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Aims to make the game more realistic via a skill config and vpk files.
If you like games like Insurgency, CoD, Arma 3, then you'll love this mod.
INSTALLATION:
Extract the .7z to your 'steamapps/common/Half-Life 2/' directory.
UNINSTALL:
Edit your 'Half-Life 2/hl2/cfg/skill_manifest.cfg' to remove 'exec SCRO-BM.cfg'
Remove your 'Half-Life 2/hl2/gameinfo.txt'
Right click 'Half-Life 2' in your steam library, go to properties and 'Verify Integrity of Game files'
Affects and Changes:
//==============================//
// Smiley's Realism Mod //
// For //
// Half-Life 2 //
// Episode One //
// Episode Two //
// Synergy //
///=============================//
// Place this .cfg file in your game directory where other-
// config files are located.
// Load the game and enter "exec SRM-HL2" in console
// For ease of use, type 'bind p "exec SRM-HL2"' in console.
sv_cheats 1
// Synergy's Settings //
// Misc
mp_transition_time "45"
mp_transition_percent "68"
sv_gravity "600"
// Damage Scaling
sk_dmg_take_scale1 "4.0"
sk_dmg_take_scale2 "8.0"
sk_dmg_take_scale3 "9.0"
sk_dmg_inflict_scale1 "4.0"
sk_dmg_inflict_scale2 "4.0"
sk_dmg_inflict_scale3 "4.0"
// Ammo Scaling
sk_ammo_qty_scale1 "1"
sk_ammo_qty_scale2 "2"
sk_ammo_qty_scale3 "3"
// NPC damage adjusters
sk_npc_head "3"
sk_npc_chest "1"
sk_npc_stomach "1"
sk_npc_arm ".65"
sk_npc_leg ".65"
// player damage adjusters
sk_player_head "3"
sk_player_chest "1"
sk_player_stomach "1"
sk_player_arm ".65"
sk_player_leg ".65"
// ===========
// NPCs
// ============
// Barnacle
sk_barnacle_health "50"
// Barney
sk_barney_health "35"
// Bullseye
sk_bullseye_health "35"
// Bullsquid
//sk_bullsquid_health "100"
//sk_bullsquid_dmg_bite "30"
//sk_bullsquid_dmg_whip "45"
// Citizen
sk_citizen_health "70"
// Combine Soldier
sk_combine_s_health "70"
sk_combine_s_kick "15"
// Combine Guard
sk_combine_guard_health "70"
sk_combine_guard_kick "15"
// strider
sk_strider_health "850"
sk_strider_num_missiles1 "1"
sk_strider_num_missiles2 "2"
sk_strider_num_missiles3 "3"
// Gargantua
sk_gargantua_health "250"
sk_gargantua_dmg_slash "60"
sk_gargantua_dmg_fire "15"
sk_gargantua_dmg_stomp "45"
// Headcrab
sk_headcrab_health "25"
sk_headcrab_melee_dmg "2"
// Fast Headcrab
sk_headcrab_fast_health "20"
// Poison Headcrab
sk_headcrab_poison_health "35"
// Houndeye
//sk_houndeye_health "80"
//sk_houndeye_dmg_blast "35"
// Manhack
sk_manhack_health "35"
sk_manhack_melee_dmg "2"
// Metropolice
sk_metropolice_health "60"
sk_metropolice_stitch_reaction ".38"
sk_metropolice_stitch_tight_hitcount "1"
sk_metropolice_stitch_at_hitcount "1"
sk_metropolice_stitch_behind_hitcount "1"
sk_metropolice_stitch_along_hitcount "1"
// Rollermine
sk_rollermine_shock "1"
sk_rollermine_stun_delay "3"
sk_rollermine_vehicle_intercept "1"
// Scanner (City)
sk_scanner_health "60"
sk_scanner_dmg_dive "5"
// Stalker
sk_stalker_health "60"
sk_stalker_melee_dmg "2"
// Vortigaunt
sk_vortigaunt_health "150"
sk_vortigaunt_dmg_claw "5"
sk_vortigaunt_dmg_rake "10"
sk_vortigaunt_dmg_zap "10"
// Zombie
sk_zombie_health "80"
sk_zombie_dmg_one_slash "2"
sk_zombie_dmg_both_slash "3"
// Poison Zombie
sk_zombie_poison_health "250"
sk_zombie_poison_dmg_spit "3"
//Antlion
sk_antlion_health "120"
sk_antlion_swipe_damage "2"
sk_antlion_jump_damage "4"
//Antlion Guard
sk_antlionguard_health "1000"
sk_antlionguard_dmg_charge "10"
sk_antlionguard_dmg_shove "5"
//Antlion Grub
sk_antliongrub_health "5"
//Ichthyosaur
sk_ichthyosaur_health "200"
sk_ichthyosaur_melee_dmg "8"
