Halo: The Master Chief Collection

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ReteroX

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ReteroX

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15 comments

  1. FBRidix
    FBRidix
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    Every time I start, it loads and then jumps back to the lobby. Is this a known issue?
    1. ReteroX
      ReteroX
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      Unfortunately, a recent MCC update has broken the mod. I wish I had the spare time to fix it up, but at the moment, I don't.

      It was fun while it lasted, but having my mods blasted out of the airlock every update is maddening and I  have a full-time job to contend with as well.

      If anyone would like my detailed mod notes to recreate Overkill, send me a DM here on Nexus.
  2. Teh69thSpartan
    Teh69thSpartan
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    We need a similar mod for the campaign.
  3. ZillaForgotten
    ZillaForgotten
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    Holy hell-  One of the greater firefight mods i've seen.  The new sandbox is so much better then de regular one.  And one of the better maps to put it on as well.  Great mod man, also i will ask in the future could you make this available for the Waterfront firefight map as well.  Would be really good cause in my opinion its one of the better firefight maps.
    1. ReteroX
      ReteroX
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      I may dedicate a week to recreating this on Waterfront the next time an MCC update comes out, but I am honestly lost in Elden Ring at this point.

      Oh also, thanks for the kind words! This started as a mod just for me, but I got some good feedback and decided to evolve it and release it for the community to try. This makes it all worth it!
  4. Didyfinkis12
    Didyfinkis12
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    god damn this mod is the shit. been playing it for 5 hours now.
    1. ReteroX
      ReteroX
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      This is what I love to see!

      I personally had trouble testing the mod because I would lose track of time and just end up playing with the new sandbox for hours.
  5. DunkSauZ3
    DunkSauZ3
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    Ok, spill the beans. how did the brute armor change colors?
    1. ReteroX
      ReteroX
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      I modded them. ;)

      So the shaders you need to edit are the Brute armour rmsh files, I will let you tweak them yourself to learn which ones do what, but the names are intuitive and you can poke changes to the game in Assembly to see what how they affect the model.

      When you decide to edit an rmsh, you need to Null the Asset Datum first or the changes won't be reflected in the game when poked or saved.

      As for the values you need to edit, the Float Constants block is where you will be making edits to some of the Constants (a[red], b[green], c[blue] d[something?]) which start a 1 for full colour and 0 for no colour.

      If you would like detailed instructions, hit me up on Discord in the Halo Mods modding-support channel and I will DM you more. Good luck!
    2. DunkSauZ3
      DunkSauZ3
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      Thanks for letting me know. I like to make tutorials for stuff like this so that it's not forgotten by new modders.
    3. ReteroX
      ReteroX
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      I did see a couple of your tutorials on the Nexus!

      I personally record every tweak I make on a per-map basis, I have hundreds of thousands of lines of tweaks recorded so nothing will ever be lost.

      I may even release my documents when I decide to stop modding, but I hope that is a long way off.
  6. fn9ienf9
    fn9ienf9
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    Kind of a petty request, but can you make a demonstration video for the OverKill Sound Pack? I really want to hear the sounds but I already have a sound mod downloaded, so I have to choose between them and this would help me do exactly that.
    1. ReteroX
      ReteroX
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      That's not a problem, I just need to get my recording to work again, I disabled it for performance in Infinite.
    2. fn9ienf9
      fn9ienf9
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      Thanks!
    3. ReteroX
      ReteroX
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      I am uploading a video showcase for the mod with many of the weapons featuring new sounds. It should be uploaded sometime tomorrow (I have terrible internet).