File information

Last updated

Original upload

Created by

dagrakin

Uploaded by

dagrakin

Virus scan

Safe to use

Tags for this mod

19 comments

  1. SparklanEvil
    SparklanEvil
    • member
    • 0 kudos
    Locked
    Sticky
    I dropped the files in the hl2 folder, and the lighting does seem better, but HOME button does nothing for me. What am I missing?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      First, you should be seeing ReShade load in the top bar at the game intro when it first opens, and it likely took a little time to actually load the first time.
      The "Home" key on your keyboard is the default key for ReShade's menu to show up.

      Do you see a "Reshade" bar at the top when you first start the game and see the Intro screen?  If so, it should be installed correctly.
      You might have "Scroll Lock" on the same key that reads "Home".  It might be you have "FN" key activated which causes that key to use its alternate late.  You can press and hold FN while clicking on Home to activate it, in that case, or you can find out for your keyboard / computer how to toggle / change the FN default state (so it clicks Home instead of the alternative without holding down FN).

      If you need to change the key, you can edit ReShade.ini and find "KeyOverlay".  You can change it to, for example, backslash \ with "KeyOverlay=220,0,0,0" (without quotes).  For more keys you can look here https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=windowsdesktop-6.0

      You just change the first number, 220, if your keyboard doesn't have a Home key, or if you don't want to mess with an FN toggle.
    2. SparklanEvil
      SparklanEvil
      • member
      • 0 kudos
      Ok, must have done something wrong. I'm not seeing a "Reshade" bar at the top when I start the game. This is the path to the shaders in my HL2\bin folder. Is there something additional I need to do for it to use it? D:\SteamLibrary\steamapps\common\Half-Life 2\hl2\bin\reshade-shaders
    3. SparklanEvil
      SparklanEvil
      • member
      • 0 kudos
      Figured it out, wrong bin folder. Should have been in D:\SteamLibrary\steamapps\common\Half-Life 2\bin\reshade-shaders. It's working now. Thanks!
    4. dagrakin
      dagrakin
      • member
      • 5 kudos
      That's my bad for the instructions since I did say "HL2" folder but I guess I meant the Half-Life 2 folder itself.  Glad it's working for you, hopefully this helps others if having issues!
  2. Dom59
    Dom59
    • member
    • 0 kudos
    i love your work is there any chance you would make a present for black mesa ?
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      Maybe at some point.  I probably need to open Patreon or something because I work quite a lot and haven't had time for these.
  3. Samury314
    Samury314
    • premium
    • 0 kudos
    Fixed it.
  4. dagrakin
    dagrakin
    • member
    • 5 kudos
    Triple Chocolate is now complete.  I am now making different settings files for it.  While the others get a normal and lite version, Triple Choco gets very low, low, medium, high, and very high because it uses more effects than the others and is cutting edge as far as what is currently possible with ReShade.  Each flavor will also get a "super" and "ultra" version.  There of course will also be no_anti-aliasing versions too.  Triple Choco also has a version(Raven_fix) that helps the weird color-banded fog bug introduced in the 20th Anniversary edition(in Ravenholm the fog does not look good, has nothing to do with my ReShade).  There will also be a non-paid-shaders version of Triple Chocolate too.

    Trying to get it out this week!  It should be final.  Triple Chocolate can handle basically any brightness settings you use (I recommend 2.3 darkness setting), and it can fully handle both Episode 1 and 2 and I'm pretty sure both Portal games without needing to change any settings.
  5. dagrakin
    dagrakin
    • member
    • 5 kudos
    Finished with 1.2c and also created a Triple Chocolate version, will upload soon when finalized.
  6. dagrakin
    dagrakin
    • member
    • 5 kudos
    Currently working on 1.2c, which has versions slightly different for Episode 2.  I also adjusted the darkness adaptation to be a little less sensitive to account for an area in Episode 2 where it didn't look quite right.  It's all a balance, so that change affects everything else, ideally toward true balance.
  7. dagrakin
    dagrakin
    • member
    • 5 kudos
    I'm trying to finalize a huge update.  It's hard because every time I think I'm done I go back to tweak it a little more.  I'm going through HL2 to find specifically different lighting situations, save a game, and then go back to check each scene when I make a change.  Change one thing, change everything, when regarding ReShades.  Like a Rubik's cube, I keep changing and tweaking until I can look at it and can't find anything I want to change.  It can be difficult because what looks good in one scene maybe is bad in others.  For example I was going to upload 1.2 until I found in the second visit to the lab in HL2 that the scene looked too dark.  Fixed that, then I found out the text was overly-blooming in the dark background of the opening cutscene to EP1, so I changed the order of shaders to fix it.  I have to be careful doing that, because it could drastically change how the final result looks.

