Does this mod work with multiplayer? If so, how would I get it to work? My girlfriend and I are making a machinima but she gets kicked out whenever I have the mod installed.
If your gf wants to play the mod, she needs to download it and follow the instructions. I've used it in mp, and it works, but the camera man looks janky. I'll eventually made a better version of this mod with the stock maps in the future.
Hey! Great mod, but I did have a quick question. So, in the screen shots and videos, the camera is a freecam and can fly wherever it wants to in reason, but when I play and press the caps lock, all it does is disable the hud, but not fly. I'm new to the modding scene, I've always played on console so I could be missing something obvious, but is there a button or something I'm not pressing to activate the freecam? If you could let me know, it'd be greatly appreciated! It's still an incredible mod never the less, so thanks!
It sounds like the original maps are loading for you rather than the edited maps with this mod. Be sure to temporarily rename your maps folder to something else, like 'maps og' and place the maps folder from this mod in this folder: Steam\steamapps\common\Halo The Master Chief Collection\halo1
Hope this helps, lmk if there's anything else that comes up. Glad you like the mod.
Amazing! Good work! How did you do this exactly? I have a question for you! Can you put the freecam camera in a static position, where the head camera would normally be? So that way it acts as a freelook fuction? Think of the Arma Games. You're aloud to look behind you while still going straight forward. Are you able to just position the freecam camera so that its still on Chief head but with more freedom to look around? I ask this because I am currently trying to help put motion controller support into the game, but I need to be able to look in a different direction without affecting the gun/walk direction. This video is a good reference as to what I'm talking about. https://youtu.be/s27d_EBgOxY?t=3
Constructing the flying part & the no weapons on spawn part is pretty simple. I open each of the 19 maps in Assembly, go to tags, bipd - biped character\cyborg_mp\cyborg_mp
Then navigate 3/4 of the way down to the BIPED header and select the box that says flying. X
Under the Flying header, select these parameters: Maximum Velocity 5 Maximum Sidestep Velocity 3 Acceleration 2 Deacceleration 2
Then I save the biped settings and I move on down towards the bottom of the tags list. scnr - scenario levels\test\beavercreek\beavercreek
Scroll 2/3 of the way down to the Starting Equipment header Type 0 All games Type 1 None Type 2 None Type 3 None
Then save your changes. ________________________________________________________________________________________
I watched the Freelook video that you posted. I really like the idea of a freelook function for this mod, so I revisited bipd - biped character\cyborg_mp\cyborg_mp There are various headers such as Camera, Collision, and Autoaim - Movement - Aiming - and other stuff like camera and biped flags I went through all of that and didn't find anything to modify so as to add the freelook effect. Someone would have to write up some major auxiliary programming to add a freelook, and I am not experienced enough to do it.
Thank you for such a detailed reply. So there is no way to position the freecam camera statically to the Chief's head without having to rewrite or manage the games code? I tried using Cheat Engine to find the Camera addresses. Took me a minute lol but I narrowed it down to about 30 results. CTRL-B helps a ton when trying to pinpoint a specific area of code of the game you're trying to manipulate. I was following this guys guide. It's really really helpful..
Scroll down until you find the section on "Finding the Camera". He goes in depth, easy to follow instructions on what he does to get a freecam camera in a lot of games. The day after I was reading his guide you just so happen to post a freecam mod! Lololol. He talks about being able to control the player as well as the freecam but its not needed for what he wants to do (obviously) but that got me thinking. Just don't follow some of the steps which involve separating it from the character control.
I frigged with so many camera options in Assembly. I (kinda) got something sorta like freelook..So if remember correctly, Chief was holding a BR. So I wen't into the BR tags and changed it to3rd Person Camera.Then I changed the camera trak to position the camera towards the head camera. I changed theBipeds turn animation so it delays as your look left or right. It gives a little more freedom but nonetheless looks quirky..
