will likely look into doing so in a future iteration of the map, however.
17 comments
As for the blobs, those were planned but I apparently forgot to remove them from the forge menu - my bad.
I'll look into seeing if I can find some way to squeeze those in with a future update - though with how hard this is being pushed to the limits, I can't give any promises.
The forge entries for blobs are leftover and I forgot to remove them. In a future update I'll see if i can either implement them or replace them with something - I can't remove the items or add new ones at this stage, otherwise all existing maps created would break due to how Reach's forge variants are stored.
The warthog variants were planned but never got finished (as you probably noticed). Sword was a big goof - could've sworn I just copied the palettes over, but clearly not.
As for other stuff not spawning, I know that in the case of blobs I just forgot to assign objects to them in the forge menu - trouble is, the map file is so full of stuff that even one or two new tags being added would cause it to fail to build at this point - the same issue with everything mentioned, and so I'll have to take a fair bit of time to find out what I can cut out comfortably.