Halo: The Master Chief Collection

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Harbinger

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killamanjaro53

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About this mod

A Halo 3 Campaign Modification dedicated to enhancing the Halo 3 experience with new enemies to challenge you and new weapons to use.

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A Halo 3 Campaign Modification dedicated to enhancing the Halo 3 experience with new enemies to challenge you and new weapons to use.

This mod was at first just a test to see how Sapien works with modifying a campaign map, then it slowly turned into this project that took up several days just to turn into a Beta, and I say Beta because I don't know how much more stuff I want to do with this until I feel its "done". XD

In this mod for Halo 3 Reimaging, like the title suggests, takes the campaign and makes a variety of new and interesting changes to the maps and the encounters that will be summarized.

- Elites have returned as enemies in greater rank varieties than before, from Halo 1 to Reach in terms of a given Elite Rank.

- New Weapons have been found along with the ODST weapons, no longer shall Brutes use Plasma Rifles!

- Remixed Encounters to keep the gameplay fresh, there'll be some new ones to throw you curveballs (especially on the Flood maps).

New Enemies

Elites

-Minors
-Majors
-Ultras - These ranks can pull out Energy Swords when they go berserk.
-Zealots - Wields only Energy Swords
-Stealth - Weak shields and health but carry active camo.
-Spec-Ops
-Spec-Ops Commando
-General - Boasts the strongest shields and Health, carries Heavy Weapons


Brutes
-Pillagers - Carry Human and Sentinel Weapons
-Spec-Ops
-Ravagers - Lacks Shields but they have a high health pool.
-Jumppack Major

Grunts
- Spec-Ops - Carrys Firebomb
-Bodyguard - These units carry Energy Shields

Jackals

-Ultra - Carry Plasma Rifles

Hunters

-Major - Fires Fuel Rod Cannon Projectiles


Drones

-Major - Sports a bit more health.


New Weapons

Pulse Carbine - a Cyan Carbine that fires 5 Round Bursts, this is to make a more streamlined Covenant assault rifle.

Tri-Shot Plasma Pistol - Fires red plasma in clusters of three.

Brute Explosive Pistol - A modified Mauler that fires explosive bolts.

Tactical Battle Rifle - A different scope but its for the more subtle means.

M6C Magnum - This H2 Classic Magnum returns for some select moments to shine.

Special Thanks to the many testers and 1SDAN for allowing me to use the ported models and the modders whose resources are as always a fine thing to utilize.

Update 1.0.2


This new update gives some minor changes and some new additions to the campaign.

- Assault Rifle damage has been buffed from 7.5 to 9.5 so you can feel that you're doing a bit more damage to the enemy.

-All ODST Weapons can be dual wielded now and can be found in more locations.

-Automag has a shorter time between when you can fire again just like ODST, fire away with impunity!

-Shotgun Ammo Capacity has increased to 60 and the detonation range of the pellets have increased, meaning you can fire further away.

-Pulse Carbine has a higher ammo capacity and initial ammo count to counter the fact it burns through ammo quick.

-SMGs have an higher ammo capacity to account for the fact they shoot more bullets than the Assault Rifle.

-Spectres can be found at the Ark and Covenant.

-Some encounters have been modified.

-Drone Captains and Ultras can now be fought.

-A Hunter Ultra Pair can be found in The Covenant. (And if you can't, then I'll have to add them elsewhere. XD)

Update 1.0.4

This Update adds the Focus Rifle to the game, in addition to the Grunts getting more armor variety in their ranks, the addition of Halo 2 Elite Rangers and Honor Guards, tweaking of some encounters and an overhaul of the Vanilla Brute AI and Ranks.