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Created by
SpidermanmanUploaded by
spiderguymanVirus scan
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This page was last updated on 18 July 2023, 3:39AM
- Changelogs
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Version 1.2
- Entirely new playable epilogue! (130_epilogue.map)
- Smoothed out geometry on masterchief (hat and visor)
- Removed killbox system for out of bounds (replaced with autoturrets)
- The roof of the arena is now playable and in-bounds (if you can find a way up there)
- Gold weapons now have names
- Finished overhaul of the HUD system, with new pickup/swap strings for all the gold weapons and vehicles
- Gold weapons now appear yellow in the backpack
- Trees have new physics
- New instructions before firefight initialized
- Brutes will now use fewer bubble shields
- Buffed damage of the autoBR
- +40% more ammo for the gold automag
- Upgrade to gold wraith's anti infantry gun
- Switched map file for main mod file to align with the new epilogue
- Detailed cloth despawns during firefight to save resources
- Adjusted a few gold crystals to make them easier to break
- Fixed bug where player could break the exit sequence using the golden shotgun
- Two new novelty guns in the epilogue
- Vortex Support
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Version 1.1
- Added a new air support mechanic – the orbital strike
- Added a garbage disposal switch disguised as a rat
- Added stone wall torches (devices)
- Lord Hood boy now has a tail
- Added larger gold block to Northwest corner to prevent enemies from getting stuck
- New enemy gun based off of the sentinel beam
- New brute miniboss variant with above weapon
- Added bugger enemy type (with shotguns)
- New weapon spawning equipment types
- Worker allies now drop toolbox equipment
- Added instructions for breakable crystals
- Added regular weapons around the open map
- Added special weapons around the open map
- Added EXTRA special weapons around the open map
- Gold weapons now have gold icons in the HUD
- Added radio sound scenery
- Enemies now die at the end of rounds (instead of disappearing)
- Placed a gold mongoose on map
- Placements of multiple new weapon variants
- Reworked the combat mechanics of the gold skulls
- Added explosive weapons near hood characters
- Lord hood boy digs up more gold weapon copies to allow dual wielding opportunity
- Forklift gun has a new projectile type with debris
- Forklift gun now spawns in play
- Ice spiker brute now has unique armor
- Updated and resized poster decals
- Changed opening tag line
- Changed boss tag line
- Updated map decals
- Flame SMG is now dual wieldable
- Gold Magnum is now dual wieldable
- LHBs outside the arena now drop equipment containing the mini monitor guns
- Added new icons for custom equipment
- Added double ice brute spawn
- Increased render integrity of tank & gauss cannons
- Wraith’s AI is now more aggressive (shoots at closer ranges)
- Phantom’s chin turret now shoots giant needler needles
- Buffed damage of autoturret beam
- Adjusted enemy spawn weights
- AI pathfinding fixes
- Optimized character instances
- Performance fixes
- Removed muzzle flash from hornet sniper rifle
- Gold weapons that spawn in the second set now correctly despawn
- Optimized spawns to prevent enemies from getting stuck behind closed doors
- The mortar projectile on the monitor gun had its effects/colors reverted back to blue
- Fixed spawn for invisible sword elites (more consistent delivery)
- Extended the viewing distance of the welcome sign
- Players have their invincibility status reset each round to prevent rare exploit
- Players are now rewarded a trophy for completing the mission
- CHUD turned off for final cutscene
- Starting hood character is removed from screen at the end
- Increased bounding radius for instructional signs to avoid clipping
- Unlisted changes
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Version 1.0.6
- Added decorators around the main arena (vines, rocks, grass)
- Added ODST weapons to the resupply racks
- Increased firing speed for the golden wraith
- Increased damage of the golden burst glock
- Increased starting ammo count of the golden magnum
- Fixed volume levels of music cues
- Expanded safe zone to remove kill barriers
- Restored gold shader for fp_body render model
- Restored gold shader for frigate
- Reduced light volume/lens flare for the fire grenades
- Adjusted gauss gun viewmodel to be closer to the camera
- Elites no longer pull out energy swords when they die
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Version 1.0.5
- Updated tag set to be compatible with MCC's April update (Game Version: 1.2835.0.0)
- Terrain shader updated to remove bloom effect
- Fixed fp_body viewmodel
