Could you tease a few updates/fixes you'll be implementing? Any idea yet what part of December you hope to have it ready by? Thanks for doing what you do!
Mostly fixing issues with broken audio and scripted sequences to give the campaign more polish. The next version will also have a functional MP5 model along with friendly fire. You'll have to temper expectations on a working jump module, as this is something I cannot address until the HL2VR mod goes open source.
Quick update, I ended up getting sick back to back with COVID-19 and the flu and had to take a break from modding. I'm feeling better now and have resumed development, the next update should be ready soon.
good to hear. cant wait to play it with the mp5 mod. tbh, even tho its cool to play BM in vr, using only the hl2 weapons give me the wrong vibes, since both games have such a different loadout
I got the Tao canon, and I infer that it can be fired when the jaws are open. I certainly get charging arcs when I press the (Quest 3) A button while the jaws are open.
I went all of the places where others reported finding charging packs, but found only AR=2 ammo packs in those locations.
When I start fighting the guys on the dam, and the helicopter comes, I have never yet been able to get the Tao canon to fire (holding it with two hands, pressing the trigger, pressing A and then the trigger.
I have replayed everything from finding the canon to fighting the chopper many times over, and have never been able to make it work when I needed it. What am I missing about charging and using the Tao canon?
Please please look into how can we swap the voiceover to another language, like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=600910999
Russian Russian Installed the Black Mesa Source VR mod, but it only works in English, how to make Russian if the flat version of the steam voiceover works and VR Russian does not work
1) I tried to edit the file [...]MO2\mods\XEN\gameinfo. txt to point to the Russian voiceover files. That didn't help!
2) Then I made backup copies of the files of the English version and replaced them with renamed files of Russian localization - still the voice in English - I do not understand where the mod takes the voice-over from
3) There are quite a lot of files in the Steam folder with the Russian language mark. I found a match for all the files and replaced them, having previously renamed them as they are named in the original version. Apart from *_004.VPK - there seems to be no analog for it in the source files
4)There are also lines in the file [...]MO2\mods\XEN\gameinfo. txt "GAMES" and "GAMES+MOD" - does that mean something?
UPD .... It's a shame, but no one seems to be answering here.
Hi, we are talking about new Russian voice over of the Black Mesa, is it possible to port it to the VR mod? https://steamcommunity.com/sharedfiles/filedetails/?id=600910999
I think it would be best if Ashok0 somehow compiles most of the useful mods into the bms_vr. I am actually really interested if we can get reshade working with this, perhaps even some rtgi can be set up. But an update to bms_vr seems to be long overdue due to personal reasons. I am not sure if it is possible to have a community effort to push it forward.
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I went all of the places where others reported finding charging packs, but found only AR=2 ammo packs in those locations.
When I start fighting the guys on the dam, and the helicopter comes, I have never yet been able to get the Tao canon to fire (holding it with two hands, pressing the trigger, pressing A and then the trigger.
I have replayed everything from finding the canon to fighting the chopper many times over, and have never been able to make it work when I needed it. What am I missing about charging and using the Tao canon?
2) Then I made backup copies of the files of the English version and replaced them with renamed files of Russian localization - still the voice in English - I do not understand where the mod takes the voice-over from
3) There are quite a lot of files in the Steam folder with the Russian language mark. I found a match for all the files and replaced them, having previously renamed them as they are named in the original version.
Apart from *_004.VPK - there seems to be no analog for it in the source files
4)There are also lines in the file [...]MO2\mods\XEN\gameinfo. txt "GAMES" and "GAMES+MOD" - does that mean something?
UPD
.... It's a shame, but no one seems to be answering here.
Anyone use any successfully and have any recommendations? One I'm interested in for example is the 4x AI texture upscaler in the ep2 vr workshop.
I am actually really interested if we can get reshade working with this, perhaps even some rtgi can be set up.
But an update to bms_vr seems to be long overdue due to personal reasons.
I am not sure if it is possible to have a community effort to push it forward.
I saw other comments asking about other maps so I know they aren't possible yet, but what about ones like the classic music one?
https://imgur.com/A8xwNf5