Sure, you can edit the numbers in the lua file of the mod if you want. I tried playing with a few values and it is either too small of an effect over the standard, or the player character starts walking badly.
Of course, it was possible from the first version of the mod, go to the mod description page and scroll down to "Loadout configuration" section. There is a file you can edit and put your favourite weapons/armor inside.
Sorry, can't help with that much. I have not looked into how the weapons are actually implemented, what are the probabilities or exact numbers for damage stats. What I know is that there is a HP threshold for dismemberment, apparently set to 25 in the map, but to 100 for the player. There is a dismemberment power level stat on the weapons, but changing it does not seem to do much in my experience. There are many other weapon stats as well, like sharpness of various blade parts, or cutting speed, etc. but I also could not easily make swords ultra overpowered by changing them.
First you do Ctrl+U to remove death screen, then Ctrl+J to resurrect. Otherwise it will not work (or you won't see anything). The functions are separated like this so you can get some after death screenshots (without always resurrecting). Sometimes you may need to press Ctrl+J again if the character is not moving his legs or does not attempt to get up.
The game is based on Unreal Engine, so I am using the UE4SS modding framework. It has good documentation with examples, and many people use UE4SS to make mods for Hogwarts Legacy, Palworld and other popular games, so you can learn from those. I don't have any previous modding experience, and I don't know much about Unreal Engine, either, so I am not a good mentor in this area. But you can figure it out just like I did, step by step.
You said if you're using 3.x.x or whatever it was to check and see if you properly patched the BPModLoaderMod as described in the installation instructions above but there aren't any? What am I supposed to do. I have the problem where the UI shows but nothing works.
The full manual installation instructions have been removed from this page as people have found them to be too difficult, but they are still on github page of the mod, just click on "hard mode" there: https://github.com/massclown/HalfSwordTrainerMod?tab=readme-ov-file#installation-hard-mode
I would have kept them here, on nexusmods, but there is no good way to hide a big chunk of formatted text behind a spoiler (spoilers here are for one sentence).
Epic mod! Would it be cool if we were to make our own loadouts or maybe even be able to choose which specific weapon models we want for a weapon? I really like the silver and black hilt greatswords in particular
Thanks! 1) It is already possible to make custom loadouts of standard weapons, please check the mod page, section "Loadout configuration".
Currently, the names needed in that "data\custom_loadout.txt" file are full Unreal Engine class names, not the short ones you see in the menu. You can find these full names from the files all_armor.txt all_characters.txt all_objects.txt all_weapons.txt
which are in the same folder.
2) Unfortunately, customized variants of modular weapons are not currently supported at the moment, when you spawn them they are random. As a workaround, I just press spawn hotkey (e.g. F2 for weapons) and undo spawn hotkey (F5) until I get what I want.
Check out the troubleshooting steps at the F.A.Q. section of the mod page.
If the UI has been loaded but the buttons and dropdowns do nothing, that means that UE4SS was installed and works and it loaded the BPModLoaderMod, that loaded the UI Blueprint, but the actual HalfSwordTrainerMod was not loaded or not installed correctly at all.
It is mentioned that the speed and such is hardcoded for projectiles right now, but what would happen if I would use other items such as the low tier short mace without sizeing it? Would it crash, or are there other limitations?
You can shoot any weapon from the weapon spawn menu, I tried to make sure in the code of the mod that they don't hit the player at the moment of spawning them (but sometimes they still might hit you if they are long). Maces work fine as projectiles in their default size too.
I put everything in correctly but the menu does not open at all, Other commands work though so I'm fine, Don't need any help. It's a great mod, I'm not being sarcastic. Thank you for making this.
If you want to fix the menus, you can upload your "UE4SS.log" log file. You can find it in the game's folder where you installed UE4SS into. I am monitoring bug reports here and on github (https://github.com/massclown/HalfSwordTrainerMod/issues).
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There is a file you can edit and put your favourite weapons/armor inside.
The functions are separated like this so you can get some after death screenshots (without always resurrecting).
Sometimes you may need to press Ctrl+J again if the character is not moving his legs or does not attempt to get up.
I would have kept them here, on nexusmods, but there is no good way to hide a big chunk of formatted text behind a spoiler (spoilers here are for one sentence).
You can also try the one-click installer (https://www.nexusmods.com/halfsword/mods/3/), it should fix many of the problems happening when a manual installation has failed.
1) It is already possible to make custom loadouts of standard weapons, please check the mod page, section "Loadout configuration".
Currently, the names needed in that "data\custom_loadout.txt" file are full Unreal Engine class names, not the short ones you see in the menu.
You can find these full names from the files
all_armor.txt
which are in the same folder.all_characters.txt
all_objects.txt
all_weapons.txt
2) Unfortunately, customized variants of modular weapons are not currently supported at the moment, when you spawn them they are random. As a workaround, I just press spawn hotkey (e.g. F2 for weapons) and undo spawn hotkey (F5) until I get what I want.
If the UI has been loaded but the buttons and dropdowns do nothing, that means that UE4SS was installed and works and it loaded the BPModLoaderMod, that loaded the UI Blueprint, but the actual HalfSwordTrainerMod was not loaded or not installed correctly at all.