    I'm not even sure if this update will look better than 1.1.  I'm just making the versions and seeing how it is when I take the photos and compare the versions.  1.2 Vanilla is mostly untouched, I only added very slight bloom to bright lights so the horizons shine a little, and I took back some of the over-tuning of the color curve I did to mid-tones which unfortunately made some pixels in some lighting conditions such as the front plaza in the beginning have a slightly pinkish hue instead of yellow.  It's nearly-white pixels so it's easy to flip it to a different color and have it go unnoticed.

    I'm also going for FOUR versions:
    Vanilla, Vanilla Bean, Chocolate, Double Choco.  Vanilla Bean is mostly untouched Vanilla with RayTracing added, but it's designed to be the most balanced.  Chocolate and Double Choco are made to have stronger contrast, darker low-lit scenes, stronger bloom.  Vanilla Bean and Double Choco look very similar in some lighting situations, but in some settings the difference is huge.  Making four versions and keeping them inline with the goal of this project has made the development of 1.2 take far longer than 1.0 and 1.1 combined.
  8. deleted126364828
    deleted126364828
    • account closed
    • 0 kudos
    will you update this when u finish ep 1 and 2 and if you plan to how long would it take, i plan to play the game with mods that make it look better and i'm down to wait for a full version of what u plan to upgrade to
    1. dagrakin
      dagrakin
      • member
      • 5 kudos
      I'm working on an "intense" version with stronger contrast and light spread.  I wouldn't say it's going to be a 1.1 version, but it's a different direction, as I find 1.0 to be complete as a neutral "vanilla" shader.

      I did check out EP2, and it looks good there, the additional shading from the game helps.
      Episode One, however, has way brighter lights as they changed the style a bit.  I suggest turning the darkness up or brightness down in the game settings, but even with the lowest brightness and without my ReShade on, the game has a ton of pure white glow in a lot of scenes at the beginning.  The HDR in the game adapts to it, sure, but it's a slow adaptation and I haven't looked into increasing the adaptation speed in-game.

      Anyway, the ReShade words good on all 3, albeit I think brightness settings will be a subjective choice for EP1.

      I am also looking to add a "raytrace" reshade version for each(neutral and intense versions), from Pascal's.  I normally don't use his paid shaders anymore because I know most people who go on here don't have it, so I wanted to make a ReShade that can compete with that, and frankly I think it will only make a small difference to add it.
    2. dagrakin
      dagrakin
      • member
      • 5 kudos
      I have released a new version, this should be the last release unless some other really nice shading tech comes out.
    3. deleted126364828
      deleted126364828
      • account closed
      • 0 kudos
      i will keep an eye out on what u intend to cook with reshade, looking forward for it and good luck man. i appreciate the advice on what to do with the brightness in ep 1
    4. dagrakin
      dagrakin
      • member
      • 5 kudos
      Well, I did decide to go back and work on it more.  I am optimizing them by getting rid of a couple of extra SSAO shaders that only do a small bit and replacing them with another with more settings that lets me make it look how I want (I think so far, will have to see how stairs underwater look because I don't want it to look off anywhere).

      And I will be making a "super" version of each that maxes out the settings and is made to give you the absolute best at the cost of all of your FPS.
  9. crunkl3r
    crunkl3r
    • member
    • 0 kudos
    for me there is no shaders in the list
    screenshot
    1. MagicalAce3871
      MagicalAce3871
      • supporter
      • 0 kudos
      same
    2. dagrakin
      dagrakin
      • member
      • 5 kudos
      Should be fixed with version 1.0f