Halo: The Master Chief Collection

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Harbinger

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killamanjaro53

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120 comments

  1. xXenityyyyy
    xXenityyyyy
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    Can you bring out another update for the current mcc update? Since it crashes all the time.
    1. killamanjaro53
      killamanjaro53
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      Yeah I fell asleep before I could do it. XD
    2. Antixman2020
      Antixman2020
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      at last you did it 
  2. bigbuck1512
    bigbuck1512
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    Tried the new update.

    Mod is cool. Has great ideas. Nice to see Elites again. 
    I like the combat variety having so many enemies to fight. 

    - ragdoll physics don't seem to work on enemies anymore. Would be nice to see them working on all enemies including Elites.
    - Brute Leg armor getting destroyed seems odd.. they end up looking so fancy on their upper bodies and then look naked underneath. 

    - Can you extend the assault rifle viewmodel when weapons have centered crosshair? It looks like it's too stubby compared to the BR. 

    I love these campaign overhauls but I just wish they wouldn't disable or mess with the ragdoll physics the way they always seem to when extra enemies are added. 
  3. CalHunt3431
    CalHunt3431
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    Does this mod still work after the August update? and if not are there plans to make it work after the update?
    1. killamanjaro53
      killamanjaro53
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      There is a plan yes, it'll take some time.
    2. CalHunt3431
      CalHunt3431
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      Sweet, this is definitely on of my favourite H3 campaign mods so take all the time you need cause ur doing a great job. 
  4. ZillaForgotten
    ZillaForgotten
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    Its pretty hard to distinguish enemy ranks in this since they have diffrent armor and colors now. When I say that I mean the brutes and the grunts.  Mind updating the description to help better tell them out? 
    1. killamanjaro53
      killamanjaro53
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      The armors of the Grunt Minors and Majors are all aesthetics, they follow the same rules as always.

      Captains are Red to Silver to Purple now.

      Edit: Also the Brute ranks are also marked by how much armor they have on shield break, the higher the rank the less armor breaks off.
  5. delta0138
    delta0138
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    MCC Update broke this. Do you have plans to fix it? Many people LOVE it!
    1. killamanjaro53
      killamanjaro53
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      I do but I am unsure about how it'll act since H3 Tools are also messed up, but once I am given the okay I will be sure to update it.
    2. delta0138
      delta0138
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      That's awesome because it's great!
  6. ponchoguy99
    ponchoguy99
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    Still have this mod as my base Halo 3 campaign whenever I feel like playing! Any plans on updates for this mod or future upcoming mods at the moment? 
    1. killamanjaro53
      killamanjaro53
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      Well the idea is having Skirmishers added to the game, and ODST Reimaging.
  7. delta0138
    delta0138
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    Just played this. It is very good. you should try your hand at halo 2 as well
  8. Pilzbrot3
    Pilzbrot3
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    I have some ideas for you.
    Weapons: Needlerrifle, Plasma launcher, Red Energy Sword, Needler Grenade, Grenade Launcher, Dmr, Schokrifle, Skewer.
    Opponent:
    Engenirs, new enemy Arbiter at the Cartographers, Honor Guard, Locust, spirit
    And more red plasma pistols, Specter and Prowler, add a elephant to some missions
    1. killamanjaro53
      killamanjaro53
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      Well Plasma Launcher is impossible for AI to use, but I will see what I can do, Honor Guards will be a thing tho.
  9. Therock003
    Therock003
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    Just an idea i throw out there if your interested. Would you be welling to add more flood units (combat forms, Pure forms) in the mission The Covenant when we are trying to stop Truth? if so that would be Awesome!! Also Could you buff the Combat Units slightly enough that the brutes don't just melee everything to death especially The Flood. Other Then that, I love this mod all round. Ive played this mod more times then i count. Keep them Updates coming man!!!

    Edit: I forgot to mention If you could add Spartan 2s in the game? Ive seen some mods have them in the game and thought this would be cool to add them in this mod.
  10. Kibanowolf24
    Kibanowolf24
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    hello i have some feedback to give its gonna a lot as i have a lot i have in mind if you are willing to take my feedback so here it goes------for starters on the first level the first phantom that is encountered has 2 elites and one brute the elite major(red elite) is stuck in the phantom shooting at the player with its carbine, the phantom ends up leaving with the elite still in it------the next area that you encounter the jackals with carbines has a jackal that is idle its to the right wedged in between two branches not sure how to explain it any better. At the end of the level saving Johnson theres three brutes next to his prison that has their weapons equipped but just stand around and don't really do and become easy Pickens that's it for sierra 117
    ?Now onto crows nest----there is an orange brute with an smg(pillager brute i think it is)in the first area after you meet up with the arbiter that is stuck jumping up and down on the platform above---the part with the brute jumpacks has a bug happen when the three elites that spawn on the other side that Johnson comes out of kill him and his dialogue wont happen and the pelican stays in the hanger and does not fly away(and no it did not affect the rest of the mission i was still able to complete it just fine)
    now what i would to see improve is 1.plz reduce the spawns of the elites as the attention should be focused on the brutes. 2.will you be making the brutes more dynamic and threatening as they feel just as weak as they did in the vanilla version which is disappointing. 3. since theres so many enemies to fight can you have our allies be more competent and give the marines a little more health--the ai allies are to vanilla like.
    okay that's all i have for now? I've already played through your mod multiple times now and feel like i can give some feedback for you
    i wish you gl on this mod if you plan on making improvements in the future
    1. killamanjaro53
      killamanjaro53
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      1. No, because the amount of Elites I feel fits the amount you'd see in Infinite which is what I'm getting at, in which there's a good mix of Elites and Brutes, some have more presence than the others.

      2. The H3 and H2 Brutes share their own niche in which the H3 Brutes are slower with Power Armor but they have equipments to balance them out while the H2 Brutes are tougher and faster in their berserking, plus they deal more melee damage, with the two types of Brutes shown clearly.

      3. Allies are numerous as is and I don't really know how to make them smarter.
    2. Kibanowolf24
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      well shoot bud i was really hoping for changes but it seems you are being resistant about feedback, thats fine tho its your mod i really wanted to keep playing it and see some improvements but not with the attitude you seem to have and im not trying to be mean or rude sry if it looks that way have a good day and best of luck with your mod ill keep the file just in case you do decide to make changes--tho sadly this mod wont keep my attention at this rate 
    3. killamanjaro53
      killamanjaro53
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      I mean I told you straight up what my design philosophy of this mod is supposed to be, I am slowly working in a more nuanced experience but I am not building this mod for you, the experience is fine as is but I will take a look at these bugs.