What is the exact effect? It's called a meta currency, but I'm not sure what effect it has, whether it's increasing the drop rate or the number of currencies that drop. Can you tell me more about what the exact effect is?
Hello, thanks for sharing this mod with the community! For your interest:
We have an official Discord for the modding community at https://discord.gg/KuMbyrN, feel free to join us and advertise your mod or chat on technical stuff with other modders
We have a framework for modding in dedicated files separate from the game files, which notably helps to:
Make your mod resistant to game updates (should be much easier for you to maintain over time especially during Early Access, as there might not even be a need to make any update on your side when the game updates)
Allow compatibility with other mods (multiple mods can co-exist and edit the same files, contrary to when editing the game files directly)
Of course we'd like to strongly encourage you to consider porting your mod to this framework, because the more mods using it the merrier for everyone, both users and modders.
15 comments
ConsumableData.MetaCardPointsCommonDrop.AddResources.MetaCardPointsCommon = 20
ConsumableData.MetaCardPointsCommonBigDrop.AddResources.MetaCardPointsCommon = 40
ConsumableData.MemPointsCommonDrop.AddResources.MemPointsCommon = 40
ConsumableData.MemPointsCommonBigDrop.AddResources.MemPointsCommon = 80
ConsumableData.MetaCurrencyDrop.AddResources.MetaCurrency = 200
Yours is missing the double reward rooms, this adds the two lines for those in the 4X version
your code is wrong.
ConsumableData.MetaCardPointsCommonDrop.AddResources.MetaCardPointsCommon = 20
ConsumableData.MemPointsCommonDrop.AddResources.MetaCardPointsCommon = 40
ConsumableData.MetaCurrencyDrop.AddResources.MetaCardPointsCommon = 200
this is from the X4 version, but IIRC all versions are like this. It doesn't work as intended.
Here is the fixed version:
ConsumableData.MetaCardPointsCommonDrop.AddResources.MetaCardPointsCommon = 20
ConsumableData.MemPointsCommonDrop.AddResources.MemPointsCommon = 40
ConsumableData.MetaCurrencyDrop.AddResources.MetaCurrency = 200
I haven't checked with bones. But I guess it will work.
(And delete the "Max Mana provides 50 coins + a tiny heal" effect)
Thanks for the mod!
- We have an official Discord for the modding community at https://discord.gg/KuMbyrN, feel free to join us and advertise your mod or chat on technical stuff with other modders
- We have a framework for modding in dedicated files separate from the game files, which notably helps to:
- Make your mod resistant to game updates (should be much easier for you to maintain over time especially during Early Access, as there might not even be a need to make any update on your side when the game updates)
- Allow compatibility with other mods (multiple mods can co-exist and edit the same files, contrary to when editing the game files directly)
Of course we'd like to strongly encourage you to consider porting your mod to this framework, because the more mods using it the merrier for everyone, both users and modders.