- Automag equipment animation fixed
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Version 1.0.4
- Updated render model for Lord Hood Boy (smoothing groups to face and hat, fixed teeth, added back medals/nametag)
- Added Stinger Rifle to the gold weapon roster (replacement for golden hammer)
- Removed the golden hammer (needs major rework)
- Added powerspike gun for covenant faction
- Added new enemy spawns and adjusted spawn weights
- Forklift Gun is no longer just a prop and can be used by players/marines
- Players outside the forklift area will now teleport for the adverse forklift event
- Dual monitor guns now spawn after the adverse forklift event
- The final boss will no longer get stuck trying to pathfind to the gold turret
- Buffed damage of the golden blaster AR
- Corrected color of the splash effect for the golden shade turret's projectiles
- Fixed bug that caused old set counter to not despawn
- Tightened up the grounding script for the hornet air support
- Adjustments to shaders of the central turret
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Version 1.0.3
- Lowered atmospheric brightness 0.55 stops
- Spike Launcher can now be dual wielded
- Hidden set of dual wield-able monitor guns
- Added forklift themed prop
- Added holographic sign for air support
- Added large neon sign to ending scene
- New bitmap for front title decal
- LHB’s spraypaint action now generates paint clouds
- Graffiti tags had their duration doubled
- Gauss gun viewmodel adjustment (blocks less of screen)
- Gauss gun is now full sized in the hands of marines
- Reduction in the ticket cost of later round encounters
- Golden Hammer had range and damage buffed
- Reduced heat generation for flame smg
- Increased Neon Jackals health by 25%
- Replaced golden hunter’s weapons with flamethrowers
- The covenant can now fire the gold shade turret
- Players who jump out of the hornet will no longer teleport
- Air support weapons are much harder to ground
- Hud fixes for special weapons
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Version 1.0.2
- Equipment shader adjustments
- Pelican shader adjustments
- Fixed large jackal jump spawns
- Added more fusion coils around the map
- Removed flare from flame-smg
- Increased range of flame-smg
- Damage changes to gold gravityhammer and gold bolt carbine
- Streamlined music library
- Optimizations to the game script, should reduce stutter at the beginning of rounds
- Grunts throw fewer grenades at players using the central turret
- Added indicator for the Final Set
- Changes to content and colors of strings
- Fixed the binocs on the gold autobr
- Fixed ammo meters on the rat launcher, gold mag, gold silenced sniper smg, gold glock
- Fixed bug where marines would start attacking the pelican carrying the railgun turret
- Boss uses ability on solo playthroughs
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Version 1.0.1
- Boss Fight Overhaul:
- - re-balanced the boss fight to scale difficulty based on number of players
- - boss given single use self-heal/invisibility ability
- - boss given more health, but lowered health recharge fraction
- - removed central scenery to improve boss's pathfinding
- - gold turret can be destroyed during the boss fight
- - equipment/grenades/weapons spawn at start of encounter
- Bug fixes:
- - LHB should no longer get stuck in the area behind the sandbags
- - players should no longer respawn outside the arena when another player is on the railgun pelican
- Other changes:
- - added descriptive text to the air-support teleporter for round 1
- - deployable cover equipment now self destructs after 40 seconds
- - fixed HUD for gold needler
- - increased health of the grunt tanks
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- Author's activity
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July 2023
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18 Jul 2023, 3:39AM | Action by: spiderguyman
Attribute change
'File \'Lord Hood Boy\'s Gold Rush V1.4\' description changed.
File \'Lord Hood Boy\'s Gold Rush V1.4\' category changed to Old versions.'
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18 Jul 2023, 3:39AM | Action by: spiderguyman
File added
'Lord Hood Boy\'s Gold Rush V1.5 [version 1.5]'
June 2023
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06 Jun 2023, 10:42PM | Action by: spiderguyman
Attribute change
'Description changed.'
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06 Jun 2023, 10:41PM | Action by: spiderguyman
Primary image changed
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06 Jun 2023, 10:41PM | Action by: spiderguyman
Mod image added
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06 Jun 2023, 10:35PM | Action by: spiderguyman
Attribute change
'Description changed.'
