Floor fix in "Unforeseen Consequences" to prevent player from falling through the floor near the blast door.
Added functional tripwire for initial scripted sequence in "We've Got Hostiles!"
HECU Marines and Vortigaunts no longer engage Houndeyes or Bullsquids in "Blast Pit"/"On A Rail"/"Questionable Ethics"/"Lambda Core"/"Interloper" as these heavy firefights were causing CTDs.
Elevator doors now work properly in "Blast Pit".
The tentacle burn sequence now works in "Blast Pit".
The giant "Blast Pit" turbine warm up sequence was slowed down.
Fixed collision with "Blast Pit" railing.
All trams and turntables now work properly including the special train.
VR controllers now work properly when interacting with trams. The player no longer needs to stand directly on top of the tram controls.
New tram tooltips.
Friendly Vortigaunts in "On A Rail" are now hostile.
Broken Tesla button in "Questionable Ethics" fixed. The game no longer softlocks at the bunker door.
Broken scripted sequence with the scientists fixed in "Questionable Ethics".
Helicopters fixed in "Surface Tension". The game no longer softlocks at the helicopter crash by the cliffs.
Bunker doors automatically open in "Surface Tension" to prevent softlock near the missing Osprey.
Bunker door near Alien Grunt fixed in "Lambda Core".
Scripted sequence where scientist lowers the fire escape ladder now works in "Lambda Core" to prevent softlock.
Turret disabled near "Lambda Core" teleporter to prevent game from softlocking from friendly NPC deaths.
Fixed boss battle at "Gonarch's Lair" to prevent soft lock near web.
HECU Marines and Vortigaunts no longer prioritize attacking Barnacles over the player.
AI fixes applied to Alien Grunts, Houndeyes, and Zombies to prevent these NPCs from freezing up.
Supply crates now properly drop equipment when broken.
"Uplink" is now listed in the chapter select menu as Chapter 22.
Main menu updated with new "Black Mesa Source VR" logo and sound effects by Linc.
Bundled with "Black Mesa VR Hands" mod by BruceWillis235.