Awesome work. Can you share the tags? Like the combat flood form honour guard, or brute flood form? Maybe these will be useful for other mods like Ruby with his upcoming project "Halo 2 Rebalanced".
No problem, it was well overdue for an update. A Steam release will also be soon, in the meantime I will keep adding/fixing things on the maps. A second map will also be added.
awesome i can't wait to see what you do i wonder if it's gonna be new or the same as this either way it's gonna be fun by the way do you think you can turn off friendly fire so then they can't damage me and other friend ai's
It will essentially play out the same but with different dialogue/theme as you will also play as Arby also since most of the dialogue refers to the arbiter in this one; you'll have slightly less shields but more health, chief has more shields but less health. The map is Coagulation but with an atmospheric twist, it's now foggy like Backwash and has dynamic rain like in that map where it changes intensity. As for FF that will stay as it's all part of the original experience.
Oh! To further expand upon on being the Flood's allies, what are your thoughts on making the defensive base like a really strongly fortified position (like have Tartarus and the strongest the UNSC and Covenant can muster be there: Flame troopers, Heavy Weapon Units and the like. Also have turrets and vehicles all over the place etc.) Then for the Flood's side have them gradually get stronger the longer it takes for you to destroy the base or something like that.
Maybe for future maps, I would implement as a sort of findable bonus more than likely. Having the Sentinels as enemies I felt was better for gameplay to break up the monotony of the flood 24/7 in your face. I'd like to expand on it further by having heretics that also side with them so you can get a bit more of the classic firefight feel. Still need to think about how to work it in in terms of amount of AI as i'm already kinda pushin limits here, but would likely come down to decreasing the amount of sentinels to compensate and when a few die spawn an extra few sent's to bolster but keep the AI numbers in check.
Yes, the plan is to get a second map ready before that happens. Progress is a bit stalled right now as my main computer was brought somewhere to be upgraded as the work that needs to be done is to much for me. For now I'm on my craptop potato.
It would be really-really cool, if we could be on the Flood’s team and assault the base instead of being on the defensive side. Either way this mod is awesome. Thank you for making it.
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No problem man thanks for playing :D.