I saw videos on YouTube. Impressive how you fit all that in in HALO 3 physics. How can a player like myself distinguish between allied Elites and enemies?
Thank you very much! I know it can be a little hard with so many new AI but I tried to make it easier for the player. All red elites are mercenaries and enemies. All green and blue elites are ally. Also the allies only use the vanilla halo 3 model along with the H2A heretic model. All other elite models are enemies.
Thank you very much! Sorry it's crashing for you. When does it crash for you? Does it consistently crash in the same spot? What difficulty are you playing in?
Please release 1 file with a full modded campaign, that would be great. Also does this have co-op support and will you do this for the other campaigns?
Once I get closer to the end of the campaign then I'll do an update on all the missions and release them all in one file. For now I release a mission at a time for more testing and feedback and to let people play them earlier if they want to. It does have co-op support so you can play with a friend. Once I finish this campaign I will likely move to other campaigns there is a lot I want to do in ODST, Reach, and Halo 2!
All missions except this one are broken right now because of the MCC update. I'm currently recompiling them and will update them on nexus very soon. This one would work for you now.
I wanted to say I love your maps the only thing I wish was that the shadow could fit though the door and that the marines that follow you at the second half would go in to the next area with the ODST can't wait for the next level.
Thank you very much I hope you enjoy the rest of the levels as well! The shadow will definitely be in other levels so don't worry. I could make the marines go with you to the next section but I don't want to do that because there would be too many ai in the map at once and some wouldn't spawn and bodies would vanish too.
It's a really mixed bag about how people feel about seeing some of the Halo 4 stuff in the mod. I personally don't like Halo 4 and 5 art style as a replacement to what they originally were from bungie but as their own things they're still unique and cool to me. That's why it's my philosophy to keep adding items or characters as unique subspecies or weapons and to never replace what is already there so there will be something for everyone and it makes the world a lot more full and diverse.
23 comments
Loved the grunt party and the UNSC AA at the end
Each new map comes with a lot of new stuff, do you plan to update your first files ?