Halo 2 randomizer for the level Outskirts. This is the same as the previous randomizer mod, but this time there are random vehicles along with weapons.
Requirements
DLC requirements
DLC name
Halo 2: Anniversary
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.01
Added Marine animations for the Shadow.
Halo 2 outskirts, but every enemy has a randomly selected weapon (that it can actually hold/use) and every vehicle (dormant or manned) will be randomly selected from the useable vehicles in the game. This mod will be updated in the future to include random weapon spawns, random units (AI are random enemies), and possibly randomized cutscene in the future.
Any and all feedback is appreciated. Please report all bugs you encounter and I will try to address them the next time I work on these Randomizers.
Outskirts so far has been pretty tough to do since there are so many encounters, command scripts, vehicles, etc. There will be an attempt to make Metropolis at a faster pace, but that will be determined when I start working on it. I have a test map where I test my ideas and scripts. I have a new template for the randomizer that will randomize everything, Unit, Weapon, Vehicle.