I wish I was more programming/coding literate because I sadly can't do this efficiently. This is his guide - https://weblogs.asp.net/fbouma/let-s-add-a-photo-mode-to-wolfenstein-ii-the-new-colossus-pc#Gettingstarted As well as the Github page. - https://github.com/FransBouma/InjectableGenericCameraSystem If you like Freecam stuff you may find this interesting. I wasn't sure if this would help solve the problem I was looking for. He shows you how to hook into the games .exe and its really informative. Well, I shall continue my journey for a freelook feature! As that will bring us a lot closer to Halo VR before 343 release it in about 6 years max.
13 comments
It sounds like the original maps are loading for you rather than the edited maps with this mod. Be sure to temporarily rename your maps folder to something else, like 'maps og' and place the maps folder from this mod in this folder:
Steam\steamapps\common\Halo The Master Chief Collection\halo1
Hope this helps, lmk if there's anything else that comes up. Glad you like the mod.
Is this somewhat doable? Thanks!
Constructing the flying part & the no weapons on spawn part is pretty simple. I open each of the 19 maps in Assembly, go to tags,
bipd - biped
character\cyborg_mp\cyborg_mp
Then navigate 3/4 of the way down to the BIPED header and select the box that says flying. X
Under the Flying header, select these parameters:
Maximum Velocity 5
Maximum Sidestep Velocity 3
Acceleration 2
Deacceleration 2
Then I save the biped settings and I move on down towards the bottom of the tags list.
scnr - scenario
levels\test\beavercreek\beavercreek
Scroll 2/3 of the way down to the Starting Equipment header
Type 0 All games
Type 1 None
Type 2 None
Type 3 None
Item collection 1 itmc Null
Item collection 2 itmc Null
Item collection 3 itmc Null
Item collection 4 itmc Null
etc.
Then save your changes.
________________________________________________________________________________________
I watched the Freelook video that you posted. I really like the idea of a freelook function for this mod, so I revisited bipd - biped character\cyborg_mp\cyborg_mp
There are various headers such as Camera, Collision, and Autoaim - Movement - Aiming - and other stuff like camera and biped flags
I went through all of that and didn't find anything to modify so as to add the freelook effect.
Someone would have to write up some major auxiliary programming to add a freelook, and I am not experienced enough to do it.
statically to the Chief's head without having to rewrite or manage the games code? I tried
using Cheat Engine to find the Camera addresses. Took me a minute lol but I narrowed it
down to about 30 results. CTRL-B helps a ton when trying to pinpoint a specific area of
code of the game you're trying to manipulate. I was following this guys guide. It's really
really helpful..
Scroll down until you find the section on "Finding the Camera". He goes in depth, easy to
follow instructions on what he does to get a freecam camera in a lot of games. The day
after I was reading his guide you just so happen to post a freecam mod! Lololol. He talks
about being able to control the player as well as the freecam but its not needed for what
he wants to do (obviously) but that got me thinking. Just don't follow some of the steps
which involve separating it from the character control.
I frigged with so many camera options in Assembly. I (kinda) got something sorta like
freelook..So if remember correctly, Chief was holding a BR. So I wen't into the BR tags and changed
it to3rd Person Camera.Then I changed the camera trak to position the camera towards the head camera.
I changed theBipeds turn animation so it delays as your look left or right. It gives a little more freedom but
nonetheless looks quirky..
I wish I was more programming/coding literate because I sadly can't do this efficiently.
This is his guide - https://weblogs.asp.net/fbouma/let-s-add-a-photo-mode-to-wolfenstein-ii-the-new-colossus-pc#Gettingstarted
As well as the Github page. - https://github.com/FransBouma/InjectableGenericCameraSystem
If you like Freecam stuff you may find this interesting. I wasn't
sure if this would help solve the problem I was looking for. He shows you how to hook into
the games .exe and its really informative. Well, I shall continue my journey for a freelook
feature! As that will bring us a lot closer to Halo VR before 343 release it in about 6 years max.