File information

Last updated

Original upload

Created by

xdiesp and Jerry

Uploaded by

xdiesp

Virus scan

Some manually verified files

Tags for this mod

12 comments

  1. xdiesp
    xdiesp
    • premium
    • 48 kudos
    Locked
    Sticky
    Half-Life 2 Substance is a mod from 2005, later updated in 2015 as the Steamworks update to Half-Life 2 had broken most of the old mods. I just ported the files from Moddb to Nexusmods, here's hoping everything still works.
  2. WolfyArkhamBR
    WolfyArkhamBR
    • member
    • 0 kudos
    Source SDK 2006 doesn't work anymore. Can you update the mod please?
    1. xdiesp
      xdiesp
      • premium
      • 48 kudos
      Well, it may be necessary to contact someone who's up to date with the way HL2 mods work currently. I haven't been following.
  3. snayk
    snayk
    • supporter
    • 0 kudos
    Maybe I'm doing something wrong but after running the installer I try running SMOD Stanalone.exe and after selecting Half-Life 2 Substance I get a launcher error "Failed to load the launcher DLL: The specified module could not be found."
    1. xdiesp
      xdiesp
      • premium
      • 48 kudos
      Did you install the mod with admin rights? Also, check that the Source SDK 2006 is installed, and run the game once afterwards.
  4. KiokianChilly
    KiokianChilly
    • member
    • 0 kudos
    Is there a way to add additional VR missions?
    1. xdiesp
      xdiesp
      • premium
      • 48 kudos
      Yes, but you would have to find simple mods which have exclusively BSP files (the maps) and some textures or sounds. They cannot have their own modded DLLs in the \Bin\ subfolder (if they're using the vanilla ones, they should be fine).

      In practice, you would move over that mod's files into the VR Missions folder (like placing the BSP files into \Maps\) and edit one of the chapter files (i.e. \cfg\chapter1.cfg):

      chapterskiller
      exec freeman
      map 1_sm_off_course

      Here the chapter is loading map "1_sm_off_course": if your map is called City17.bsp, you would want to change the last line to "map City17". Like this, the first VR Mission would load the new mod.
  5. MasterDhonovyn
    MasterDhonovyn
    • supporter
    • 0 kudos
    Hey, I looked through Half Life 2, and Half Life 2 Update, but I couldnt find a Sourcemods folder at all. Should I just create a new folder inside the main directory, called Sourcemods, then put your mod in there? Would that work?

    Or could there be a folder with a different name for some reason?
    1. xdiesp
      xdiesp
      • premium
      • 48 kudos
      The path to the folder should be: ProgramFiles\Steam\SteamApps\Sourcemods. If it's not there after installing and running HL2, try creating it.
  6. BeansAndBoorgers
    BeansAndBoorgers
    • supporter
    • 0 kudos
    Ok, real question: How in the hell do you save?
    I got this up and running, and so far so good, but, then, no saving? It doesn't have auto-save, and it doesn't say anything on manually saving. Help.
    1. xdiesp
      xdiesp
      • premium
      • 48 kudos
      Check if there's a quicksave and quickload key in the controls, that you can customize. Something between F5 and F9. Else, go to the Codec menu (when you press Esc) and press the buttons.

  7. ToasterOperator
    ToasterOperator
    • member
    • 1 kudos
    Cool idea. Thanks. Hope it still works.
  8. simplepimpleton
    simplepimpleton
    • member
    • 0 kudos
    this works better than the moddb version on that one everytime i got hurt up facefunked my screen but this one doesnt good port