Hello I am getting these errors within Doctor Kleiner's lab and I don't know why. Opened console to find this.
Error reading weapon data file for: weapon_oldmanharpoon Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL Attempting to precache model, but model name is NULL 'cfg/motd.txt' not found; not loaded 'cfg/motd_text.txt' not found; not loaded SV_ActivateServer: setting tickrate to 66.7 Compact freed 1351680 bytes Redownloading all lightmaps No caption found for 'canister.scraperough'
You need to install updates (if any) only with a version number greater than that of the main file.
Update and hotfix files must be extracted from the archive with file replacement.
However the zip file contains no updates/hotfixes. Nor are there any file replacement/overwrites this mod. You create the following \\hl2\Custom\4X_AI_DP68_Textures and then you place the contents of the zip into said location.
There are no other files available on this mod nor any other explanation how to make HL2 use these textures.
I'm a little confused.
Sub question: Does this work with the HL2: Anniversary update?
I just tested it yes it works with the new 20th anniversary update.
All you need to do is create a "Custom" folder then put the mod's "4X_AI_DP68_Textures" folder inside it then copy the Custom folder to the "hl2" folder where hl2.exe is.
If I want this to work with Episode 1 and Episode 2 do I also need to add this to a custom folder in their folder directory or will they reach into hl2's custom folder for textures?
I always have trouble seeing the difference in textures without a side by side comparison, so I cannot say, if the textures actually load, but installing them /SteamLibrary/steamapps/common/Half-Life 2/hl2/custom/ just as before, at least does not crash the game or anything.
I am running the linux native version as far as I can tell, not sure, if that changes anything or not. In which config/ini file can you observe the game actually loading textures from /custom/*/materials ?
Environmental textures look quite good. All signage and other labels with writing need to be manually touched up though. Any texture with writing has very obvious AI artifacts.
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Error reading weapon data file for: weapon_oldmanharpoon
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
Attempting to precache model, but model name is NULL
'cfg/motd.txt' not found; not loaded
'cfg/motd_text.txt' not found; not loaded
SV_ActivateServer: setting tickrate to 66.7
Compact freed 1351680 bytes
Redownloading all lightmaps
No caption found for 'canister.scraperough'
Vanilla vs the mod:
However the zip file contains no updates/hotfixes. Nor are there any file replacement/overwrites this mod. You create the following \\hl2\Custom\4X_AI_DP68_Textures and then you place the contents of the zip into said location.
There are no other files available on this mod nor any other explanation how to make HL2 use these textures.
I'm a little confused.
Sub question: Does this work with the HL2: Anniversary update?
All you need to do is create a "Custom" folder then put the mod's "4X_AI_DP68_Textures" folder inside it then copy the Custom folder to the "hl2" folder where hl2.exe is.
The path I have is steamapps/common/Half-Life 2/hl2/custom/4ktex, you should see two directories inside of that, materials and sound.
here is my install path:
C:\Program Files (x86)\Steam\steamapps\sourcemods\HL2MMod_HL2U\custom\4X_AI_DP68_Textures
I figured it out. Thanks for the mod!
I am running the linux native version as far as I can tell, not sure, if that changes anything or not.
In which config/ini file can you observe the game actually loading textures from /custom/*/materials ?
All signage and other labels with writing need to be manually touched up though. Any texture with writing has very obvious AI artifacts.