Half-Life 2: Episode 2

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Ashok

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Ashok0

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218 comments

  1. MarkKampe
    MarkKampe
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    I got the Tao canon, and I infer that it can be fired when the jaws are open.  I certainly get charging arcs when I press the (Quest 3) A button while the jaws are open.

    I went all of the places where others reported finding charging packs, but found only AR=2 ammo packs in those locations.

    When I start fighting the guys on the dam, and the helicopter comes, I have never yet been able to get the Tao canon to fire (holding it with two hands, pressing the trigger, pressing A and then the trigger.

    I have replayed everything from finding the canon to fighting the chopper many times over, and have never been able to make it work when I needed it.  What am I missing about charging and using the Tao canon?
  2. icefelix2023
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    So I understand that the project is dead. No updates have been made since May. Too bad, in the stage in which it is now, it is not very playable.
    1. Ashok0
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      This mod is far from dead, but it is a one man project which I'm working on during my spare time.  I hope to have an update out by December!
    2. mitch103
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      Could you tease a few updates/fixes you'll be implementing? Any idea yet what part of December you hope to have it ready by? Thanks for doing what you do!
    3. Ashok0
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      Mostly fixing issues with broken audio and scripted sequences to give the campaign more polish.  The next version will also have a functional MP5 model along with friendly fire.  You'll have to temper expectations on a working jump module, as this is something I cannot address until the HL2VR mod goes open source.  
    4. Raphail129
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      no update in December:(
    5. BeastRU
      BeastRU
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      It's dead, Jim.
    6. Ashok0
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      Quick update, I ended up getting sick back to back with COVID-19 and the flu and had to take a break from modding.  I'm feeling better now and have resumed development, the next update should be ready soon.
    7. abelian424
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      Nice to hear!
    8. dharkbizkit
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      good to hear. cant wait to play it with the mp5 mod. tbh, even tho its cool to play BM in vr, using only the hl2 weapons give me the wrong vibes, since both games have such a different loadout
    9. dharkbizkit
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      any update on the progress? its been a while since january
  3. ilyachase45
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    Please please look into how can we swap the voiceover to another language, like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=600910999
  4. timlevsha
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    Russian Russian Installed the Black Mesa Source VR mod, but it only works in English, how to make Russian if the flat version of the steam voiceover works and VR Russian does not work
    1. Ashok0
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      Subtitles sadly do not work, I tried looking into this but thus far have been unable to find a fix.
    2. XDALIAN
      XDALIAN
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      please help us, our Russian community, to allow the Russian voice to work in you amazing mod. Its call Black Mesa GamesVoice in workshop
    3. KaiTheNotBuy
      KaiTheNotBuy
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      I'm going to see if adding the Black Mesa Russian Translation Audio makes the audio work.
    4. LeMs85
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      1) I tried to edit the file  [...]MO2\mods\XEN\gameinfo. txt to point to the Russian voiceover files. That didn't help!

      2) Then I made backup copies of the files of the English version and replaced them with renamed files of Russian localization - still the voice in English - I do not understand where the mod takes the voice-over from

      3) There are quite a lot of files in the Steam folder with the Russian language mark.  I found a match for all the files and replaced them, having previously renamed them as they are named in the original version. 
      Apart from  *_004.VPK - there seems to be no analog for it in the source files

      4)There are also lines in the file [...]MO2\mods\XEN\gameinfo. txt   "GAMES"  and "GAMES+MOD" -  does that mean something?

      UPD
      .... It's a shame, but no one seems to be answering here.

    5. Raphail129
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      учи английский, скоро тобой будет Биден править
    6. ilyachase45
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      Hi, we are talking about new Russian voice over of the Black Mesa, is it possible to port it to the VR mod? https://steamcommunity.com/sharedfiles/filedetails/?id=600910999
  5. amishspacerobot
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    this mod is incredible, are there any plans for the anniversary?
  6. muckle
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    Steam workshop mods: are they compatible, and would we be installing workshop mods for Black Mesa, HL2E2VR, or both? 

    Anyone use any successfully and have any recommendations? One I'm interested in for example is the 4x AI texture upscaler in the ep2 vr workshop. 
    1. sithelectric
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      I think it would be best if Ashok0 somehow compiles most of the useful mods into the bms_vr.
      I am actually really interested if we can get reshade working with this, perhaps even some rtgi can be set up.
      But an update to bms_vr seems to be long overdue due to personal reasons.
      I am not sure if it is possible to have a community effort to push it forward.
  7. TheKrzysiek
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    Is it possible to use any workshop mods with this? 

    I saw other comments asking about other maps so I know they aren't possible yet, but what about ones like the classic music one?
    1. Ashok0
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      Sure, other mods will likely work as long as they do not rely on custom code or Lua.
    2. muckle
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      Would we be using Black Mesa workshop mods? HL2ep2VR mods? Both? 
  8. Massacher
    Massacher
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    Keep getting an error:

    https://imgur.com/A8xwNf5
    1. Massacher
      Massacher
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      bump
  9. RedMan366
    RedMan366
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    Is this still being worked on?
  10. S0ngbirdz
    S0ngbirdz
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    is this mod project alive? just want to know because I'm very interested in this mod