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Changelog Grunt Combi 2.0 H3/ODST
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Characters
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-Specops Grunts now have less health to make them less powerful than Brutes or Elites when there are a lot of them.
-Breaking the backpack may cause a leak. This makes them fly like in Reach. They can survive that.
-Changed shaders to get black color for the armor.
-Recreated the shellpack backpack. The other is still in the model. But no longer used.
Variants
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-Added Specops General. A leader and deadly opponent.
Can dual wield and use a hammer or a sword. They will melee you when they are close, but with a longer wait.
-Added Kamikaze Grutns.
They explode when the enemy is close or when they die.
-Added Stealth Grunt.
A waek shielded one. Can become invisible.
-Added Heretics.
The Fellow from Halo 2, who is against the humans and the prophets.
-Added Carriers.
They hold weapons in their backpack. You can only get them if you break them from them.
-Added Marine Grunt.
Friendly fellow.
-Added Mastergrunt.
A shielded friendly fellow. Can dual wield and use a hammer or a sword. They will melee you when they are close.
Animations
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-Added melee animations
-Added crouch animation for missile.
-Added equipment throwing animations.
-Added Becoming Infected and Resurrect Anim.
Vehicles
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-They can use the turrets of: Scorpion, Mauler, Warthog, Benemoth (Elephant) and Wraith.
-They can drive Chopper, Mauler, Wraith, Benemoth (Elephant) and Mongoose + Passenger.
-They can use the Elites' Insertion Pod.
Know Bugs
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-The weapons in the Carrier can only be obtained after breaking it. To break it you must either kill it or detach it from their back.
There is a small chance that some weapons will float on their backs.
-The Carrier weapons will despawn after a while. But as long as the backpack is attached, you can still get the weapons after detaching it.