// Combine Gunship
sk_gunship_burst_size "30"
sk_gunship_health_increments "3"
sk_npc_dmg_gunship "25"
sk_npc_dmg_gunship_to_plr "1"
// Combine Helicopter
sk_helicopter_health "5600"
sk_npc_dmg_helicopter "6a"
sk_npc_dmg_helicopter_to_plr "3"
sk_helicopter_grenadedamage "30"
sk_helicopter_grenaderadius "275"
sk_helicopter_grenadeforce "55000"
// Combine Dropship
sk_npc_dmg_dropship "2"
// Combine APC
sk_apc_health "750"
// =================
// WEAPONS
// =================
// Max Ammo
sk_max_ar2 "360"
sk_max_ar2_altfire "6"
sk_max_pistol "90"
sk_max_smg1 "270"
sk_max_buckshot "45"
sk_max_grenade "6"
sk_max_smg1_grenade "3"
sk_max_357 "36"
sk_max_crossbow "20"
sk_max_slam "5"
sk_max_alyxgun "150"
sk_max_rpg_round "5"
sk_max_sniper_round "30"
// Airboat Gun
sk_airboat_max_ammo "100"
sk_airboat_drain_rate "1"
sk_airboat_recharge_rate "10" //d15
sk_npc_dmg_airboat "3"
sk_plr_dmg_airboat "3"
// Weapon Pipe
sk_plr_dmg_pipe "10"
sk_npc_dmg_pipe "5"
sk_plr_dmg_ar2 "7"
sk_npc_dmg_ar2 "3"
sk_plr_dmg_alyxgun "10"
sk_npc_dmg_alyxgun "10"
sk_plr_dmg_pistol "7"
sk_npc_dmg_pistol "3"
sk_plr_dmg_smg1 "6"
sk_npc_dmg_smg1 "3"
sk_plr_dmg_buckshot "3"
sk_npc_dmg_buckshot "2"
sk_plr_dmg_rpg_round "100"
sk_npc_dmg_rpg_round "50"
sk_plr_dmg_smg1_grenade "100"
sk_npc_dmg_smg1_grenade "50"
sk_smg1_grenade_radius "250"
sk_plr_dmg_gauss "8"
sk_plr_max_dmg_gauss "30"
sk_plr_dmg_sniper_round "10"
sk_npc_dmg_sniper_round "100"
sk_plr_dmg_357 "30"
sk_npc_dmg_357 "30"
sk_plr_dmg_crossbow "100"
sk_npc_dmg_crossbow "10"
sk_dmg_sniper_penetrate_plr "10"
sk_dmg_sniper_penetrate_npc "100"
sk_plr_dmg_grenade "150"
sk_npc_dmg_grenade "75"
sk_plr_dmg_crowbar "10"
sk_npc_dmg_crowbar "5"
sk_plr_dmg_stunstick "10"
sk_npc_dmg_stunstick "10" // Kill a citizen in one hit
sk_plr_dmg_satchel "150"
sk_npc_dmg_satchel "75"
sk_satchel_radius "150"
// Mortar Synth projectile
sk_dmg_energy_grenade "2"
sk_energy_grenade_radius "100"
sk_dmg_homer_grenade "20"
sk_homer_grenade_radius "100"
// Bullsquid spit
sk_dmg_spit_grenade "5"
sk_spit_grenade_radius "50"
// Trip Mine
sk_plr_dmg_tripmine "150"
sk_npc_dmg_tripmine "125"
sk_tripmine_radius "200"
// Frag Grenade
sk_plr_dmg_fraggrenade "150"
sk_npc_dmg_fraggrenade "75"
sk_fraggrenade_radius "250"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger "800"
sk_suitcharger_citadel "500"
sk_suitcharger_citadel_maxarmor "200"
sk_battery "35"
sk_healthcharger "800"
sk_healthkit "35"
sk_healthvial "25"
// Combine balls
sk_combineball_seek_angle "10"
sk_combineball_guidefactor "1.0"
// Allies
sk_ally_regen_time "0.5"
// Jeep
sk_max_gauss_round "80"
// EPISODE ONE
// zombine
sk_zombie_soldier_health "100"
// Episodic APC - Experimental
sk_apc_missile_damage "80"
// Antlion air attack
sk_antlion_air_attack_dmg "5"
// EPSIDE TWO
ai_enable_fear_behavior "1"
// Antlion worker
sk_antlion_worker_spit_speed "600"
sk_antlion_worker_health "150"
// Vortigaunt charge limit
sk_vortigaunt_armor_charge "200"
sk_vortigaunt_armor_charge_per_token "40"
// Poison headcrab
sk_headcrab_poison_npc_damage "20.0"
// advisor
sk_advisor_health "1000"
// Hunter
sk_hunter_health "650"
sk_hunter_bullet_damage_scale "1"
sk_hunter_charge_damage_scale "0"
sk_hunter_citizen_damage_scale "0"
sk_hunter_dmg_charge "7"
sk_hunter_dmg_flechette "2"
sk_hunter_dmg_from_striderbuster "650"
sk_hunter_dmg_one_slash "5"
sk_hunter_flechette_explode_dmg "10"
sk_hunter_flechette_explode_radious "200"
sk_hunter_vehicle_damage_scale "1"
echo "Smiley's Realism Mod Activated"
say "Smiley's Realism Mod Activated"
sv_cheats 0