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06 Jun 2023, 10:32PM | Action by: spiderguyman
Attribute change
'File \'Lord Hood Boy\'s Gold Rush V1.3\' category changed to Old versions.'
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06 Jun 2023, 10:32PM | Action by: spiderguyman
File added
'Lord Hood Boy\'s Gold Rush V1.4 [version 1.4]'
December 2022
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14 Dec 2022, 11:10PM | Action by: spiderguyman
Attribute change
'Description changed.'
October 2022
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20 Oct 2022, 3:01AM | Action by: spiderguyman
Attribute change
'Name changed to \'Lord Hood Boy\'s Gold Rush\'.'
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08 Oct 2022, 12:26AM | Action by: spiderguyman
Attribute change
'File \'Lord Hood Boy\'s Gold Rush V1.1\' changed to \'Lord Hood Boy\'s Gold Rush V1.1 (DOES NOT WORK WITH CURRENT VERSION OF MCC)\'.'
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07 Oct 2022, 3:24AM | Action by: spiderguyman
Attribute change
'Summary changed.'
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07 Oct 2022, 3:15AM | Action by: spiderguyman
Primary image changed
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07 Oct 2022, 3:15AM | Action by: spiderguyman
Mod image added
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07 Oct 2022, 3:09AM | Action by: spiderguyman
Attribute change
'Description changed.'
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07 Oct 2022, 3:07AM | Action by: spiderguyman
Attribute change
'Name changed to \'Lord Hood Boy\'s Gold Rush (RESTORED)\'.
Description changed.'
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07 Oct 2022, 3:07AM | Action by: spiderguyman
Attribute change
'File \'Lord Hood Boy\'s Gold Rush V1.2 (DOES NOT WORK WITH CURRENT VERSION OF MCC)\' category changed to Old versions.'
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07 Oct 2022, 3:06AM | Action by: spiderguyman
File added
'Lord Hood Boy\'s Gold Rush V1.3 [version 1.3]'
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07 Oct 2022, 2:31AM | Action by: spiderguyman
Attribute change
'Summary changed.
Description changed.'
September 2022
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25 Sep 2022, 8:18PM | Action by: spiderguyman
Attribute change
'Description changed.'
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- Mod page activity
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July 2023
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22 Jul 2023, 8:55PM | Action by: Fayrlyte
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'Lord Hood Boy\'s Gold Rush'
June 2023
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12 Jun 2023, 3:53PM | Action by: TomahawkYT
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April 2023
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18 Apr 2023, 6:28PM | Action by: FakeEmoJace
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December 2022
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17 Dec 2022, 5:12PM | Action by: Ayto34
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November 2022
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13 Nov 2022, 8:03AM | Action by: Talinthraxus
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06 Nov 2022, 11:44PM | Action by: RichyDaReapa
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October 2022
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29 Oct 2022, 10:34PM | Action by: totalscifi
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27 Oct 2022, 10:52AM | Action by: DexterGrif7
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18 Oct 2022, 9:13PM | Action by: ThePurpleBears
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'Lord Hood Boy\'s Gold Rush (RESTORED)'
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11 Oct 2022, 3:06AM | Action by: totalscifi
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09 Oct 2022, 1:39AM | Action by: Nova8885
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08 Oct 2022, 2:47PM | Action by: NeonLord96
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07 Oct 2022, 3:21AM | Action by: SocialCarrot65
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September 2022
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17 Sep 2022, 9:57PM | Action by: djah408
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'Lord Hood Boy\'s Gold Rush (Broken for now)'
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12 Sep 2022, 8:05AM | Action by: SocialCarrot65
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11 Sep 2022, 10:31PM | Action by: SocialCarrot65
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11 Sep 2022, 9:03AM | Action by: DarK3RDayZ
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11 Sep 2022, 8:29AM | Action by: DarK3RDayZ
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01 Sep 2022, 2:46AM | Action by: DRC12
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August 2022
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19 Aug 2022, 2:48AM | Action by: Cogoth
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'Lord Hood Boy\'s Gold Rush'
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