0 of 0
File information
Last updated
Original upload
Created by
SpidermanmanUploaded by
spiderguymanVirus scan
Some manually verified files
Tags for this mod
Current section
Activity logs
This page was last updated on 18 July 2023, 3:39AM
- Changelogs
-
-
Version 1.2
- Entirely new playable epilogue! (130_epilogue.map)
- Smoothed out geometry on masterchief (hat and visor)
- Removed killbox system for out of bounds (replaced with autoturrets)
- The roof of the arena is now playable and in-bounds (if you can find a way up there)
- Gold weapons now have names
- Finished overhaul of the HUD system, with new pickup/swap strings for all the gold weapons and vehicles
- Gold weapons now appear yellow in the backpack
- Trees have new physics
- New instructions before firefight initialized
- Brutes will now use fewer bubble shields
- Buffed damage of the autoBR
- +40% more ammo for the gold automag
- Upgrade to gold wraith's anti infantry gun
- Switched map file for main mod file to align with the new epilogue
- Detailed cloth despawns during firefight to save resources
- Adjusted a few gold crystals to make them easier to break
- Fixed bug where player could break the exit sequence using the golden shotgun
- Two new novelty guns in the epilogue
- Vortex Support
-
Version 1.1
- Added a new air support mechanic – the orbital strike
- Added a garbage disposal switch disguised as a rat
- Added stone wall torches (devices)
- Lord Hood boy now has a tail
- Added larger gold block to Northwest corner to prevent enemies from getting stuck
- New enemy gun based off of the sentinel beam
- New brute miniboss variant with above weapon
- Added bugger enemy type (with shotguns)
- New weapon spawning equipment types
- Worker allies now drop toolbox equipment
- Added instructions for breakable crystals
- Added regular weapons around the open map
- Added special weapons around the open map
- Added EXTRA special weapons around the open map
- Gold weapons now have gold icons in the HUD
- Added radio sound scenery
- Enemies now die at the end of rounds (instead of disappearing)
- Placed a gold mongoose on map
- Placements of multiple new weapon variants
- Reworked the combat mechanics of the gold skulls
- Added explosive weapons near hood characters
- Lord hood boy digs up more gold weapon copies to allow dual wielding opportunity
- Forklift gun has a new projectile type with debris
- Forklift gun now spawns in play
- Ice spiker brute now has unique armor
- Updated and resized poster decals
- Changed opening tag line
- Changed boss tag line
- Updated map decals
- Flame SMG is now dual wieldable
- Gold Magnum is now dual wieldable
- LHBs outside the arena now drop equipment containing the mini monitor guns
- Added new icons for custom equipment
- Added double ice brute spawn
- Increased render integrity of tank & gauss cannons
- Wraith’s AI is now more aggressive (shoots at closer ranges)
- Phantom’s chin turret now shoots giant needler needles
- Buffed damage of autoturret beam
- Adjusted enemy spawn weights
- AI pathfinding fixes
- Optimized character instances
- Performance fixes
- Removed muzzle flash from hornet sniper rifle
- Gold weapons that spawn in the second set now correctly despawn
- Optimized spawns to prevent enemies from getting stuck behind closed doors
- The mortar projectile on the monitor gun had its effects/colors reverted back to blue
- Fixed spawn for invisible sword elites (more consistent delivery)
- Extended the viewing distance of the welcome sign
- Players have their invincibility status reset each round to prevent rare exploit
- Players are now rewarded a trophy for completing the mission
- CHUD turned off for final cutscene
- Starting hood character is removed from screen at the end
- Increased bounding radius for instructional signs to avoid clipping
- Unlisted changes
-
Version 1.0.6
- Added decorators around the main arena (vines, rocks, grass)
- Added ODST weapons to the resupply racks
- Increased firing speed for the golden wraith
- Increased damage of the golden burst glock
- Increased starting ammo count of the golden magnum
- Fixed volume levels of music cues
- Expanded safe zone to remove kill barriers
- Restored gold shader for fp_body render model
- Restored gold shader for frigate
- Reduced light volume/lens flare for the fire grenades
- Adjusted gauss gun viewmodel to be closer to the camera
- Elites no longer pull out energy swords when they die
-
Version 1.0.5
- Updated tag set to be compatible with MCC's April update (Game Version: 1.2835.0.0)
- Terrain shader updated to remove bloom effect
- Fixed fp_body viewmodel
- Automag equipment animation fixed
-
Version 1.0.4
- Updated render model for Lord Hood Boy (smoothing groups to face and hat, fixed teeth, added back medals/nametag)
- Added Stinger Rifle to the gold weapon roster (replacement for golden hammer)
- Removed the golden hammer (needs major rework)
- Added powerspike gun for covenant faction
- Added new enemy spawns and adjusted spawn weights
- Forklift Gun is no longer just a prop and can be used by players/marines
- Players outside the forklift area will now teleport for the adverse forklift event
- Dual monitor guns now spawn after the adverse forklift event
- The final boss will no longer get stuck trying to pathfind to the gold turret
- Buffed damage of the golden blaster AR
- Corrected color of the splash effect for the golden shade turret's projectiles
- Fixed bug that caused old set counter to not despawn
- Tightened up the grounding script for the hornet air support
- Adjustments to shaders of the central turret
-
Version 1.0.3
- Lowered atmospheric brightness 0.55 stops
- Spike Launcher can now be dual wielded
- Hidden set of dual wield-able monitor guns
- Added forklift themed prop
- Added holographic sign for air support
- Added large neon sign to ending scene
- New bitmap for front title decal
- LHB’s spraypaint action now generates paint clouds
- Graffiti tags had their duration doubled
- Gauss gun viewmodel adjustment (blocks less of screen)
- Gauss gun is now full sized in the hands of marines
- Reduction in the ticket cost of later round encounters
- Golden Hammer had range and damage buffed
- Reduced heat generation for flame smg
- Increased Neon Jackals health by 25%
- Replaced golden hunter’s weapons with flamethrowers
- The covenant can now fire the gold shade turret
- Players who jump out of the hornet will no longer teleport
- Air support weapons are much harder to ground
- Hud fixes for special weapons
-
Version 1.0.2
- Equipment shader adjustments
- Pelican shader adjustments
- Fixed large jackal jump spawns
- Added more fusion coils around the map
- Removed flare from flame-smg
- Increased range of flame-smg
- Damage changes to gold gravityhammer and gold bolt carbine
- Streamlined music library
- Optimizations to the game script, should reduce stutter at the beginning of rounds
- Grunts throw fewer grenades at players using the central turret
- Added indicator for the Final Set
- Changes to content and colors of strings
- Fixed the binocs on the gold autobr
- Fixed ammo meters on the rat launcher, gold mag, gold silenced sniper smg, gold glock
- Fixed bug where marines would start attacking the pelican carrying the railgun turret
- Boss uses ability on solo playthroughs
-
Version 1.0.1
- Boss Fight Overhaul:
- - re-balanced the boss fight to scale difficulty based on number of players
- - boss given single use self-heal/invisibility ability
- - boss given more health, but lowered health recharge fraction
- - removed central scenery to improve boss's pathfinding
- - gold turret can be destroyed during the boss fight
- - equipment/grenades/weapons spawn at start of encounter
- Bug fixes:
- - LHB should no longer get stuck in the area behind the sandbags
- - players should no longer respawn outside the arena when another player is on the railgun pelican
- Other changes:
- - added descriptive text to the air-support teleporter for round 1
- - deployable cover equipment now self destructs after 40 seconds
- - fixed HUD for gold needler
- - increased health of the grunt tanks
-
- Author's activity
- Load more items
- Mod page activity
- Load more items