Halo: The Master Chief Collection

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SOI_7

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SOI7

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90 comments

  1. SOI7
    SOI7
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    Hey guys!

    I've uploaded an updated build that addresses some issues from your feedback:

    -Buffed AR against shields
    -Nerfed Locust beam
    -Nerfed Spirit concussion bomb
    -Nerfed Spirit Turret vitality
    -Fixed small door in the first level
    -Fixed subtitles file causing crash
    -Removed Elephant secondary turret since it caused player flickering, now there's an optional Warthog in coop (Johnson will drive it if both players get on the Elephant) 
    -Adjusted coop teleports for the Juggernaut cutscene
    -Fixed Flood Infector sometimes not following you
    -Fixed vehicle boarding not working on MCC
    -Fixed Hornet despawning after extended section in AoTCR
    -Added an extra Hornet for coop in AoTCR
    -Reorganized folder structure to support Vortex Mod Manager

    Thank you all for your support, hope you had fun with the mod! Stay safe, and see you next year!
  2. SOI7
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    Surprise surprise! I've uploaded a new build that addresses some issues (I'm a slowpoke, I know lol):

    -Fixed Firebomb grenade HUD being shrinked
    -Fixed Elites getting out of Ghosts when you board them
    -Completely overhauled Hornet physics and behavior
    -Fixed Hornet occasionally glitching in the platform after the extended section in AOTCR
    -Reduced Sentinel beams damage against player

    As always, thank you for all your support, and enjoy the new changes!
  3. CLCRX78
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    The Flood boss fight in The Library is overly difficult. I'm assuming there's a trick or some kind of heavy weapon around I'm supposed to use, but getting rushed down while also shot at doesn't allow the player to actually look at their surroundings to figure this out. Like, no over shield? No rocket? No nothing? Geez... I had to skip to the next level. Real bummer. 

    Idk what you did to the Sentinel AI but god damn they hyper focus on the player like nothing else. Along with the damage buff to their lasers, The Maw becomes unfun fast. I also don't know if you touched the speed of the Warthog or it's mass or acceleration, but damn dude it feels awful to drive. I've never rolled over this many times and I have never, and I mean never, failed to beat the timer on The Maw, but I have now. So thanks I guess. 

    Hate to be so negative, got a lot of cool things in this mod, but it needs some work my dude. I'm probably not gonna download this mod again. Too frustrating. 
    1. SOI7
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      You're not supposed to kill the Juggernaut in the Library because it's invincible, you have to runaway. About the Warthog, the physics are the same as the original. And I will nerf the sentinel beams against the player
    2. BruceMohus
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      can u updated i have game pass version so i cant use steam workshop so pleaaase updated it looks soo fun
  4. SuedDuke
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    Just wanted to ask quickly if the subtitles can be made bigger? Apologies if I've done something wrong on my end but the subtitles are really small 
    Also just a quick edit to add that dialogue is very quiet in most cases it's hard to hear especially in combat 
  5. CoreySG
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    I really enjoy this mod. I like the new weapons and weapon models and Chief's armor grew on me. That being said, I feel like there are some things that need to be addressed. Music audio was pretty loud, often overpowering the dialogue and lowering the music volume in the settings did not help. Truth and Reconciliation was overly dark, I figured that was the atmosphere the author was going for in the beginning seeing as it's a night mission but once I got inside the ship itself it was still just as dark and the flashlight does not make up for the darkness either. That's where my playthrough came to a screeching halt. Also, the BR has quite a bit of delay between the actual input and the weapon firing. Perhaps, my issues are a result of a bad download or install and I'll probably reinstall it and try again at a later time. Otherwise, I enjoy what this mod was going for and these are just some things I felt needed to be brought up.
  6. Espartanica
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    Any chance you could upload this to the Steam workshop? It would make it a lot more convenient to play and with minimal effort
    1. SOI7
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      Will do that for sure! 
    2. PrometheanSigma
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      W
  7. Ludantes
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    Just finished silent cartographer

    Very cool moments, with a lot of surprises
    I just wished AI could drive vehicle and fire with the rocket warthog on the beach
  8. tpd1864blake
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    This mod feels ambitious but unpolished. The human models are higher quality than vanilla but it's in this uncanny valley area where they look inexplicably off. The textures for most of the vanilla-enhanced areas look good, and the models for everything are nice, but some of the added-in areas feel lacking. Large open spaces barren of details, flat textures, it feels lower quality than the rest of the game. And some of the animations are questionable. One of the features advertised with these new areas were seamless transitions, but in the 1st mission you had to clear a whole large area just to backtrack through the empty rooms to find the door now unlocked to progress normally again. And in several cases there was just a fade to black transition to the new area before it faded again and teleported you back to the normal play area.

    In conclusion, this feels like a lower quality imitation of SPv3 that, although has a lot of thought put into it, the execution comes out short.
  9. Humzalego
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    Major complaint regarding vehicles with turrets they shoot off center of the reticle. The scorpion shoots slightly above the reticle for longer range shots, machine gun spread is for some reason I feel really wonky compared to the og. Hornet MG shoots a bit of center as well. 

    Otherwise just curious on why you decided to change the warthog and scorpions actual look?

    Other than that pretty good so far.
  10. spyassembly
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    Mod's awesome so far, I'm currently on The Library, Legendary playthrough.

    Was just wondering if it was intentional that the plasma rifle has no aim assist? The brute plasma rifle has it, so I was just wondering if it was an oversight or something.
  11. rodrigolh40
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    Is it normal the assault rifle aka "MA5C Individual Combat Weapon System" in this mod cant throw grenades while equipped? Is this a bug, If so can you fix it? The mod is really great, but it has some things to improve.
    1. Rebornscannon
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      The assault rifle in this mod has a grenade launcher on it, because of how it functions you cant have it fire grenades and be able to throw grenades while using it. its an engine issue. As long as you have the rifle out you cant throw grenades you'll need to swap to your second weapon to do that. its not a bug and there's nothing to fix
  12. GojiraDestructicus
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    Really good stuff! It's quite impressive what you've managed using the old Halo engine without using something like OS. I like how a lot of the weapons handle, I especially like the Brute weapons. I think a user manual would be beneficial though as I didn't know about the Rocket Launcher's secondary fire mode on my first playthrough and made the final fight of Two Betrayals more difficult than it needed to be lol other than that, just a few issues/questions:

    -the portable grav lift on Truth and Rec is a nice touch for people who want to skip the hangar fight, but I do notice such a skip causes the same issue as when you grenade jump up there, with the hangar fight music continuing to play throughout the rest of the level.
    -I think the Locust's shields are a bit too spongey
    -awkward flight controls aside (and I don't blame you, there's a reason the Kestrel got cut lol), my main issue with the Hornet on AotCR is that when I finish the extended section, it'll have glitched inside the platform. I can still hop into it and try to slide it out to the edge of the platform to get it free, but sometimes it gets caught behind the 'barricade' in front of the door and I can't proceed
    -speaking of the extended section, is there a reason it doesn't return on Two Betrayals? I found it a bit odd that this brand new hallway I saw on AotCR got suddenly replaced by the same old hallway and generator room I usually see. I know Forerunner architecture can shift around (as Halo 4 proved), but still a bit confusing

    I am grateful that you replaced more or less all the rocket flood with sword flood. I'm also guessing that 'Recreation' poster I saw on the Pillar of Autumn is a hint of things to come ;)